[96] Self-Destructing Weredragons

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MartinHowe
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[96] Self-Destructing Weredragons

Post by MartinHowe »

If in DOOM mode, you summon or spawn a weredragon, or place one on the map by subclassing them in decorate, they self-destruct after about a minute. For example, rip the sprites, sounds and SNDINFO stuff from Heretic (or create your own) and ZDOOM.WAD respectively and you can place a weredragon on the map:

Code: Select all

ACTOR WereDragonWimpy : Beast 15001
{
    Health 100
}
But after a minute or so it dies. It even happens if you subclass them, as well as the original. This does not happen with other Heretic monsters, such as Ophidians (Snake), Sabreclaws (Clink) or Maulotaurs (Minotaur), nor with various HeXen beasties.
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Graf Zahl
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Post by Graf Zahl »

Is already fixed in 2.1.0. The projectile's puff was the offender here.
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TheDarkArchon
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Post by TheDarkArchon »

It's a duplicate: http://forum.zdoom.org/potato.php?t=484 ... weredragon

EDIT: Beaten by Graf
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MartinHowe
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Post by MartinHowe »

Cheers, guys; forget I asked :oops:
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