This is just meant as a reference.
The following bugs are fixed in the unofficial version:
Doors at co-ordinates 0,0 would destroy the player's armor: (already fixed in 2.1.0)
*http://forum.zdoom.org/potato.php?t=5424
*http://forum.zdoom.org/potato.php?t=7038
*http://forum.zdoom.org/potato.php?t=6728
Additionally there's still some quick hack code in P_DoCrunch that was added to circumvent this that should be removed now:
Code: Select all
// crunch dropped items
if (thing->flags & MF_DROPPED)
{
// [GrafZahl] Just a quick fix to prevent items in a player's inventory from being crushed
// I still think this should be taken care of by the inventory system, not a special check here.
if (!thing->IsKindOf(RUNTIME_CLASS(AInventory)) || !static_cast<AInventory*>(thing)->Owner)
thing->Destroy ();
return; // keep checking
}
Camera textures that haven't been defined in TEXTUREx crash (fixed in 2.1.0)
*http://forum.zdoom.org/potato.php?t=7034
Monsters could attack objects that can't be hurt
*http://forum.zdoom.org/potato.php?t=6946
Enter & Numpad Enter couldn't be bound seperately (and nor could the two shift keys)
*http://forum.zdoom.org/potato.php?t=6944
Secrets by secret trigger things weren't credited to player
*http://forum.zdoom.org/potato.php?t=6910
Inventory items being reduced to 1 upon starting a new level can now be prevented via MAPINFO
*http://forum.zdoom.org/potato.php?t=6825
*http://forum.zdoom.org/potato.php?t=6050 (added option)
The sound sequence code was missing range checks (fixed in 2.1.0)
*http://forum.zdoom.org/potato.php?t=6821
Friendly monsters could enter their see state twice in A_Look
*http://forum.zdoom.org/potato.php?t=6652
Having both an active door and a lift in the same sector caused problems
*http://forum.zdoom.org/potato.php?t=6433
There were a couple of problems with bullet puffs
*http://forum.zdoom.org/potato.php?t=6529 (except for the suggestion at the end)
MF4_RANDOMIZE wasn't used to randomize exploding projectiles
*http://forum.zdoom.org/potato.php?t=6527
MF_ICECORPSE was set in the wrong place of the code (fixed in 2.1.0)
*http://forum.zdoom.org/potato.php?t=6411
Doublebinds didn't work outside of a level
*http://forum.zdoom.org/potato.php?t=6446
Friendly monsters would count in kills statistic
http://forum.zdoom.org/potato.php?t=6274 (partially fixed)
The short textures compatability flag got the texture height of texture 0 incorrectly
*http://forum.zdoom.org/potato.php?t=6203
*http://forum.zdoom.org/potato.php?t=5869
DONTBOB didn't work, SHOOTABLE would cause problems if used on a weapon (flag was read from the wrong variable), and part of the code didn't support AltFire (fixed in 2.1.0)
*http://forum.zdoom.org/potato.php?t=5750
Moving plats with sector type would change sector's secret bit
*http://forum.zdoom.org/potato.php?t=6267
Terrain based damage (e.g. Hexen's X_001 flat) was inflicted twice (and incorrectly) if the sector had a valid special
*http://forum.zdoom.org/potato.php?t=6302
*http://forum.zdoom.org/potato.php?t=5717
Underwater air supply duration can now be set via a MAPINFO
*http://forum.zdoom.org/potato.php?t=5188
Monsters of the same species but different friendliness couldn't hurt each other
*http://forum.zdoom.org/potato.php?t=5756
Scaled images drawn on a canvas with a virtual size didn't work (fixed in 2.1.0)
*http://forum.zdoom.org/potato.php?t=6014
Weapon slot info in Strife wasn't saved (fixed in 2.1.0)
*http://forum.zdoom.org/potato.php?t=6022
Hexen's invisible spawners used a Hexen-specific sprite
*http://forum.zdoom.org/potato.php?t=6011
Monsters without pain states but with a pain chance would vanish
*http://forum.zdoom.org/potato.php?t=5794
Linedefs with specials which copy their tag to another argument (e.g. TranslucentLine) wouldn't work properly in Doom format maps
*http://forum.zdoom.org/potato.php?t=5792
Keys and locks were far too limited in their usability
*http://forum.zdoom.org/potato.php?t=4326
Coop Inventory bug (Code fix is in 2.0.99)
*http://forum.zdoom.org/potato.php?t=5272
Incorrect R_PointToAngle use
*http://forum.zdoom.org/potato.php?t=5272
Big monsters can't do melee attacks (fixed with meleerange DECORATE property)
*http://forum.zdoom.org/potato.php?t=2547
Sigil Stage 1 is doing no damage
*http://forum.zdoom.org/potato.php?t=9207
Strife menu sounds missing
*http://forum.zdoom.org/potato.php?t=8697
And just for fun here's a some remaining 'missing face in status bar' reports:
*http://forum.zdoom.org/potato.php?t=6158
*http://forum.zdoom.org/potato.php?t=5944
(19/02/2006): And here's some 'not a bug's that have accumulated over the last year.
