Is there something that doesn't work right in the latest GZDoom? Post about it here.
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Classic ("Carmack") Software Renderer Bugs
Moderator: GZDoom Developers
- 37 Topics
- 165 Posts
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Last post by drfrag
Mon Feb 15, 2021 2:00 pm
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OpenGL Renderer Bugs
Moderator: GZDoom Developers
- 20 Topics
- 115 Posts
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Last post by ChopBlock223
Mon Feb 22, 2021 4:06 pm
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Vulkan Renderer Bugs
Moderator: GZDoom Developers
- 12 Topics
- 120 Posts
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Last post by drfrag
Thu Dec 03, 2020 3:50 am
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SoftPoly2 Bugs
These bugs are specific to the SoftPoly backend
Moderator: GZDoom Developers
- 4 Topics
- 16 Posts
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Last post by drfrag
Fri Nov 27, 2020 12:26 pm
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Audio/Music Bugs
Post bugs that have to do with sound and/or in-game music here.
Moderator: GZDoom Developers
- 21 Topics
- 139 Posts
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Last post by Marisa Kirisame
Fri Mar 12, 2021 5:28 am
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LZDoom Bugs
Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.
Moderator: GZDoom Developers
- 0 Topics
- 0 Posts
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No posts
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ZDoom.org Bugs
Moderator: GZDoom Developers
- 8 Topics
- 27 Posts
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Last post by Graf Zahl
Tue Mar 30, 2021 2:51 pm
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On Hold Bugs
These bugs do plan to be resolved, when they can be.
Moderator: GZDoom Developers
Subforum: On-Hold Softpoly Bugs
- 53 Topics
- 394 Posts
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Last post by Rachael
Wed Jan 20, 2021 4:47 am
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Maps that need compatibility settings.
by Graf Zahl » Mon Apr 09, 2018 6:12 am
- 127 Replies
- 20644 Views
- Last post by Yarn366
Tue Jan 12, 2021 10:16 pm
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We currently CANNOT accept bugs via Discord
by Rachael » Thu Dec 06, 2018 5:55 am
- 10 Replies
- 5094 Views
- Last post by wildweasel
Sun Apr 26, 2020 2:50 pm
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"HEAD" is not a valid commit!
by Rachael » Fri Mar 13, 2020 5:50 am
- 1 Replies
- 1374 Views
- Last post by _mental_
Fri Mar 13, 2020 7:31 am
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GZDoom can't find your IWADs? This might be why
by Rachael » Sat Dec 28, 2019 10:45 pm
- 1 Replies
- 1712 Views
- Last post by Graf Zahl
Sun Dec 29, 2019 1:42 am
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Getting a grayscale screen in 4.x.x? Read this.
by Rachael » Mon Apr 08, 2019 9:27 pm
- 0 Replies
- 3236 Views
- Last post by Rachael
Mon Apr 08, 2019 9:27 pm
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Ultimate Doom Builder bugs will be closed on sight
by Rachael » Sun Jan 14, 2018 6:48 pm
- 0 Replies
- 5355 Views
- Last post by Rachael
Sun Jan 14, 2018 6:48 pm
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The importance of simple examples in bug reports
by Rachael » Mon May 01, 2017 7:18 am
- 0 Replies
- 5649 Views
- Last post by Rachael
Mon May 01, 2017 7:18 am
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Unplayable VM time with double (spot?) lights
by RicardoLuis0 » Wed Apr 14, 2021 12:32 pm
- 8 Replies
- 573 Views
- Last post by Graf Zahl
Thu Apr 15, 2021 3:32 pm
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Status bar face problems
by Zenon » Wed Apr 14, 2021 1:02 am
- 4 Replies
- 170 Views
- Last post by Zenon
Wed Apr 14, 2021 1:32 am
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Decal bleeds when on a sloped sector wall
by SPZ1 » Tue Apr 13, 2021 4:51 pm
- 0 Replies
- 67 Views
- Last post by SPZ1
Tue Apr 13, 2021 4:51 pm
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3D Model bleeds through because of RenderStyle setting
by SPZ1 » Thu Apr 08, 2021 12:04 pm
- 2 Replies
- 294 Views
- Last post by SPZ1
Thu Apr 08, 2021 12:35 pm
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Segfault on Adventures Of Square
by axredneck » Sun Apr 04, 2021 1:27 pm
- 2 Replies
- 219 Views
- Last post by axredneck
Wed Apr 07, 2021 11:29 am
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55ce051 noisy console with developer 2
by Nash » Tue Apr 06, 2021 5:38 am
- 5 Replies
- 450 Views
- Last post by Graf Zahl
Tue Apr 06, 2021 6:52 am
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Crash when switching to hardware accelerated in Hexen
by Lippeth » Sun Apr 04, 2021 8:03 pm
- 2 Replies
- 346 Views
- Last post by drfrag
Mon Apr 05, 2021 3:52 am
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[PB v3][zDL v3.2.2.2][GZDoom v4.5]Only Specters appear?
