Remember, just because you request it, that doesn't mean you'll get it.
Moderator: GZDoom Developers
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ZDoom.org Suggestions
Moderator: GZDoom Developers
- 13 Topics
- 72 Posts
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Last post by Redneckerz
Sun Aug 15, 2021 10:46 am
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Code Submissions
Like feature suggestions, but you've actually written code to make it happen. More likely to make it into the game than some random request in feature suggestions.
Moderator: GZDoom Developers
- 16 Topics
- 142 Posts
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Last post by Shiny Metagross
Fri Jul 01, 2022 1:16 pm
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On Hold Suggestions
These are not rejected - but are not considered highly important right now.
Moderator: GZDoom Developers
- 35 Topics
- 248 Posts
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Last post by Graf Zahl
Tue Jun 28, 2022 4:27 am
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MAPINFO GetCvar for Episodes
by XLightningStormL » Sun Jul 03, 2022 1:12 am
- 2 Replies
- 137 Views
- Last post by Kinsie
Sun Jul 03, 2022 9:42 pm
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FloatBobSpeed
by Jekyll Grim Payne » Mon Jun 27, 2022 11:53 am
- 0 Replies
- 74 Views
- Last post by Jekyll Grim Payne
Mon Jun 27, 2022 11:53 am
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[For Forks/Other Devs] Doom 64 Support
by Kinsie » Fri Jun 24, 2022 12:09 am
- 12 Replies
- 395 Views
- Last post by Blzut3
Mon Jun 27, 2022 1:06 am
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QF_SILENT flag for A_QuakeEx
by Jekyll Grim Payne » Fri Jun 24, 2022 5:47 am
- 5 Replies
- 242 Views
- Last post by KynikossDragonn
Sun Jun 26, 2022 12:40 am
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Powerup.TimeoutSound
by XLightningStormL » Fri Jun 24, 2022 7:57 am
- 1 Replies
- 104 Views
- Last post by Blue Shadow
Fri Jun 24, 2022 4:19 pm
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Ability to tweak texture wrapping in gldefs
by Marisa the Magician » Fri Jun 24, 2022 5:24 am
- 0 Replies
- 63 Views
- Last post by Marisa the Magician
Fri Jun 24, 2022 5:24 am
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Virtualize item/weapon name tag display
by AFADoomer » Tue Jun 14, 2022 8:00 am
- 2 Replies
- 185 Views
- Last post by Major Cooke
Wed Jun 15, 2022 12:15 pm
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Floating point intensities for quakes
by Marisa the Magician » Wed Jun 01, 2022 4:59 pm
- 7 Replies
- 355 Views
- Last post by Major Cooke
Wed Jun 15, 2022 10:58 am
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Play outro cutscenes after stats screen
by molecicco » Fri Jun 10, 2022 1:11 am
- 0 Replies
- 107 Views
- Last post by molecicco
Fri Jun 10, 2022 1:11 am
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AutoloadLast
by yum13241 » Wed Jun 08, 2022 4:43 am
- 0 Replies
- 118 Views
- Last post by yum13241
Wed Jun 08, 2022 4:43 am
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Additional image resolution flexibility for Startups
by Kinsie » Tue Jun 07, 2022 5:46 am
- 3 Replies
- 155 Views
- Last post by Graf Zahl
Tue Jun 07, 2022 7:29 am
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Allow multiple defines for Player.MorphWeapon
by kevansevans » Sun Jun 05, 2022 3:56 pm
- 4 Replies
- 172 Views
- Last post by kevansevans
Mon Jun 06, 2022 3:10 pm
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Rendering - Line/Actors distance culling
by Darkcrafter » Mon Jun 06, 2022 12:59 pm
- 0 Replies
- 86 Views
- Last post by Darkcrafter
Mon Jun 06, 2022 12:59 pm
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Alpha test antialiasing
by axredneck » Sat Jun 04, 2022 2:08 pm
- 0 Replies
- 91 Views
- Last post by axredneck
Sat Jun 04, 2022 2:08 pm
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Allow normalmaps to be loaded by themselves
by Major Cooke » Sat May 07, 2022 10:38 am
- 3 Replies
- 218 Views
- Last post by Major Cooke
Sat Jun 04, 2022 12:09 pm
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Fixes/replaces for Suspended In Dusk's tricks
by ChopBlock223 » Thu Jun 02, 2022 9:28 am
- 3 Replies
- 162 Views
- Last post by ChopBlock223
Thu Jun 02, 2022 12:46 pm
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Modeldef option to always render model
by Bauul » Sun May 08, 2022 12:41 pm
- 5 Replies
- 244 Views
- Last post by Apeirogon
Wed Jun 01, 2022 3:50 pm
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Option to choose folder where IWADS are located
by Casualfan » Sun Apr 17, 2022 12:49 pm
- 3 Replies
- 239 Views
- Last post by chunks
Wed Jun 01, 2022 3:11 pm
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Make HW sector light mode names clearer
by Xeotroid » Sat Feb 05, 2022 3:25 pm
- 1 Replies
- 272 Views
- Last post by chunks
Wed Jun 01, 2022 3:05 pm
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Expose LineAttack offsetz, offsetforward, offsetside
by Xtyfe » Sun May 29, 2022 11:49 am
- 1 Replies
- 103 Views
- Last post by inkoalawetrust
Sun May 29, 2022 12:49 pm
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Add F17-F24 keys for bindings
by theleo_ua » Wed May 25, 2022 2:47 pm
- 15 Replies
- 508 Views
- Last post by Rachael
Fri May 27, 2022 8:13 am
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WOF_ADD for A_OverlayAlpha
by Jekyll Grim Payne » Fri May 20, 2022 4:57 am
- 0 Replies
- 107 Views
- Last post by Jekyll Grim Payne
Fri May 20, 2022 4:57 am
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Define uniforms in non-postprocess shaders
by emprosthotonos » Wed Jul 03, 2019 12:31 am
- 3 Replies
- 398 Views
- Last post by Graf Zahl
Thu May 19, 2022 4:05 pm
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BloodDecal Property For Actors
by 22alpha22 » Thu Oct 21, 2021 1:48 pm
- 1 Replies
- 388 Views
- Last post by 22alpha22
Mon May 16, 2022 12:34 pm
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A_AlertMonsters takes z-coordinates into account
by Marziano872 » Tue Apr 12, 2022 4:42 am
- 4 Replies
- 391 Views
- Last post by inkoalawetrust
Sun May 15, 2022 6:03 am
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Dumpclasses Monsters - Script?
by Azagthoth » Tue May 10, 2022 12:16 pm
- 5 Replies
- 258 Views
- Last post by Azagthoth
Sat May 14, 2022 3:09 am
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Flag to make actor invisible to camera in first person
by Marisa the Magician » Sat Apr 23, 2022 5:45 am
- 3 Replies
- 313 Views
- Last post by Marisa the Magician
Mon May 09, 2022 4:25 am
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Console.PrintSilent
by Major Cooke » Sat May 07, 2022 10:55 pm
- 1 Replies
- 126 Views
- Last post by m8f
Sat May 07, 2022 11:49 pm
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x offset parameter for A_SpawnProjectile
by Marziano872 » Thu May 05, 2022 4:15 am
- 0 Replies
- 100 Views
- Last post by Marziano872
Thu May 05, 2022 4:15 am
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3.DOT Crosshair - à la predator
by Klemc » Wed Apr 27, 2022 2:50 am
- 2 Replies
- 298 Views
- Last post by Klemc
Wed May 04, 2022 3:35 am
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