Moderator: GZDoom Developers
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[No] Long sprite names
by argv » Tue Jul 03, 2018 12:30 am
- 16 Replies
- 1143 Views
- Last post by Graf Zahl
Thu May 26, 2022 10:41 am
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[No] Assign Custom Textures To Dynamic Lights
by Steve5563 » Sun May 15, 2022 10:21 am
- 2 Replies
- 152 Views
- Last post by Steve5563
Mon May 16, 2022 1:59 am
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[No] Cool water and fire shaders from Unreal1 engine.
by RaVeN-05 » Wed May 11, 2022 4:53 am
- 4 Replies
- 187 Views
- Last post by Marisa the Magician
Wed May 11, 2022 5:41 am
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[User error] Programmatically Spawning Moving Things
by SPZ1 » Mon May 09, 2022 3:41 pm
- 7 Replies
- 238 Views
- Last post by Graf Zahl
Tue May 10, 2022 11:30 am
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[Added] Vertical distance for quakes
by Marisa the Magician » Wed Apr 20, 2022 2:24 am
- 5 Replies
- 325 Views
- Last post by Major Cooke
Sat May 07, 2022 11:04 pm
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[Added] MAPINFO AttenuateLights option
by Major Cooke » Thu Mar 31, 2022 7:03 pm
- 6 Replies
- 349 Views
- Last post by Graf Zahl
Fri May 06, 2022 12:25 am
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[No] Console Style XDeath For HUDface
by ChopBlock223 » Tue May 03, 2022 2:31 pm
- 3 Replies
- 230 Views
- Last post by ChopBlock223
Thu May 05, 2022 7:43 am
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[Added] Expose vileghosts to CVAR/MAPINFO
by 3saster » Thu Apr 07, 2022 9:58 pm
- 7 Replies
- 403 Views
- Last post by Graf Zahl
Fri Apr 29, 2022 3:50 pm
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[No] more control over light effects
by heidi2 » Sat Jan 08, 2022 4:21 am
- 4 Replies
- 887 Views
- Last post by Graf Zahl
Fri Apr 29, 2022 2:37 am
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[Added] Expand SetLineActivation to Change Repeatableness
by Enjay » Tue Jan 04, 2022 6:18 am
- 3 Replies
- 1340 Views
- Last post by Graf Zahl
Fri Apr 29, 2022 2:32 am
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[No] "Bottomless"/"Topless" sectors (like vertical horizons)
by RockstarRaccoon » Mon Jan 31, 2022 6:36 pm
- 4 Replies
- 703 Views
- Last post by Graf Zahl
Fri Apr 29, 2022 2:22 am
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[Added] Export I_nsTime to ZScript.
by Accensus » Thu Jun 10, 2021 10:56 am
- 8 Replies
- 2866 Views
- Last post by Graf Zahl
Fri Apr 29, 2022 2:21 am
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[Added] [ZS] Easier way to set max item capacity with backpack items
by kevansevans » Thu Mar 24, 2022 12:57 pm
- 1 Replies
- 216 Views
- Last post by Graf Zahl
Fri Apr 29, 2022 1:32 am
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[Added] Option to not ignore empty canvas area on PNG sprites
by Jekyll Grim Payne » Tue Aug 17, 2021 1:45 am
- 15 Replies
- 9568 Views
- Last post by Jekyll Grim Payne
Tue Apr 26, 2022 5:33 pm
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[Not GZDoom] Auto-enable mod (if has enabled/disabled mode hotkey)
by Klemc » Mon Apr 25, 2022 6:51 am
- 2 Replies
- 168 Views
- Last post by Klemc
Mon Apr 25, 2022 11:48 am
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[Closed] Bethesda.net support
by Yarn366 » Fri Aug 20, 2021 8:58 pm
- 5 Replies
- 924 Views
- Last post by Graf Zahl
Fri Apr 22, 2022 3:21 pm
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[Added] Request to deprecate/remove EventHandlers in GameInfo
by Marisa the Magician » Sun Apr 17, 2022 3:37 am
- 3 Replies
- 210 Views
- Last post by m8f
Sun Apr 17, 2022 6:16 am
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[Added] Freedoom lost soul/hatchling should not be translucent
by Matt » Mon Mar 07, 2022 6:52 pm
- 7 Replies
- 502 Views
- Last post by Matt
Fri Apr 08, 2022 8:19 pm
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[Duplicate] ZScript - virtual function CanCrossLine
by JaedenDuhreis » Wed Mar 30, 2022 8:21 am
- 2 Replies
- 161 Views
- Last post by Major Cooke
Wed Mar 30, 2022 6:22 pm
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[No] Support for APNG animated image format?
by venividivici » Tue Mar 22, 2022 7:33 pm
- 27 Replies
- 1036 Views
- Last post by Graf Zahl
Sun Mar 27, 2022 12:34 am
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[No] Timed Hold Bindings Suggestion.
by I'mSorry » Tue Mar 22, 2022 11:48 am
- 3 Replies
- 231 Views
- Last post by Graf Zahl
Tue Mar 22, 2022 1:51 pm
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[No] Request: warn of sprite namespace collisions on load
by malon3 » Sun Mar 20, 2022 9:12 pm
- 11 Replies
- 295 Views
- Last post by malon3
Mon Mar 21, 2022 8:27 am
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[Closed] Allow more models in MODELDEF
by SPZ1 » Wed Mar 16, 2022 12:24 pm
- 12 Replies
- 391 Views
- Last post by SPZ1
Thu Mar 17, 2022 10:40 am
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[No] Request: Zscript SetDamageFactor()
by malon3 » Tue Mar 15, 2022 4:34 pm
- 3 Replies
- 204 Views
- Last post by phantombeta
Wed Mar 16, 2022 1:01 pm
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[No] Exporting subsector data to zscript
by Rachael » Fri Mar 11, 2022 11:37 pm
- 19 Replies
- 604 Views
- Last post by TDRR
Tue Mar 15, 2022 6:50 pm
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[Added] Making FriendlySeeBlocks writable in ZScript
by malon3 » Sun Mar 06, 2022 11:39 am
- 2 Replies
- 173 Views
- Last post by malon3
Sun Mar 06, 2022 6:24 pm
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[No] Custom distance-based reverb mix
by Nash » Thu Mar 03, 2022 5:47 am
- 9 Replies
- 359 Views
- Last post by Graf Zahl
Fri Mar 04, 2022 10:05 am
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[No] Possible to reveal all secrets with the console?
by Devalaous » Sun Feb 27, 2022 12:36 am
- 4 Replies
- 355 Views
- Last post by Rachael
Sun Feb 27, 2022 10:55 pm
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[Not needed] RandomSpawner Expansion
by Major Cooke » Mon Aug 17, 2020 10:51 am
- 1 Replies
- 1690 Views
- Last post by Major Cooke
Wed Feb 23, 2022 12:34 pm
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[Added] GetTerrainDef() for Sectors
by Major Cooke » Thu Feb 17, 2022 4:06 pm
- 2 Replies
- 321 Views
- Last post by Major Cooke
Mon Feb 21, 2022 6:33 pm
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