Is there something that doesn't work right in the latest GZDoom? Post about it here.
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Classic ("Carmack") Software Renderer Bugs
Moderator: GZDoom Developers
- 37 Topics
- 165 Posts
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Last post by drfrag
Mon Feb 15, 2021 2:00 pm
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OpenGL Renderer Bugs
Moderator: GZDoom Developers
- 20 Topics
- 115 Posts
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Last post by ChopBlock223
Mon Feb 22, 2021 4:06 pm
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Vulkan Renderer Bugs
Moderator: GZDoom Developers
- 12 Topics
- 120 Posts
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Last post by drfrag
Thu Dec 03, 2020 3:50 am
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SoftPoly2 Bugs
These bugs are specific to the SoftPoly backend
Moderator: GZDoom Developers
- 4 Topics
- 16 Posts
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Last post by drfrag
Fri Nov 27, 2020 12:26 pm
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Audio/Music Bugs
Post bugs that have to do with sound and/or in-game music here.
Moderator: GZDoom Developers
- 20 Topics
- 138 Posts
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Last post by SanyaWaffles
Tue Dec 29, 2020 3:16 am
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LZDoom Bugs
Bugs with GZDoom Vintage builds. Same rules apply as with all other bug reports fora.
Moderator: GZDoom Developers
- 0 Topics
- 0 Posts
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No posts
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ZDoom.org Bugs
Moderator: GZDoom Developers
- 7 Topics
- 22 Posts
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Last post by MartinHowe
Sun Dec 13, 2020 12:23 pm
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On Hold Bugs
These bugs do plan to be resolved, when they can be.
Moderator: GZDoom Developers
Subforum: On-Hold Softpoly Bugs
- 53 Topics
- 394 Posts
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Last post by Rachael
Wed Jan 20, 2021 4:47 am
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Maps that need compatibility settings.
by Graf Zahl » Mon Apr 09, 2018 6:12 am
- 127 Replies
- 19935 Views
- Last post by Yarn366
Tue Jan 12, 2021 10:16 pm
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We currently CANNOT accept bugs via Discord
by Rachael » Thu Dec 06, 2018 5:55 am
- 10 Replies
- 4929 Views
- Last post by wildweasel
Sun Apr 26, 2020 2:50 pm
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"HEAD" is not a valid commit!
by Rachael » Fri Mar 13, 2020 5:50 am
- 1 Replies
- 1256 Views
- Last post by _mental_
Fri Mar 13, 2020 7:31 am
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GZDoom can't find your IWADs? This might be why
by Rachael » Sat Dec 28, 2019 10:45 pm
- 1 Replies
- 1588 Views
- Last post by Graf Zahl
Sun Dec 29, 2019 1:42 am
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Getting a grayscale screen in 4.x.x? Read this.
by Rachael » Mon Apr 08, 2019 9:27 pm
- 0 Replies
- 3124 Views
- Last post by Rachael
Mon Apr 08, 2019 9:27 pm
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Ultimate Doom Builder bugs will be closed on sight
by Rachael » Sun Jan 14, 2018 6:48 pm
- 0 Replies
- 5233 Views
- Last post by Rachael
Sun Jan 14, 2018 6:48 pm
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The importance of simple examples in bug reports
by Rachael » Mon May 01, 2017 7:18 am
- 0 Replies
- 5542 Views
- Last post by Rachael
Mon May 01, 2017 7:18 am
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additional parameters spam
by rtpharry » Sun Mar 07, 2021 9:52 am
- 0 Replies
- 42 Views
- Last post by rtpharry
Sun Mar 07, 2021 9:52 am
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Player start number not remembered in multiplayer on load
by Nash » Fri Mar 05, 2021 2:13 pm
- 1 Replies
- 153 Views
- Last post by Nash
Sat Mar 06, 2021 1:49 am
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GZDoom eats and overrides config files
by Major Cooke » Wed Aug 26, 2020 5:11 pm
- 64 Replies
- 3862 Views
- Last post by drfrag
Fri Mar 05, 2021 2:01 pm
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A_FireBullets's missile argument + portals
by Jekyll Grim Payne » Fri Mar 05, 2021 2:11 am