by Erenussocrates » Thu Apr 01, 2021 9:55 pm
- 3 Replies
- 282 Views
- Last post by Cacodemon345
Sun Apr 04, 2021 10:59 pm
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Save Files
by Sylvia Hoshdirk » Tue Mar 30, 2021 12:45 pm
- 1 Replies
- 217 Views
- Last post by Graf Zahl
Tue Mar 30, 2021 2:50 pm
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Strife A_CheckTerrain doesn't kill the calling actor
by Nash » Sun Mar 28, 2021 2:40 am
- 3 Replies
- 380 Views
- Last post by Graf Zahl
Sun Mar 28, 2021 7:42 am
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[Strife] extra Prison Pass spawns at player's feet in coop
by Nash » Sat Mar 27, 2021 4:02 pm
- 0 Replies
- 150 Views
- Last post by Nash
Sat Mar 27, 2021 4:02 pm
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XBOX One controller can't map triggers Mac OS
by bisk89 » Sat Mar 27, 2021 1:57 am
- 0 Replies
- 143 Views
- Last post by bisk89
Sat Mar 27, 2021 1:57 am
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Some parts of models aren't being rendered
by Talon1024 » Thu Mar 25, 2021 2:34 pm
- 4 Replies
- 361 Views
- Last post by Talon1024
Fri Mar 26, 2021 8:44 pm
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Get3DFloor()/Get3DFloorCount() can't be called from data/ui
by Marisa Kirisame » Thu Mar 25, 2021 8:14 pm
- 0 Replies
- 134 Views
- Last post by Marisa Kirisame
Thu Mar 25, 2021 8:14 pm
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IsPointInLevel does not account for solid 3D floors
by Marisa Kirisame » Thu Mar 25, 2021 8:12 pm
- 0 Replies
- 108 Views
- Last post by Marisa Kirisame
Thu Mar 25, 2021 8:12 pm
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Localization issues in gameplay options
by Marisa Kirisame » Fri Mar 12, 2021 4:26 am
- 1 Replies
- 246 Views
- Last post by Yarn366
Wed Mar 24, 2021 1:52 pm
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Game displayed on incorrect monitor
by MatrixCL » Wed Mar 24, 2021 11:25 am
- 0 Replies
- 104 Views
- Last post by MatrixCL
Wed Mar 24, 2021 11:25 am
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writeini clears binds from currently loaded mods
by Marisa Kirisame » Wed Mar 24, 2021 10:49 am
- 0 Replies
- 115 Views
- Last post by Marisa Kirisame
Wed Mar 24, 2021 10:49 am
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Fullscreen HUD's Key icons overlaps the Frag count in Doom
by DoomTheRobot » Mon Mar 22, 2021 2:23 am
- 0 Replies
- 168 Views
- Last post by DoomTheRobot
Mon Mar 22, 2021 2:23 am
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VM abort with 'out' variable
by Nash » Sun Mar 21, 2021 11:42 am
- 0 Replies
- 157 Views
- Last post by Nash
Sun Mar 21, 2021 11:42 am
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Projectiles with +SPECTRAL don't damage the player anymore
by StroggVorbis » Sun Mar 21, 2021 10:32 am
- 0 Replies
- 127 Views
- Last post by StroggVorbis
Sun Mar 21, 2021 10:32 am
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Hexen - Long-standing door trigger issue in Silent Refectory
by Octavia Blackman » Tue Mar 16, 2021 7:48 pm
- 0 Replies
- 217 Views
- Last post by Octavia Blackman
Tue Mar 16, 2021 7:48 pm
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Text colour incorrect at start of a line
by Talon1024 » Sun Mar 14, 2021 12:45 pm
- 6 Replies
- 692 Views
- Last post by Marisa Kirisame
Mon Mar 15, 2021 3:59 am
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