[.96x] Bug, floating monsters?

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
farlowj
Posts: 389
Joined: Mon Feb 16, 2004 1:33 pm
Location: Michigan

[.96x] Bug, floating monsters?

Post by farlowj »

If you spawn a monster at a map spot that is not at height 0, the stealth monster will stay a the same height it is spawned. It won't fall to the ground at all. While this is cool for some things, I think its a bug. Not sure if it does the same thing in the official version, though.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49224
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

What monster are you talking about?
farlowj
Posts: 389
Joined: Mon Feb 16, 2004 1:33 pm
Location: Michigan

Post by farlowj »

I tried it with a stealth demon, and a regular imp. The situtation I have was that I was making a building explode, and set the map spot heights to have missiles spawned and hit the walls. I entered the wrong number in Thing_Projectile, and I got the stealth demons, and they just floated there, and started attacking me (the ones that were low enough to). I tried it with T_Imp, and it did the same thing. Maybe it only does it with Thing_Projectile.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49224
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Thing_Projectile sets the NOGRAVITY flag. This is by design. No bug.
farlowj
Posts: 389
Joined: Mon Feb 16, 2004 1:33 pm
Location: Michigan

Post by farlowj »

Oh, alrighty then. Thanks for the info, Graf.
Post Reply

Return to “Closed Bugs [GZDoom]”