Game Engines like EDGE, LZDoom, QZDoom, ECWolf, and others, go in this forum
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions
about a project, either find that project's thread, or start a thread in the
General section instead.
Got a cool project idea
but nothing else? Put it in
the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.Please read
the full rules for more details.
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ZZDoom 2.9.0
by drfrag » Sun Dec 05, 2021 6:10 am
- 22 Replies
- 15934 Views
- Last post by zrakbz
Sun May 01, 2022 4:46 pm
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EDGE-Classic
by CeeJay » Sat Dec 18, 2021 11:41 am
- 6 Replies
- 3123 Views
- Last post by dasho
Wed Apr 13, 2022 10:48 am
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Little known SvStrife-plus 1.4.1 port found
by Redneckerz » Mon May 25, 2020 3:08 am
- 6 Replies
- 3014 Views
- Last post by Kinsie
Wed Apr 06, 2022 4:21 am
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EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
by Coraline » Tue Apr 15, 2014 3:34 pm
- 900 Replies
- 83502 Views
- Last post by Casualfan
Mon Mar 28, 2022 8:43 pm
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The official "ZDoom on Wolfenstein 3D" thread. (aka ECWolf)
by Blzut3 » Fri May 25, 2012 8:28 pm
- 572 Replies
- 80911 Views
- Last post by cowsay
Sat Mar 05, 2022 7:51 pm
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Experimental release based on GZDoom 4.6.0 and GLES branch
by Rachael » Sat May 22, 2021 10:12 am
- 52 Replies
- 27432 Views
- Last post by Rachael
Wed Mar 02, 2022 10:04 am
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LZDoom 3.88b 02/26 released
by drfrag » Sun Sep 30, 2018 4:55 pm
- 553 Replies
- 64711 Views
- Last post by drfrag
Sat Feb 26, 2022 7:11 am
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csZDoom (aka LZandronum?)
by drfrag » Thu Jul 15, 2021 1:13 pm
- 17 Replies
- 8593 Views
- Last post by Faustrecht
Fri Feb 11, 2022 2:40 pm
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[UPDATED] ZDoom32 2.8.6a (ZDoom is undead)
by drfrag » Fri Jun 30, 2017 5:05 am
- 150 Replies
- 43289 Views
- Last post by Redneckerz
Sun Jan 02, 2022 12:17 pm
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ReflectionHLE (Reflection Keen)
by NY00123 » Sat Sep 26, 2020 3:36 pm
- 2 Replies
- 3114 Views
- Last post by NY00123
Thu Dec 30, 2021 5:56 pm
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ZDoom64 - A last hurrah for classic ZDoom (2.9pre)
by Redneckerz » Wed Nov 03, 2021 1:52 pm
- 19 Replies
- 8035 Views
- Last post by Rachael
Fri Nov 05, 2021 4:35 am
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DoomGeneric NTNative
by Cacodemon345 » Wed Aug 11, 2021 1:14 pm
- 0 Replies
- 1532 Views
- Last post by Cacodemon345
Wed Aug 11, 2021 1:14 pm
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DopeFish: WadLoader for GameMaker Studio 2
by Indecom » Thu Feb 18, 2021 5:20 pm
- 4 Replies
- 2082 Views
- Last post by Indecom
Fri Feb 26, 2021 6:54 pm
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LZDoom 4.5.0 beta released (01/31)
by drfrag » Sun Jan 31, 2021 2:58 pm
- 2 Replies
- 2020 Views
- Last post by drfrag
Sun Jan 31, 2021 5:44 pm
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The story of GrbDoom: A long lost ZDoom source mod returned
by Redneckerz » Sun Jan 03, 2021 8:19 am
- 0 Replies
- 2503 Views
- Last post by Redneckerz
Sun Jan 03, 2021 8:19 am
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The HxDoom project (Updated as of 24NOV2020)
by kevansevans » Tue Mar 03, 2020 4:43 pm
- 13 Replies
- 4822 Views
- Last post by kevansevans
Tue Nov 24, 2020 4:05 pm
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RUDE: another Chocolate Doom fork (3.1.0pre11)
by drfrag » Mon Jun 25, 2018 3:54 am
- 34 Replies
- 10911 Views
- Last post by drfrag
Sun Nov 01, 2020 12:47 pm
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[Experimental] GZDoom-ZDRay - Compiled works and more
by Redneckerz » Thu Jan 16, 2020 4:19 am
- 17 Replies
- 7233 Views
- Last post by Gorman Frebmane
Tue Sep 22, 2020 4:50 pm
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Altair: A new source port (OpenGL, SDL, Boom stuff and more)
by Redneckerz » Fri Jul 17, 2020 3:07 pm
- 9 Replies
- 3044 Views
- Last post by Redneckerz
Mon Aug 03, 2020 3:11 pm
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ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.5]
by biospud » Sat Jun 24, 2017 11:49 am
- 54 Replies
- 21483 Views
- Last post by Zeberpal
Sat May 30, 2020 11:57 am
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Official Oculus Rift GZ3Doom thread
by biospud » Tue Oct 15, 2013 7:14 pm
- 198 Replies
- 55657 Views
- Last post by CD-Roman
Thu May 21, 2020 2:06 pm
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glDoom got updated, unofficially
by Redneckerz » Sun May 17, 2020 12:33 pm
- 0 Replies
- 1619 Views
- Last post by Redneckerz
Sun May 17, 2020 12:33 pm
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DOOM-UEFI: port of DOOM to UEFI.
by Cacodemon345 » Wed Jan 01, 2020 4:02 am
- 2 Replies
- 2002 Views
- Last post by Cacodemon345
Fri Feb 28, 2020 8:09 pm
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ZDoom LE (Legacy Edition)
by drfrag » Thu Mar 16, 2017 6:04 am
- 97 Replies
- 30521 Views
- Last post by Redneckerz
Thu Jan 23, 2020 12:48 pm
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[released] SplitWolf for retropie
by doomjedi » Thu Jan 24, 2019 3:37 am
- 7 Replies
- 3231 Views
- Last post by Gamerwarrior117
Fri Aug 09, 2019 8:59 pm
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RaspZDoom
by Rachael » Fri Oct 05, 2018 3:16 am
- 8 Replies
- 4059 Views
- Last post by MamiyaOtaru
Fri Aug 02, 2019 9:36 pm
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QZDoom - ZDoom with True-Color (Version 1.3.0 released!)
by Rachael » Sun Sep 25, 2016 5:25 am
- 617 Replies
- 66601 Views
- Last post by Rachael
Sun Oct 07, 2018 12:44 am
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3D Engine I've been working on lately
by gad » Fri Sep 14, 2018 8:05 am
- 3 Replies
- 3009 Views
- Last post by gad
Fri Oct 05, 2018 4:17 pm
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Announcing GZDoom++, a fork of GZDoom for Unix users!
by libremafia » Sun Sep 23, 2018 10:46 am
- 3 Replies
- 2584 Views
- Last post by libremafia
Sun Sep 23, 2018 11:42 am
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[Not mine] Splitscreen Zdoom Branch on Sourceforge
by SyntherAugustus » Sun Sep 16, 2018 8:03 am
- 1 Replies
- 2166 Views
- Last post by drfrag
Sun Sep 16, 2018 8:19 am
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