http://forum.zdoom.org/potato.php?t=9468
http://forum.zdoom.org/potato.php?t=9382
http://forum.zdoom.org/potato.php?t=9359 (wrong forum)
http://forum.zdoom.org/potato.php?t=6608
http://forum.zdoom.org/potato.php?t=9331 (wrong engine)
http://forum.zdoom.org/potato.php?t=9121
http://forum.zdoom.org/potato.php?t=9063
http://forum.zdoom.org/potato.php?t=9147
http://forum.zdoom.org/potato.php?t=9217 (duplicate)
http://forum.zdoom.org/potato.php?t=9152 (unofficial)
http://forum.zdoom.org/potato.php?t=9128 (needs newer version)
http://forum.zdoom.org/potato.php?t=8985
http://forum.zdoom.org/potato.php?t=8932
http://forum.zdoom.org/potato.php?t=8929
http://forum.zdoom.org/potato.php?t=8917
http://forum.zdoom.org/potato.php?t=8813
http://forum.zdoom.org/potato.php?t=8281
http://forum.zdoom.org/potato.php?t=7642
http://forum.zdoom.org/potato.php?t=7704
http://forum.zdoom.org/potato.php?t=7669 (unofficial)
http://forum.zdoom.org/potato.php?t=7616
http://forum.zdoom.org/potato.php?t=7602
http://forum.zdoom.org/potato.php?t=7575
http://forum.zdoom.org/potato.php?t=7592
http://forum.zdoom.org/potato.php?t=7556
http://forum.zdoom.org/potato.php?t=7385 (duplicate)
http://forum.zdoom.org/potato.php?t=6553 (Bad DEHACKED work)
http://forum.zdoom.org/potato.php?t=7064 (duplicate of 6553)
http://forum.zdoom.org/potato.php?t=6696
http://forum.zdoom.org/potato.php?t=6829
http://forum.zdoom.org/potato.php?t=6766
http://forum.zdoom.org/potato.php?t=6778
http://forum.zdoom.org/potato.php?t=6688
http://forum.zdoom.org/potato.php?t=6652
http://forum.zdoom.org/potato.php?t=6633 (ZDoomGL)
http://forum.zdoom.org/potato.php?t=6565 (duplicate)
http://forum.zdoom.org/potato.php?t=6524
http://forum.zdoom.org/potato.php?t=6486
http://forum.zdoom.org/potato.php?t=6500
http://forum.zdoom.org/potato.php?t=6425
http://forum.zdoom.org/potato.php?t=6458
http://forum.zdoom.org/potato.php?t=6455 (unofficial)
http://forum.zdoom.org/potato.php?t=6429
http://forum.zdoom.org/potato.php?t=6393
http://forum.zdoom.org/potato.php?t=6173 (duplicate)
http://forum.zdoom.org/potato.php?t=6133
http://forum.zdoom.org/potato.php?t=6118
http://forum.zdoom.org/potato.php?t=6144
http://forum.zdoom.org/potato.php?t=6106
http://forum.zdoom.org/potato.php?t=6050
http://forum.zdoom.org/potato.php?t=6069 (duplicate)
http://forum.zdoom.org/potato.php?t=6056
http://forum.zdoom.org/potato.php?t=5786
http://forum.zdoom.org/potato.php?t=5975 (Old IWAD, duplicate)
http://forum.zdoom.org/potato.php?t=5953
http://forum.zdoom.org/potato.php?t=5829
http://forum.zdoom.org/potato.php?t=5821
http://forum.zdoom.org/potato.php?t=5810 (duplicate)
http://forum.zdoom.org/potato.php?t=5800 (duplicate)
http://forum.zdoom.org/potato.php?t=5700
http://forum.zdoom.org/potato.php?t=5688
http://forum.zdoom.org/potato.php?t=5660
http://forum.zdoom.org/potato.php?t=5664
http://forum.zdoom.org/potato.php?t=5488 (broken DEHACKED abuse)
http://forum.zdoom.org/potato.php?t=5435
http://forum.zdoom.org/potato.php?t=5409 (DEHSUPP issue)
http://forum.zdoom.org/potato.php?t=5372 (not a bug, feature added in 2.0.99)
http://forum.zdoom.org/potato.php?t=4766 (duplicate)
http://forum.zdoom.org/potato.php?t=4219
http://forum.zdoom.org/potato.php?t=1707
http://forum.zdoom.org/potato.php?t=2133
http://forum.zdoom.org/potato.php?t=3227
http://forum.zdoom.org/potato.php?t=2851
http://forum.zdoom.org/potato.php?t=2752 (not a bug and a feature to prevent it in custom monsters has been added)
http://forum.zdoom.org/potato.php?t=2482
http://forum.zdoom.org/potato.php?t=2533
http://forum.zdoom.org/potato.php?t=728
http://forum.zdoom.org/potato.php?t=1667 (has been added as a DECPRATE option in 2.0.99)
http://forum.zdoom.org/potato.php?t=1457 (is this suggestion even practical?)
http://forum.zdoom.org/potato.php?t=1231 (seems to be intentional)
http://forum.zdoom.org/potato.php?t=850
http://forum.zdoom.org/potato.php?t=671
And is ZETH still being developed? It doesn't seem so...
http://forum.zdoom.org/potato.php?t=5404
http://forum.zdoom.org/potato.php?t=731
http://forum.zdoom.org/potato.php?t=623
http://forum.zdoom.org/potato.php?t=353
(and if someone asks: I had a lot of spare time this afternoon!
