sky texture error

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

sky texture error

Post by Shadelight »

when I start up zdoom it says sky1 needs to use entry 1252
can I have some help?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49230
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

No.

Because you have to provide a little more information. What exactly were you doing?
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

I was trying to start up zdoom and the console loads but I get an error it says it has 752 textures and it wants sky1 to be entry 1252. I don't know what that means.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49230
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Did you load any PWADs?
User avatar
MasterOFDeath
... in rememberance ...
Posts: 2024
Joined: Sat Apr 03, 2004 10:58 am

Post by MasterOFDeath »

I have his insanely odd feeling I have seen this same bug somewhere before, like ages ago...
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

yes I merged the q2tex, q1tex and the eternal texture pwads with my level.
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $
Contact:

Post by Bio Hazard »

Maybe there are multiple "sky1" lumps and ZDoom can't figure out what to do?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49230
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

No, this looks more like he merged the WADs but not the TEXTURE and PNAMES lumps or something like that. That's what I expected and that's why I asked what he was doing.
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

so do I have to like start my level over again? and merge just one of them?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49230
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Since I still have no idea what exacly you did by 'merging' I can't give any further advice.

You have to make sure though, that you don't just merge the WADs together. That is not sufficient. You have to merge the texture definitions as well. Most likely you just overwrote something in there.
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

what I mean by merging is using xwe to merge the texture wads.
so I think I might redo my level. (which I keep doing until I like the looks).
User avatar
Zippy
Posts: 3302
Joined: Wed Mar 23, 2005 5:31 pm
Location: New Jersey

Post by Zippy »

There's a lump that's usually called TEXTURE or TEXTURES or TEXTURE1 etc... That defines textures your wad can use. Likewise, there is PNAMES lump that defines all the patches your wad has. The TEXTURE lump will load up with other TEXTURE lumps (a.k.a. you can have more than one), but I think the condition is they have to have different names... not sure about that one. I don't think PNAMES is cumulative, however.

In anycase, you have to make sure all the textures you are using are defined in your TEXTURE lumps and all the patches those textures use are listed in the PNAMES lump. You can't just merge all the images files into one wad.
Post Reply

Return to “Closed Bugs [GZDoom]”