Moderator: GZDoom Developers
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[No] Faster voxel rendering
by shino1 » Sat Feb 20, 2021 11:58 pm
- 5 Replies
- 621 Views
- Last post by shino1
Wed Feb 24, 2021 8:02 am
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[No] A option for slot 1 weapons chainsaw & fists like in vanilla
by Mod_till_crash » Wed Dec 16, 2020 4:05 am
- 10 Replies
- 2873 Views
- Last post by Mod_till_crash
Wed Feb 24, 2021 6:40 am
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[Added] [ACC] Add BT_RUN to zdefs.acs
by Blue Shadow » Tue Feb 23, 2021 11:21 am
- 4 Replies
- 807 Views
- Last post by Rachael
Tue Feb 23, 2021 3:14 pm
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[No] DL 3D Model Shadowscasting to Sector Surfaces
by DnB-Freak » Tue Feb 23, 2021 7:45 am
- 1 Replies
- 378 Views
- Last post by Caligari87
Tue Feb 23, 2021 11:47 am
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[Added] A way to check if a class is abstract.
by Accensus » Wed Feb 17, 2021 10:18 am
- 2 Replies
- 472 Views
- Last post by Accensus
Thu Feb 18, 2021 6:13 am
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[Already In] Basic interaction with player start points
by Apeirogon » Sat Feb 13, 2021 1:48 pm
- 3 Replies
- 868 Views
- Last post by _mental_
Sun Feb 14, 2021 7:14 am
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[Added] ZScript π
by Arctangent » Fri Jan 22, 2021 1:23 am
- 5 Replies
- 823 Views
- Last post by m8f
Sat Feb 13, 2021 12:52 pm
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[Already In] Show Secret Sectors on Automap when you score the secret
by De-M-oN » Thu Feb 11, 2021 8:27 am
- 2 Replies
- 575 Views
- Last post by De-M-oN
Thu Feb 11, 2021 9:03 am
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[Added] +SPECTRAL on hitscan bulletpuffs
by XLightningStormL » Tue Jan 19, 2021 6:25 am
- 4 Replies
- 834 Views
- Last post by Ichor
Tue Feb 09, 2021 7:07 pm
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[No] MAPINFO: EventHandlers -> an alias for AddEventHandlers
by m8f » Mon Feb 08, 2021 11:52 am
- 8 Replies
- 1006 Views
- Last post by Graf Zahl
Tue Feb 09, 2021 2:20 pm
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[Already In] Please add overall brightness.
by wanisea » Thu Feb 04, 2021 11:52 am
- 2 Replies
- 469 Views
- Last post by Dewzanity
Fri Feb 05, 2021 8:28 am
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[Closed] General automap enhancement features compilation
by DevilBlackDeath » Fri Jan 29, 2021 2:09 am
- 5 Replies
- 786 Views
- Last post by DevilBlackDeath
Sat Jan 30, 2021 7:17 am
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[Closed] Font caching / Better sheet font loading
by Marisa Kirisame » Tue Apr 21, 2020 4:39 am
- 8 Replies
- 1067 Views
- Last post by Gez
Sat Jan 30, 2021 4:24 am
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[No] Add CVAR to disable ZCajun bot AI
by TDRR » Mon Jan 25, 2021 9:01 pm
- 19 Replies
- 1325 Views
- Last post by Rachael
Fri Jan 29, 2021 4:27 pm
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[DIY] Support PSXSoftware mode in GZDoom
by Valken » Mon Jan 25, 2021 10:36 pm
- 19 Replies
- 1143 Views
- Last post by Redneckerz
Fri Jan 29, 2021 3:20 pm
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[No] Textured Overlay Automap
by DevilBlackDeath » Thu Jan 28, 2021 3:35 pm
- 4 Replies
- 189 Views
- Last post by DevilBlackDeath
Fri Jan 29, 2021 1:51 am
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[Closed] Whats with this new options menu?
by ZDL_800 » Thu Jan 28, 2021 4:29 pm
- 6 Replies
- 293 Views
- Last post by Rachael
Thu Jan 28, 2021 6:05 pm
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[Closed] [LZDoom] Texture rotation for screen drawing (DTA_Rotate)
by m8f » Sat Jan 16, 2021 12:21 am
- 1 Replies
- 331 Views
- Last post by drfrag
Sun Jan 24, 2021 6:31 am
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[Added] Ability to prevent "leaky" hurtfloor damage in PowerIronFeet
by Marisa Kirisame » Fri Jan 15, 2021 7:09 am
- 5 Replies
- 1724 Views
- Last post by Major Cooke
Sat Jan 16, 2021 2:57 pm
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[Already In] Add filter name for WadSmoosh
by Angus Cabbleson » Wed Jan 13, 2021 11:50 am
- 5 Replies
- 1470 Views
- Last post by Rachael
Wed Jan 13, 2021 3:59 pm
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[No] A way to disable the underwater reverb of a 3D floor
by SPZ1 » Sun Jan 10, 2021 3:59 pm
- 9 Replies
- 1194 Views
- Last post by Graf Zahl
Mon Jan 11, 2021 2:42 am
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[DIY] Loading specific folders for different mods
by cubebert » Mon Jan 04, 2021 8:09 pm
- 3 Replies
- 744 Views
- Last post by 3saster
Tue Jan 05, 2021 10:09 pm
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[Already In] Sector_SetColor and Sector_SetFade
by SPZ1 » Tue Jan 05, 2021 9:53 am
- 4 Replies
- 786 Views
- Last post by Graf Zahl
Tue Jan 05, 2021 11:55 am
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[Added] Some way for sector skies to avoid being affected by SSAO
by Marisa Kirisame » Wed Dec 25, 2019 4:58 am
- 60 Replies
- 3946 Views
- Last post by wrkq
Wed Dec 30, 2020 11:16 pm
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[DIY] "CHF_BEELINE" for A_Chase/A_Wander
by XLightningStormL » Tue Dec 29, 2020 3:38 am
- 4 Replies
- 362 Views
- Last post by Matt
Tue Dec 29, 2020 3:16 pm
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[Already In] Using Decals for wall textures
by PaganRaven » Sun Dec 27, 2020 5:40 pm
- 3 Replies
- 475 Views
- Last post by PaganRaven
Mon Dec 28, 2020 7:23 pm
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[Added] GOG paths for Raven games
by Gez » Mon Dec 21, 2020 11:06 am
- 1 Replies
- 731 Views
- Last post by Master O
Tue Dec 22, 2020 8:22 am
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[No] changing openGL versions.
by cortlong50 » Tue Dec 19, 2017 1:24 am
- 30 Replies
- 4027 Views
- Last post by _mental_
Tue Dec 22, 2020 1:20 am
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[Closed] Emulated Resolution & Soundfont Loading
by Nieb » Tue Jul 02, 2019 11:42 am
- 10 Replies
- 1227 Views
- Last post by Nieb
Fri Dec 18, 2020 11:42 pm
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[Added] 0000200: Ability to rotate PSprites
by The Zombie Killer » Sun Apr 30, 2017 5:35 pm
- 10 Replies
- 2091 Views
- Last post by Major Cooke
Sun Dec 13, 2020 12:27 pm
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