Problem with frozen corpses

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Graf Zahl
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Problem with frozen corpses

Post by Graf Zahl »

It is somewhat problematic to make an ice death sequence that does not shatter the corpse.

The MF_ICECORPSE flag is being set before the freeze death state sequence is entered. But since it only makes sense when A_FreezeDeath is being used it should be set in that function and not unconditionally.
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udderdude
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Post by udderdude »

Why wouldn't you want them blowing up in ice chunks? That rules :O
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TheDarkArchon
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Post by TheDarkArchon »

If you wanted enemies to melt instead of shatter.
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chronoteeth
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Post by chronoteeth »

Well, maybe graf wants to make a map where you freeze enemies, push them in place on a lower level, then jump on top of them from one high area to reach another higher area?
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Graf Zahl
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Post by Graf Zahl »

udderdude wrote:Why wouldn't you want them blowing up in ice chunks? That rules :O

But it shouldn't be the only option available when freezing something.
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Graf Zahl
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Post by Graf Zahl »

fixed ;)
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