[96] ZDoomcmp1.wad problem
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[96] ZDoomcmp1.wad problem
I was playing the ZDoom Community Project Wad with .96 and when I got the freeze weapon, it wouldn't freeze none of the enemys. Also the other powerful rocket launcher is missing as well, it all works in 63A.
- Anakin S.
- Posts: 1067
- Joined: Fri Nov 28, 2003 9:39 pm
- Location: A long time ago in a galaxy far, far away...
It's probably the DEHSUPP lump. If this is the case, you just need to define BlasterPuff1 and BlasterPuff2 in the wad's DECORATE lump.
Randy removed these classes and replaced them with BlasterPuff. Dehsupp expects them but can't find them, so the dehacked patch won't load without them. Since DECORATE is used to define new classes, put these definitions into that lump and it should work.
Code: Select all
ACTOR BlasterPuff1
{
+NOBLOCKMAP +NOGRAVITY +NOTELEPORT +CANNOTPUSH
RenderStyle Translucent
Alpha 0.75
States
{
Spawn:
FX17 AB 3 BRIGHT
FX17 CDE 4 BRIGHT
Stop
}
}
ACTOR BlasterPuff2
{
+NOBLOCKMAP +NOGRAVITY +NOTELEPORT +CANNOTPUSH
RenderStyle Translucent
Alpha 0.75
States
{
Spawn:
FX17 FG 3 BRIGHT
FX17 HIJKL 4 BRIGHT
Stop
}
}
- Bio Hazard
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Re: [96] ZDoomcmp1.wad problem
well then its working properlyFirefox wrote:it wouldn't freeze none of the enemys
