The grenades are accessible as a separate weapon (slot 8) and there is a quick throw key (by default, G). If you select them as a currently equipped weapon, then primary attack lets you increase the force (distance) of the throw as you hold it. Alt fire lets you remove the pin. The grenades explode three seconds after pulling the pin (primary attack pulls the pin immediately before the throw) or upon collision with a bleeding enemy.
Quick throw is available both when you have some other weapon selected, and with grenades selected as well. It throws a grenade with the force approx medium between the max and min force of the primary attack.
Grenades submerge in liquids (lava, blood, water, slime) even when you play without mods that add definitions of liquid terrains, but it is desirable to have a mod that adds such definitions (e.g. Beautiful Doom) if you want to have splashes and splash sounds when grenades hit liquids. I decided that adding splashes and sounds into this mod is beyond the scope and could conflict with terrain-defining mods. After submerging, grenades still travel a short distance (shorter than on a solid floor) and explode when the timer runs out, same as on solid floors.
You start with 3 grenades, and get 2 grenades from each backpack. Max amount without a backpack is 10, with a backpack it's 20. These grenades are not dropped by any creature, but you find 1 grenade in the center of each secret sector, so it's an additional incentive to hunt for secrets

The explosion damage is equal to that of a vanilla rocket, but the radius of the explosion is somewhat wider.
This mod is also compatible with graphics-enhancing mods: the grenades would stay the same, of course; but the FX of the explosion would use the effects of whatever is replacing the vanilla rocket, so if you have a rocket with some fancy explosion effects, the grenades are gonna use those


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