Beed28 wrote:I found an issue with permanent powerups
Fixed.
przemko27 wrote:Armor regeneration seems to use the period set in the health regeneration menu instead of its own.
Fixed.
przemko27 wrote:When setting the regen's armor cap to 0, the regen seems to stop rather than go on indefinitely.
Fixed.
przemko27 wrote:From what I've seen the health regen seems to be unable to exceed 100, even if max health is higher.
Fixed.
przemko27 wrote:Upon restarting the settings from the commands menu, some of the settings in the regen menus seem to display their previous states, even though they have been changed (eg. sound effect displaying as on, but the regen makes no sound).
Cannot reproduce. If you want to help me fix it, please provide the steps to reproduce this bug.
przemko27 wrote:The regen period can be set as 0, causing the game to crash.
Fixed.
przemko27 wrote:Also, it would be nice if we were allowed to either input floating point values as the period or measure it in something shorter than seconds.
I'm afraid this will require too much modifications, so no.
DabbingSquidward wrote:Maybe it's just me, but the keybind to open the menu doesn't work.
Fixed.
Thanks for reporting! Help is much appreciated, even if the only thing I can give in return is putting the usernames to the Readme and to the post.
Bug fix update is out (
0.3). Changes:
* added input fields lower bounds checking;
* fixed health regen that was broken by fixing #5;
* fixed #1: permanent powerup that lasts a second repeatedly blinks;
* fixed #5: health regen stops at 100, even if max health is higher;
* fixed #4: setting the regen armor cap to 0, regen stops;
* fixed issue #7: The regen period 0 causes the game to crash;
* fixed issue #3: Armor regeneration uses the health period;
* fix issue #2: keybind to open the menu doesn't work;
There are some things I have to check about health regen. Can anybody point me to mods that change max player health by Dehacked and/or other means?