I have a feeling this was reported before, but I couldn't find the thread. Anyway, I have some more information.
I was hosting a co-op session.
Finished the first map.
At the start of the second map, my partner had no inventory.
Starting the third map, I had no inventory.
Starting the fourth map, my beginning inventory was not what it should have been. Instead, it appeared to be what it was when we finised the scond map.
Co-op inventory
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Bumping a bug report will not make it more likely I will fix it, since I go through the bugs in pretty much a random order when I'm fixing them.
That said, I believe the fix was this:
That said, I believe the fix was this:
rh-log.txt wrote:February 10, 2005
- Fixed: G_FinishTravel() needs to retrieve the next player before changing the current one's statnum.
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- Bio Hazard
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