These are not rejected - but are not considered highly important right now.
Moderator: GZDoom Developers
-
-
Stereoscopic 3D needs fixing
by PaganRaven » Sun Dec 13, 2020 9:37 am
- 6 Replies
- 222 Views
- Last post by PaganRaven
Sun Dec 13, 2020 8:35 pm
-
-
IPv6 Support for GZdoom
by Master O » Sat Sep 01, 2018 11:10 am
- 9 Replies
- 1229 Views
- Last post by Caligari87
Fri Jun 19, 2020 2:28 pm
-
-
Support for DOOM 64
by nels » Sat Feb 22, 2020 1:32 pm
- 5 Replies
- 3096 Views
- Last post by Redneckerz
Tue Feb 25, 2020 12:48 pm
-
-
0000601: A_SpriteOffset
by Xaser » Sun Apr 30, 2017 6:23 pm
- 6 Replies
- 1451 Views
- Last post by Major Cooke
Thu Jul 18, 2019 1:05 pm
-
-
Any chance of brightmaps becoming compatible with SW mode?
by Da Spadger » Tue Apr 30, 2019 5:10 pm
- 7 Replies
- 1075 Views
- Last post by Graf Zahl
Sun May 05, 2019 8:16 am
-
-
Immutable level sections
by Major Cooke » Fri Mar 02, 2018 1:43 pm
- 10 Replies
- 1521 Views
- Last post by Apeirogon
Sat Dec 29, 2018 6:10 am
-
-
Projectile that generates translated decal on impact
by Nash » Tue Jun 24, 2014 3:41 am
- 13 Replies
- 3967 Views
- Last post by Rachael
Wed Nov 21, 2018 4:36 pm
-
-
Actor flag to force disable sprite clipping
by Marisa Kirisame » Mon Apr 30, 2018 11:13 am
- 3 Replies
- 1079 Views
- Last post by ZZYZX
Sun Jun 17, 2018 6:25 pm
-
-
a possible replacement for ZCajun bots?
by nazakomu » Sat Feb 24, 2018 4:41 pm
- 16 Replies
- 2767 Views
- Last post by Arctangent
Thu Jun 14, 2018 3:17 pm
-
-
Ability to use brightmaps and texture shaders simultaneously
by Marisa Kirisame » Sat May 19, 2018 4:26 am
- 4 Replies
- 1064 Views
- Last post by Marisa Kirisame
Sat May 19, 2018 6:47 am
-
-
Adding Loading Screen
by Collegia Titanica » Fri Apr 06, 2018 11:08 am
- 19 Replies
- 2901 Views
- Last post by AFADoomer
Sat May 05, 2018 8:27 pm
-
-
clearscope on Actor.checkSight() and Actor.isVisible()
by Gutawer » Tue Jan 02, 2018 6:45 am
- 10 Replies
- 1555 Views
- Last post by Graf Zahl
Fri Mar 02, 2018 2:38 am
-
-
0000219: Ability to scale PSprites
by The Zombie Killer » Sun Apr 30, 2017 3:54 pm
- 3 Replies
- 1122 Views
- Last post by Major Cooke
Tue Dec 05, 2017 2:26 pm
-
-
PSprites (Overlays) support for Non-Players
by Major Cooke » Sat May 27, 2017 12:40 pm
- 1 Replies
- 933 Views
- Last post by Graf Zahl
Wed May 31, 2017 2:35 am
-
-
0000551: Allow PNG (etc) lumps in Hexen Style startup lumps
by Enjay » Sun Apr 30, 2017 5:56 pm
- 9 Replies
- 1562 Views
- Last post by Graf Zahl
Sun May 21, 2017 9:57 am
-
-
0000419: Property arrays
by Major Cooke » Sun Apr 30, 2017 5:07 pm
- 4 Replies
- 1064 Views
- Last post by Major Cooke
Sun Apr 30, 2017 6:59 pm
-
-
0000598: WorldThingDied + Die() Expansion
by Major Cooke » Sun Apr 30, 2017 6:03 pm
- 1 Replies
- 811 Views
- Last post by Graf Zahl
Sun Apr 30, 2017 6:04 pm
-
-
0000544: [ZScript/ACS] SetTIDByRaytrace
by dawnbreez » Sun Apr 30, 2017 5:32 pm
- 0 Replies
- 687 Views
- Last post by dawnbreez
Sun Apr 30, 2017 5:32 pm
-
-
0000438: Seperate weapon-sprite bobbing from screen-bobbbing
by unRyker » Sun Apr 30, 2017 5:04 pm
- 4 Replies
- 1001 Views
- Last post by Graf Zahl
Sun Apr 30, 2017 5:04 pm
-
-
0000563: StatusBar point projection
by Major Cooke » Sun Apr 30, 2017 4:48 pm
- 1 Replies
- 948 Views
- Last post by Graf Zahl
Sun Apr 30, 2017 4:48 pm
-
-
0000166: MaxTraversableSlopeHeight
by Major Cooke » Sun Apr 30, 2017 3:21 pm
- 5 Replies
- 1003 Views
- Last post by Major Cooke
Sun Apr 30, 2017 4:12 pm
-
-
0000199: Explicitly set "bright" on overlays
by The Zombie Killer » Sun Apr 30, 2017 3:57 pm
- 1 Replies
- 763 Views
- Last post by Graf Zahl
Sun Apr 30, 2017 3:57 pm
-
-
[2.7.1/1.8.2] Bug: High-res replacement of Decals fails
by SanyaWaffles » Sat Jul 06, 2013 9:15 pm
- 6 Replies
- 2189 Views
- Last post by Graf Zahl
Tue Feb 28, 2017 6:33 am
-
-
DistanceCheckVoxel
by Major Cooke » Fri Jun 24, 2016 7:18 pm
- 10 Replies
- 1713 Views
- Last post by Major Cooke
Mon Feb 27, 2017 3:43 pm
-
-
Z-Offsets for Voxels
by hfc2x » Tue Nov 13, 2012 10:03 pm
- 3 Replies
- 1191 Views
- Last post by Graf Zahl
Sun Feb 26, 2017 4:36 pm
-
-
[CVar] Cl_NoWeaponInterpolation
by NeuralStunner » Mon Jul 11, 2016 5:30 pm
- 1 Replies
- 957 Views
- Last post by Graf Zahl
Sun Feb 26, 2017 1:15 pm
-
-
IMF header version 2
by Gez » Sat Sep 12, 2015 9:29 am
- 5 Replies
- 1473 Views
- Last post by Graf Zahl
Sun Feb 26, 2017 12:52 pm
-
-
[Decorate] PushedSound Property
by NeuralStunner » Tue Oct 18, 2011 3:09 pm
- 6 Replies
- 1386 Views
- Last post by Graf Zahl
Sun Feb 26, 2017 8:13 am
-
-
Transfer_Wall/Ceiling/FloorColor
by scalliano » Tue Sep 15, 2009 5:05 am
- 2 Replies
- 1312 Views
- Last post by Graf Zahl
Sat Feb 25, 2017 12:00 pm
-
-
UDMF - Allow Multiple Brightness Levels on a Sidedef
by Dr. Van Nostrand » Mon Aug 08, 2016 8:54 pm
- 4 Replies
- 1509 Views
- Last post by Graf Zahl
Sun Aug 28, 2016 1:56 am
Return to Board index
Who is online
Users browsing this forum: No registered users and 0 guests