Ice
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
Ice
I don't know if it's been posted before, but you can actually go faster on ice than on normal ground. It's also a lot easier to speed up and slow down than on Heretic's ice (which IMO has the right behaviour) - are these intentional or just coded differently?
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49228
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Then use Heretic's ice sector special. It's sector type 79 and freely available in all games!
But you are right. The movefactor (responsible for acceleration) is higher with Boom's algorithm.
So how about an extension to Sector_SetFriction? Add an option to specify both a friction and a movefactor value! I always thought it was a bas idea to generate both values out of a single parameter. With Boom it was the only way possible but with Hexen's map format it shouldn't be a problem at all to make them independent of each other.
In short: There is no bug but more options would definitely be appreciated!
But you are right. The movefactor (responsible for acceleration) is higher with Boom's algorithm.
So how about an extension to Sector_SetFriction? Add an option to specify both a friction and a movefactor value! I always thought it was a bas idea to generate both values out of a single parameter. With Boom it was the only way possible but with Hexen's map format it shouldn't be a problem at all to make them independent of each other.
In short: There is no bug but more options would definitely be appreciated!
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone