Is there something that doesn't work right in the latest GZDoom? Post about it here.
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Classic ("Carmack") Software Renderer Bugs
Moderator: GZDoom Developers
- 40 Topics
- 171 Posts
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Last post by Xeotroid
Thu May 19, 2022 9:18 am
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OpenGL Renderer Bugs
Moderator: GZDoom Developers
- 20 Topics
- 104 Posts
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Last post by m8f
Sun Nov 14, 2021 8:24 am
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OpenGLES Renderer Bugs
Moderator: GZDoom Developers
- 7 Topics
- 26 Posts
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Last post by inkoalawetrust
Wed May 11, 2022 7:15 am
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Vulkan Renderer Bugs
Moderator: GZDoom Developers
- 16 Topics
- 152 Posts
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Last post by dpJudas
Sat May 14, 2022 11:56 pm
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SoftPoly2 Bugs
These bugs are specific to the SoftPoly backend
Moderator: GZDoom Developers
- 5 Topics
- 23 Posts
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Last post by stevet1
Sat Apr 09, 2022 2:16 am
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Audio/Music Bugs
Post bugs that have to do with sound and/or in-game music here.
Moderator: GZDoom Developers
- 12 Topics
- 77 Posts
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Last post by Nash
Thu Mar 03, 2022 4:49 am
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LZDoom Bugs
Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.
Moderator: GZDoom Developers
- 0 Topics
- 0 Posts
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No posts
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ZDoom.org Bugs
Moderator: GZDoom Developers
- 9 Topics
- 29 Posts
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Last post by drfrag
Tue Jan 11, 2022 2:00 pm
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On Hold Bugs
These bugs do plan to be resolved, when they can be.
Moderator: GZDoom Developers
Subforum: On-Hold Softpoly Bugs
- 48 Topics
- 342 Posts
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Last post by Graf Zahl
Mon May 23, 2022 3:38 am
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Maps that need compatibility settings.
by Graf Zahl » Mon Apr 09, 2018 6:12 am
- 142 Replies
- 78504 Views
- Last post by brick
Fri Apr 01, 2022 10:06 am
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We currently CANNOT accept bugs via Discord
by Rachael » Thu Dec 06, 2018 5:55 am
- 17 Replies
- 17411 Views
- Last post by Rachael
Sun Jan 02, 2022 1:13 pm
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"HEAD" is not a valid commit!
by Rachael » Fri Mar 13, 2020 5:50 am
- 1 Replies
- 6986 Views
- Last post by _mental_
Fri Mar 13, 2020 7:31 am
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GZDoom can't find your IWADs? This might be why
by Rachael » Sat Dec 28, 2019 10:45 pm
- 1 Replies
- 7169 Views
- Last post by Graf Zahl
Sun Dec 29, 2019 1:42 am
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Getting a grayscale screen in 4.x.x? Read this.
by Rachael » Mon Apr 08, 2019 9:27 pm
- 0 Replies
- 8278 Views
- Last post by Rachael
Mon Apr 08, 2019 9:27 pm
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Ultimate Doom Builder bugs will be closed on sight
by Rachael » Sun Jan 14, 2018 6:48 pm
- 0 Replies
- 10570 Views
- Last post by Rachael
Sun Jan 14, 2018 6:48 pm
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The importance of simple examples in bug reports
by Rachael » Mon May 01, 2017 7:18 am
- 0 Replies
- 10863 Views
- Last post by Rachael
Mon May 01, 2017 7:18 am
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[x64-4.8pre-349-g9b0b44d83] WildMidi selection causes CTD
by LoreCannon » Thu Apr 28, 2022 1:06 am
- 2 Replies
- 181 Views
- Last post by Graf Zahl
Tue May 10, 2022 4:20 pm
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Is there a memory limit in GZDoom?
by Black Devil » Mon May 09, 2022 12:36 pm
- 6 Replies
- 282 Views
- Last post by Gez
Tue May 10, 2022 11:00 am
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Select arrow moving on its own when quicksaving
by zvx333 » Fri Apr 29, 2022 4:50 pm
- 10 Replies
- 435 Views
- Last post by zvx333
Sat May 07, 2022 11:23 am
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Skill CVar ignores default skill set by MAPINFO
by Marisa the Magician » Wed May 04, 2022 5:21 am
- 2 Replies
- 181 Views
- Last post by Graf Zahl
Fri May 06, 2022 1:44 am
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ZScript ignores expressions on left side of a static call
by Gutawer » Wed Apr 27, 2022 8:34 am
- 2 Replies
- 163 Views
- Last post by Gutawer
Wed Apr 27, 2022 1:20 pm
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[g4.8pre-g4aa04f11c] Timedemo retains vsync/maxfps
by Blzut3 » Sat Apr 23, 2022 12:29 am
- 0 Replies
- 100 Views
- Last post by Blzut3
Sat Apr 23, 2022 12:29 am
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BlockLinesIterator is broken(?)
