Search found 22 matches
- Sat May 04, 2024 10:52 am
- Forum: Gameplay Mods
- Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
- Replies: 249
- Views: 125992
Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling
I will talk about an interesting situation: I set Weapon slot 7 to mouse scroll up and weapon slot 8 to mouse scroll down, and turned on the “intercept slot keys” setting. There is only one weapon in each slot. The problem is that slots 7 and 8 only work when I move the mouse wheel up one level. Wh ...
- Sat May 04, 2024 4:07 am
- Forum: Gameplay Mods
- Topic: [minimod] Universal(ish?) Kill Rewards
- Replies: 16
- Views: 8834
Re: [minimod] Universal(ish?) Kill Rewards
I used Gunbonsai scavenge perks for a while, but I switched back to this when I saw that this mod is much more compatible, especially in ammo. I think this system is better in ammo. Do you have any thoughts on adding this system as an addon to gunbonsai (to use the leveling mechanic) or replacing ...
- Wed Apr 24, 2024 12:31 pm
- Forum: Gameplay Mods
- Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
- Replies: 315
- Views: 98714
Re: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
Modern BFG is broken, it works extremely weird. Also it is incompatible with gunbonsai damage
- Sat Apr 20, 2024 6:45 am
- Forum: Gameplay Mods
- Topic: Embers Of Armageddon
- Replies: 129
- Views: 68411
Re: Embers Of Armageddon
I liked the mod very much and since I want to use it with several other mods, I will ask for various compatibility settings please: - An option to keep the guns firing when I hold down the mouse? - Vanilla style punch and chainsaw (no fuel and ammo replacement) - Chainsaw options - An option to ...
- Wed Apr 17, 2024 2:23 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 753
- Views: 163439
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Damn dude, not all heroes wear capes. If I knew coding I'd want to help you. I think it's time for me to learn lol. I have a few more ideas in mind that would suit gunbonsai imo. I would like to share if you are interested, I tried to do a few things by reverse engineering some mods myself, but it ...
- Tue Apr 16, 2024 1:11 pm
- Forum: Gameplay Mods
- Topic: [v0.5.0] Ultimate Custom Doom
- Replies: 49
- Views: 54098
Re: [v0.5.0] Ultimate Custom Doom
Can we get a "ammo usage multiplier" slider?
- Mon Apr 15, 2024 8:05 am
- Forum: Graphic/Audio Patches
- Topic: Simple HUD Add-ons [Updated July 2, 2025]
- Replies: 267
- Views: 265878
Re: Simple HUD Add-ons [Updated February 3, 2024]
Is it possible to disable hitscan for only for damage over time, poison, burning effects such as Gun Bonsai upgrades?
- Mon Apr 15, 2024 4:46 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 753
- Views: 163439
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Can Scavenge lead be converted from number based to percentage based? Something like each point adds 1% -> 2% -> 3% of the maximum capacity of a random ammo type? Because 5 plasma bullets and 5 shotgun bullets are not the same. Although I always use a shotgun in my games, it never runs out of ...
- Sun Apr 14, 2024 2:46 am
- Forum: Scripting
- Topic: Bullet Time X with a grenade mod
- Replies: 1
- Views: 190
Bullet Time X with a grenade mod
In the standalone grenade mod that I am trying to edit myself, I think the "reactionTime" integer determines the total "survival" time of the grenade: class KZ_GrenadeThrown : Actor { Default { Speed 30; Radius 4; Height 4; Mass 2; DamageFunction 0; +FORCERADIUSDMG; Projectile; -BLOODSPLATTER ...
- Sat Apr 13, 2024 11:01 am
- Forum: Gameplay Mods
- Topic: Standalone grenades mod
- Replies: 4
- Views: 5116
Re: Standalone grenades mod
If anyone is interested, I modified the mod a bit with my sketchy coding knowledge. Because it's my favorite grenade mode so far and I adjusted it to suit myself. Changes: Various Gun Bonsai adjustments. Increased the quick launch speed, minimum and maximum launch speed. Reduced the time to reach ...
- Fri Apr 12, 2024 2:49 pm
- Forum: Gameplay Mods
- Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
- Replies: 359
- Views: 142347
Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
What do you think about the idea of making the BFG a gun that focuses on the green plasma ball instead of a "plasma hitscan shotgun that fires when the green ball hits the wall"? This is the only feature I don't like about vanilla weapons. Also sometimes ssg and shotgun lags like crazy. Even though ...
- Fri Apr 12, 2024 9:29 am
- Forum: Gameplay Mods
- Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
- Replies: 237
- Views: 166179
Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
A fun mod, well done I want to suggest a few things. 1- Using SSG seems a bit strange to me. There is no option to fire both barrels by left-clicking, and I do not want to zoom in when I want to do this. Also it doesn't refill automatically, I have to press left button or r key again every time and ...
- Fri Apr 12, 2024 6:58 am
- Forum: Bugs [GZDoom]
- Topic: [4.11.3] Modded GZDoom fatal error
- Replies: 1
- Views: 451
[4.11.3] Modded GZDoom fatal error
It seems to happen randomly, I haven't figured out what causes it to crash yet
- Wed Apr 10, 2024 4:19 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 753
- Views: 163439
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Thank you very much, it seems to be working. I have some questions in my mind: 1- I'm asking out of curiosity, what exactly did you change? Since I don't know coding, I can't understand it from the files. 2- Will this solution work even if I install a completely different gameplay mod? 3- Is there a ...
- Wed Apr 10, 2024 2:14 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
- Replies: 753
- Views: 272802
Re: HXRTC Project Golden Edition Plus R15 (1 Apr 2024)
Can you bring auto reload for ssg? It's a bit annoying to have to press R or left click after every shot.