- 0 Replies
- 87 Views
- Last post by Jekyll Grim Payne
Fri Mar 05, 2021 2:11 am
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PlayerEntered event does not fire when adding a new player
by Nash » Sat Mar 14, 2020 2:25 am
- 7 Replies
- 546 Views
- Last post by Nash
Thu Mar 04, 2021 11:59 pm
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Casting float-point to int produces truncation warning
by Blue Shadow » Thu Mar 04, 2021 6:02 pm
- 0 Replies
- 95 Views
- Last post by Blue Shadow
Thu Mar 04, 2021 6:02 pm
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Unity NERVE.WAD replaces title and intermission backgrounds
by Yarn366 » Tue Mar 02, 2021 11:24 pm
- 0 Replies
- 74 Views
- Last post by Yarn366
Tue Mar 02, 2021 11:24 pm
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Unity Doom II displays wrong name for Hell on Earth episode
by Yarn366 » Tue Mar 02, 2021 11:23 pm
- 0 Replies
- 67 Views
- Last post by Yarn366
Tue Mar 02, 2021 11:23 pm
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BFG/Unity/Xbox Doom II episode names don't translate
by Yarn366 » Tue Mar 02, 2021 11:22 pm
- 0 Replies
- 67 Views
- Last post by Yarn366
Tue Mar 02, 2021 11:22 pm
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PlayerInfo killcount (etc) unsaved when travelling hubs (MP)
by Nash » Mon Mar 01, 2021 12:25 am
- 1 Replies
- 142 Views
- Last post by Graf Zahl
Mon Mar 01, 2021 1:05 am
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commandline launch with compatmode
by krutomisi » Sun Feb 28, 2021 11:27 am
- 0 Replies
- 88 Views
- Last post by krutomisi
Sun Feb 28, 2021 11:27 am
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Integer constant does not have type integer
by MartinHowe » Sat Feb 27, 2021 3:58 pm
- 1 Replies
- 198 Views
- Last post by Graf Zahl
Sat Feb 27, 2021 5:10 pm
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NOSKYWALLS and DRAWFULLHEIGHT flags not working
by RockstarRaccoon » Thu Feb 25, 2021 12:38 pm
- 0 Replies
- 119 Views
- Last post by RockstarRaccoon
Thu Feb 25, 2021 12:38 pm
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Intermission screen offset error with wide-images.
by Amuscaria » Tue Feb 23, 2021 9:56 pm
- 2 Replies
- 307 Views
- Last post by Amuscaria
Wed Feb 24, 2021 9:58 am
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BlockThingsIterator + voodoo dolls + game save = CTD?
by Jekyll Grim Payne » Mon Feb 22, 2021 6:06 am
- 4 Replies
- 554 Views
- Last post by Jekyll Grim Payne
Mon Feb 22, 2021 3:39 pm
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If Monsters can use, Players Don't Usefail
by Enjay » Tue Feb 16, 2021 9:45 am
- 0 Replies
- 292 Views
- Last post by Enjay
Tue Feb 16, 2021 9:45 am
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PNG-loading fails silently for valid PNGs (FIX INCLUDED!)
by RockstarRaccoon » Thu Feb 11, 2021 7:18 pm
- 3 Replies
- 1083 Views
- Last post by RockstarRaccoon
Fri Feb 12, 2021 11:49 am
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Resurge.wad total time doesn't fit on intermission screen
by Player701 » Sat Nov 21, 2020 2:21 am
- 5 Replies
- 965 Views
- Last post by drfrag
Tue Feb 09, 2021 5:20 am
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Black sprites = ice too light?
by Enjay » Sat Feb 06, 2021 3:47 pm
- 7 Replies
- 1094 Views
- Last post by Graf Zahl
Sat Feb 06, 2021 5:50 pm
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Status Bar is One Pixel Short at 1440p
by The DOOMED Marine » Wed Feb 03, 2021 10:37 pm
- 2 Replies
- 389 Views
- Last post by Graf Zahl
Thu Feb 04, 2021 1:11 am
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Stairbuilding crush behavior (Cyberdreams MAP19)
by Xavier Drozzlewore » Wed Feb 03, 2021 5:14 pm
- 1 Replies
- 267 Views
- Last post by Xavier Drozzlewore
Wed Feb 03, 2021 6:06 pm
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[Strife] First dialogue sound won't play in ending sequence
by FishyClockwork » Mon Feb 01, 2021 2:40 am
- 0 Replies
- 188 Views
- Last post by FishyClockwork
Mon Feb 01, 2021 2:40 am
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Switch texture priority differs from vanilla
by Yarn366 » Sun Jan 31, 2021 7:52 pm
- 0 Replies
- 187 Views
- Last post by Yarn366
Sun Jan 31, 2021 7:52 pm
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