Ceiling/Floor_Raise/LowerInstant often need 2 tics to complete instead of one.
Except for a floor moving down all other movement types only check whether the target height has been passed, not reached so that a movement to the exact target height doesn't stop the mover. For Instant movers this can create problems because they lock the sector longer than necessary.
See here:
http://www.doomworld.com/vb/showthread. ... adid=32766
Instant sector movement bug [.96]
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Re: Instant sector movement bug [.96]
Make the instant movers have a very high speed (32768), so they always go past in one tic.Graf Zahl wrote:all other movement types only check whether the target height has been passed