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if (weapon == NULL || weapon->flags & WIF_DONTBOB)
Unless you really want to use MF_SHOOTABLE to indicate non-bobbing weapons...
Moderator: GZDoom Developers
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if (weapon == NULL || weapon->flags & WIF_DONTBOB)
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if (!(player->oldbuttons & BT_ATTACK) || !(weapon->flags & WIF_NOAUTOFIRE))
What would this effect?Graf Zahl wrote:(found in P_BobWeapon)Code: Select all
if (weapon == NULL || weapon->flags & WIF_DONTBOB)
Unless you really want to use MF_SHOOTABLE to indicate non-bobbing weapons...
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if (weapon == NULL || weapon->WeaponFlags & WIF_DONTBOB)
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if (weapon == NULL || !weapon->CheckAmmo (AWeapon::PrimaryFire, true))