by FishyClockwork » Mon Apr 18, 2022 1:51 am
- 0 Replies
- 136 Views
- Last post by FishyClockwork
Mon Apr 18, 2022 1:51 am
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[4.7.0+] Very Fatal Error with ZForms
by Mikk- » Thu Mar 24, 2022 10:12 am
- 1 Replies
- 294 Views
- Last post by Graf Zahl
Sat Apr 16, 2022 2:15 pm
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Autoload Issue with Wadsmoosh
by speedy » Mon Nov 15, 2021 2:27 am
- 1 Replies
- 521 Views
- Last post by Graf Zahl
Fri Apr 15, 2022 3:16 pm
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non-void poly-objects + 3d floors = hitscan anomoly
by Sir Robin » Tue Feb 22, 2022 2:32 pm
- 1 Replies
- 252 Views
- Last post by Graf Zahl
Wed Apr 13, 2022 6:00 am
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PlayStation Gamepad (DS4 and DualSense) support is broken
by AL2009man » Fri Apr 08, 2022 12:52 pm
- 0 Replies
- 108 Views
- Last post by AL2009man
Fri Apr 08, 2022 12:52 pm
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ZScript Syntax for referring to an inner type is broken
by Gutawer » Wed Feb 02, 2022 5:03 pm
- 0 Replies
- 428 Views
- Last post by Gutawer
Wed Feb 02, 2022 5:03 pm
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osiris.wad sound glitch
by Priscilla Blabblespear » Fri Jan 14, 2022 1:55 pm
- 2 Replies
- 1616 Views
- Last post by Charlotte Nickleshaw
Sat Jan 22, 2022 8:48 am
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New Actor Mover code breaks monster interpolation paths
by Bauul » Sun Jan 09, 2022 11:40 am
- 3 Replies
- 1224 Views
- Last post by Bauul
Sun Jan 16, 2022 12:09 am
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Gzdoom 4.7.1.0 megawad testing bug report
by Kain D » Sun Dec 12, 2021 6:17 am
- 3 Replies
- 1195 Views
- Last post by Kain D
Mon Dec 13, 2021 6:03 am
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Collision on finitely tall polyobjects has been broken.
by inkoalawetrust » Wed Dec 08, 2021 10:14 am
- 0 Replies
- 873 Views
- Last post by inkoalawetrust
Wed Dec 08, 2021 10:14 am
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$volume has no effect with $playeralias
by Basil Cremmerhood » Tue Dec 07, 2021 7:40 pm
- 0 Replies
- 545 Views
- Last post by Basil Cremmerhood
Tue Dec 07, 2021 7:40 pm
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Scaled projectile decals
by Scuba Steve » Mon Aug 05, 2019 7:54 am
- 8 Replies
- 4024 Views
- Last post by Nash
Sat Nov 27, 2021 1:13 pm
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'out' can be ommited in overrides, causing silent bugs.
by Accensus » Sat Nov 20, 2021 4:38 am
- 4 Replies
- 800 Views
- Last post by nova++
Sun Nov 21, 2021 6:19 pm
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A_firebullets' missile doesn't follow bullets that hit
by EmeraldCoasttt » Sat Nov 13, 2021 5:35 pm
- 0 Replies
- 367 Views
- Last post by EmeraldCoasttt
Sat Nov 13, 2021 5:35 pm
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Event handler registers twice when returning to hub
by Proydoha » Tue Nov 09, 2021 5:21 pm
- 0 Replies
- 363 Views
- Last post by Proydoha
Tue Nov 09, 2021 5:21 pm
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Missing water level checks for portal water
by Rachael » Tue Oct 26, 2021 2:27 am
- 1 Replies
- 247 Views
- Last post by Graf Zahl
Tue Oct 26, 2021 2:35 am
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Rare case of portal not getting crossed when it should be
by FishyClockwork » Wed Oct 20, 2021 4:00 pm
- 5 Replies
- 396 Views
- Last post by Graf Zahl
Thu Oct 21, 2021 11:34 am
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