Is there something that doesn't work right in the latest GZDoom? Post about it here.
Moderator: Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
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Maps that need compatibility settings.
by Graf Zahl » Mon Apr 09, 2018 7:12 am
- 2 Replies
- 365 Views
- Last post by Graf Zahl
Fri Apr 13, 2018 2:24 pm
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GZDoom Builder bugs will be closed on sight
by Rachael » Sun Jan 14, 2018 7:48 pm
- 0 Replies
- 575 Views
- Last post by Rachael
Sun Jan 14, 2018 7:48 pm
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The importance of simple examples in bug reports
by Rachael » Mon May 01, 2017 8:18 am
- 0 Replies
- 1088 Views
- Last post by Rachael
Mon May 01, 2017 8:18 am
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[3.3.2] A_CustomMeleeAttack ignores its own damagetype
by Matt » Sun Apr 22, 2018 2:50 am
- 5 Replies
- 110 Views
- Last post by Graf Zahl
Mon Apr 23, 2018 4:57 am
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Bugged flashlight in the portals.
by DOOMGABR [RU] » Thu Apr 19, 2018 2:29 pm
- 3 Replies
- 159 Views
- Last post by Rachael
Mon Apr 23, 2018 2:34 am
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[g3.4pre-197-g0affc119f] Darker Textured Automap Issue?
by Lord Misfit » Sat Apr 14, 2018 11:27 pm
- 4 Replies
- 192 Views
- Last post by Graf Zahl
Sun Apr 22, 2018 1:09 pm
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[x64-g3.4pre-236-gc1ce6c90ca] Another Dynamic Lights Issue
by Batandy » Tue Apr 17, 2018 3:41 am
- 19 Replies
- 339 Views
- Last post by Graf Zahl
Thu Apr 19, 2018 12:32 am
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[g3.4pre-241-g4870cc73e2]TEXTURES w/ add-pixels render wrong
by Xane123 » Tue Apr 17, 2018 5:16 pm
- 0 Replies
- 62 Views
- Last post by Xane123
Tue Apr 17, 2018 5:16 pm
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Autoaim is working incorrectly, when enemy on the 3D floor
by DOOMGABR [RU] » Mon Apr 16, 2018 7:55 am
- 0 Replies
- 88 Views
- Last post by DOOMGABR [RU]
Mon Apr 16, 2018 7:55 am
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Clicking on GZDoom can disable mouse cursor globally
by Frederick Dossledock » Sat Apr 14, 2018 12:19 pm
- 12 Replies
- 214 Views
- Last post by dpJudas
Sun Apr 15, 2018 9:12 am
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[Linux] GZDoom Has Trouble Rendering Specific Video Modes
by Wesley Saggleshaw » Wed Mar 28, 2018 5:02 am
- 7 Replies
- 226 Views
- Last post by _mental_
Fri Apr 13, 2018 2:31 pm
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UDMF map render issue
by Cedric Gabberfield » Thu Apr 12, 2018 7:14 am
- 1 Replies
- 114 Views
- Last post by Graf Zahl
Thu Apr 12, 2018 7:25 am
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GZDoom crashes on r600g with Mesa 18.0 due to overassumption
by William Crishfield » Wed Apr 11, 2018 3:56 pm
- 5 Replies
- 172 Views
- Last post by Martha Bronningsidge
Thu Apr 12, 2018 4:36 am
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Parsing (?) crash with simulated array array
by stan423321 » Mon Sep 18, 2017 11:58 am
- 3 Replies
- 441 Views
- Last post by _mental_
Tue Apr 10, 2018 2:17 pm
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Decal Thing does not work on PolyObjects
by SPZ1 » Fri Apr 06, 2018 4:06 pm
- 1 Replies
- 133 Views
- Last post by _mental_
Sat Apr 07, 2018 12:29 am
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[LINUX/ARM] Segfault on exit
by vanfanel » Thu Mar 29, 2018 2:37 pm
- 17 Replies
- 464 Views
- Last post by vanfanel
Wed Apr 04, 2018 6:42 am
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Material auto folders on full path textures don't work
by Tormentor667 » Wed Mar 07, 2018 2:20 am
- 15 Replies
- 1935 Views
- Last post by Graf Zahl
Sat Mar 31, 2018 5:12 am
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Trace ignores 3D floors within line if line is skipped
by Marisa Kirisame » Sun Mar 25, 2018 1:02 pm
- 5 Replies
- 317 Views
- Last post by Marisa Kirisame
Fri Mar 30, 2018 5:38 pm
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[Linux] Renderer Never Gets Scaled With Scaling Mode
by Basil Drackleson » Wed Mar 28, 2018 4:44 am
- 5 Replies
- 100 Views
- Last post by Marisa Kirisame
Wed Mar 28, 2018 6:10 am
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Sector portal can be rendered on lines
by FishyClockwork » Tue Mar 27, 2018 6:32 am
- 6 Replies
- 216 Views
- Last post by Graf Zahl
Tue Mar 27, 2018 8:51 am
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Pitch Problem (A_SpawnProjectile)
by Collegia Titanica » Thu Mar 15, 2018 9:48 pm
- 4 Replies
- 867 Views
- Last post by _mental_
Mon Mar 26, 2018 3:05 am
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": not an instrument" on startup + timidity reverb crash
by Marisa Kirisame » Sat Mar 03, 2018 9:50 am
- 25 Replies
- 1118 Views
- Last post by Graf Zahl
Sun Mar 25, 2018 5:14 am
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Automaps leaks geometry through sector portals
by SuaveSteve » Tue Mar 13, 2018 12:55 pm
- 0 Replies
- 469 Views
- Last post by SuaveSteve
Tue Mar 13, 2018 12:55 pm
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"Actor Leaves Sector" things do not apply to plane portals
by Jaxxoon R » Tue Mar 06, 2018 1:24 pm
- 0 Replies
- 143 Views
- Last post by Jaxxoon R
Tue Mar 06, 2018 1:24 pm
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CMF_OFFSETPITCH inverts pitch in A_SpawnProjectile
by Marrub » Fri Feb 09, 2018 8:42 am
- 2 Replies
- 293 Views
- Last post by Graf Zahl
Thu Mar 01, 2018 6:14 am
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Shadows bleed through sector portals
by SuaveSteve » Sat Feb 10, 2018 7:57 am
- 4 Replies
- 430 Views
- Last post by Marisa Kirisame
Sat Feb 10, 2018 8:53 pm
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Attn. spotlights do not illuminate wall decals
by Nash » Wed Feb 07, 2018 1:27 pm
- 8 Replies
- 494 Views
- Last post by Graf Zahl
Sat Feb 10, 2018 4:51 am
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Issues with spotlights and pulsing/flickering lights
by Nash » Sat Feb 03, 2018 11:12 pm
- 2 Replies
- 338 Views
- Last post by Graf Zahl
Sun Feb 04, 2018 2:15 am
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Savegame loading ingame = Crash; Via commandline = Works
by XxMiltenXx » Sat Jan 20, 2018 4:19 pm
- 1 Replies
- 390 Views
- Last post by XxMiltenXx
Mon Jan 29, 2018 3:25 pm
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Constant Strings can't convert to int(or double) properly
by ZippeyKeys12 » Sat Nov 11, 2017 11:57 pm
- 1 Replies
- 412 Views
- Last post by Graf Zahl
Sun Jan 21, 2018 11:11 am
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