[98] A License To Spell Doom Visual Bugs

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
Deathlike2
Posts: 317
Joined: Wed Nov 03, 2004 10:17 am

[98] A License To Spell Doom Visual Bugs

Post by Deathlike2 »

Some bugs I've seen..

The pics are from E4M5:

The green glow/fog extends too far:
Image
Normally, this green "fog" or whatever shouldn't extend pass the door.. since when you go through the door.. it is non-existant..

The area around you should be "within the fog":
Image
It's hard to explain.... but basically when you enter near the doorway, the the area should be foggy.. except for whatever the reason, the area around you between door and the main area doesn't seem to be affected. It's hard to explain what it "should" look like.. but the "more correct" looking output should be something similar as to what is shown in GZDoom...

Hall of mirror effect when standing through the door:
Image
In the area near the big huge door, there is a door (that requires the green key) that leads to some ammo... standing in the door, you can easily create the hall of mirror effect...
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49230
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

1. That is intentional because otherwise it would look like shit
2. That's a limitation of the software renderer's fog handling and not a bug
3 is a mappin bug. The Ultimate Doomer is (in)famous for an extremely high threshold for rendering glitches and many of his maps show such problems if you look closely.
Post Reply

Return to “Closed Bugs [GZDoom]”