These are not rejected - but are not considered highly important right now.
Moderator: GZDoom Developers
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Steam Deck Support
by Bobby » Mon Apr 18, 2022 11:06 am
- 8 Replies
- 355 Views
- Last post by Rachael
Tue Apr 19, 2022 1:29 am
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Support for DOOM 64
by nels » Sat Feb 22, 2020 1:32 pm
- 8 Replies
- 6588 Views
- Last post by Graf Zahl
Sun Apr 17, 2022 12:49 pm
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Weapon depth in stereoscopic / VR mode
by innuendo1231 » Tue May 18, 2021 11:40 am
- 2 Replies
- 3021 Views
- Last post by innuendo1231
Wed May 19, 2021 10:43 am
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Stereoscopic 3D needs fixing
by PaganRaven » Sun Dec 13, 2020 9:37 am
- 6 Replies
- 2423 Views
- Last post by PaganRaven
Sun Dec 13, 2020 8:35 pm
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IPv6 Support for GZdoom
by Master O » Sat Sep 01, 2018 11:10 am
- 9 Replies
- 3736 Views
- Last post by Caligari87
Fri Jun 19, 2020 2:28 pm
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0000601: A_SpriteOffset
by Xaser » Sun Apr 30, 2017 6:23 pm
- 6 Replies
- 3763 Views
- Last post by Major Cooke
Thu Jul 18, 2019 1:05 pm
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Any chance of brightmaps becoming compatible with SW mode?
by Da Spadger » Tue Apr 30, 2019 5:10 pm
- 7 Replies
- 3409 Views
- Last post by Graf Zahl
Sun May 05, 2019 8:16 am
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Immutable level sections
by Major Cooke » Fri Mar 02, 2018 1:43 pm
- 10 Replies
- 4116 Views
- Last post by Apeirogon
Sat Dec 29, 2018 6:10 am
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Projectile that generates translated decal on impact
by Nash » Tue Jun 24, 2014 3:41 am
- 13 Replies
- 7737 Views
- Last post by Rachael
Wed Nov 21, 2018 4:36 pm
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Actor flag to force disable sprite clipping
by Marisa the Magician » Mon Apr 30, 2018 11:13 am
- 3 Replies
- 3287 Views
- Last post by ZZYZX
Sun Jun 17, 2018 6:25 pm
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a possible replacement for ZCajun bots?
by nazakomu » Sat Feb 24, 2018 4:41 pm
- 16 Replies
- 7005 Views
- Last post by Arctangent
Thu Jun 14, 2018 3:17 pm
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Adding Loading Screen
by Collegia Titanica » Fri Apr 06, 2018 11:08 am
- 19 Replies
- 7532 Views
- Last post by AFADoomer
Sat May 05, 2018 8:27 pm
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clearscope on Actor.checkSight() and Actor.isVisible()
by Gutawer » Tue Jan 02, 2018 6:45 am
- 10 Replies
- 4405 Views
- Last post by Graf Zahl
Fri Mar 02, 2018 2:38 am
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PSprites (Overlays) support for Non-Players
by Major Cooke » Sat May 27, 2017 12:40 pm
- 1 Replies
- 2436 Views
- Last post by Graf Zahl
Wed May 31, 2017 2:35 am
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0000551: Allow PNG (etc) lumps in Hexen Style startup lumps
by Enjay » Sun Apr 30, 2017 5:56 pm
- 9 Replies
- 4146 Views
- Last post by Graf Zahl
Sun May 21, 2017 9:57 am
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0000419: Property arrays
by Major Cooke » Sun Apr 30, 2017 5:07 pm
- 4 Replies
- 2874 Views
- Last post by Major Cooke
Sun Apr 30, 2017 6:59 pm
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0000598: WorldThingDied + Die() Expansion
by Major Cooke » Sun Apr 30, 2017 6:03 pm
- 1 Replies
- 2280 Views
- Last post by Graf Zahl
Sun Apr 30, 2017 6:04 pm
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0000544: [ZScript/ACS] SetTIDByRaytrace
by dawnbreez » Sun Apr 30, 2017 5:32 pm
- 0 Replies
- 2068 Views
- Last post by dawnbreez
Sun Apr 30, 2017 5:32 pm
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0000438: Seperate weapon-sprite bobbing from screen-bobbbing
by unRyker » Sun Apr 30, 2017 5:04 pm
- 4 Replies
- 2787 Views
- Last post by Graf Zahl
Sun Apr 30, 2017 5:04 pm
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0000563: StatusBar point projection
by Major Cooke » Sun Apr 30, 2017 4:48 pm
- 1 Replies
- 2484 Views
- Last post by Graf Zahl
Sun Apr 30, 2017 4:48 pm
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0000166: MaxTraversableSlopeHeight
by Major Cooke » Sun Apr 30, 2017 3:21 pm
- 5 Replies
- 3015 Views
- Last post by Major Cooke
Sun Apr 30, 2017 4:12 pm
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0000199: Explicitly set "bright" on overlays
by The Zombie Killer » Sun Apr 30, 2017 3:57 pm
- 1 Replies
- 2310 Views
- Last post by Graf Zahl
Sun Apr 30, 2017 3:57 pm
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[2.7.1/1.8.2] Bug: High-res replacement of Decals fails
by SanyaWaffles » Sat Jul 06, 2013 9:15 pm
- 6 Replies
- 4399 Views
- Last post by Graf Zahl
Tue Feb 28, 2017 6:33 am
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DistanceCheckVoxel
by Major Cooke » Fri Jun 24, 2016 7:18 pm
- 10 Replies
- 4555 Views
- Last post by Major Cooke
Mon Feb 27, 2017 3:43 pm
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Z-Offsets for Voxels
by hfc2x » Tue Nov 13, 2012 10:03 pm
- 3 Replies
- 2906 Views
- Last post by Graf Zahl
Sun Feb 26, 2017 4:36 pm
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[CVar] Cl_NoWeaponInterpolation
by NeuralStunner » Mon Jul 11, 2016 5:30 pm
- 1 Replies
- 2424 Views
- Last post by Graf Zahl
Sun Feb 26, 2017 1:15 pm
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IMF header version 2
by Gez » Sat Sep 12, 2015 9:29 am
- 5 Replies
- 3387 Views
- Last post by Graf Zahl
Sun Feb 26, 2017 12:52 pm
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[Decorate] PushedSound Property
by NeuralStunner » Tue Oct 18, 2011 3:09 pm
- 6 Replies
- 3532 Views
- Last post by Graf Zahl
Sun Feb 26, 2017 8:13 am
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Transfer_Wall/Ceiling/FloorColor
by scalliano » Tue Sep 15, 2009 5:05 am
- 2 Replies
- 2874 Views
- Last post by Graf Zahl
Sat Feb 25, 2017 12:00 pm
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UDMF - Allow Multiple Brightness Levels on a Sidedef
by Dr. Van Nostrand » Mon Aug 08, 2016 8:54 pm
- 4 Replies
- 3225 Views
- Last post by Graf Zahl
Sun Aug 28, 2016 1:56 am
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