LZDoom 3.88a released

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LZDoom 3.88a released

Postby drfrag » Sat Jul 31, 2021 12:49 pm

Notice: This version won't run on Win XP.

Download
Fixes/features since 3.87c
  • Extend the changemap command to allow warping to next and nextsecret with + and +$
  • Don't show the IWAD selection box when it's selected by a PWAD.
  • Menu adjustments for compatibility.
  • Added missing null pointer check in S_GetSoundClass.
  • Skip CSV LANGUAGE lumps.
  • Add missing model option to the software renderer menu.
  • Add double spawn skill property and DM flag.
  • Restore Unholy Massacre and 1K Deaths but now they can be hidden in menu. UM graphic by JNechaevsky
  • Add fallback for console sheet fonts.
  • Fixed crash calling ChangeSky() with an invalid texture.
  • Adjustments for defcvars.
  • Add the d3d_nogammaramp CVAR to play fullscreen with blue light filters, restore the old gamma table method.
  • Don't reset the old random index upon loading savegames.
  • Add COMPATF2_OLD_RANDOM_GENERATOR to Doom compatibility mode.
  • Prevent potential crash with fog and software light modes.
  • Fixed crash with voodoo dolls in MP after players quit the game.
  • Fix crash with wind effect on special water sectors.
  • More fixes and features from GZDoom.
Details
Last edited by drfrag on Sun Aug 08, 2021 7:30 am, edited 1 time in total.
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Re: LZDoom 3.88 released

Postby yum13241 » Sat Jul 31, 2021 1:51 pm

drfrag wrote:Notice: This version won't run on Win XP.

Download
Fixes/features since 3.87c
  • Extend the changemap command to allow warping to next and nextsecret with + and +$
  • Don't show the IWAD selection box when it's selected by a PWAD.
  • Menu adjustments for compatibility.
  • Added missing null pointer check in S_GetSoundClass.
  • Skip CSV LANGUAGE lumps.
  • Add missing model option to the software renderer menu.
  • Add double spawn skill property and DM flag.
  • Restore Unholy Massacre and 1K Deaths but now they can be hidden in menu. UM graphic by JNechaevsky
  • Add fallback for console sheet fonts.
  • Fixed crash calling ChangeSky() with an invalid texture.
  • Adjustments for defcvars.
  • Add the d3d_nogammaramp CVAR to play fullscreen with blue light filters, restore the old gamma table method.
  • Don't reset the old random index upon loading savegames.
  • Add COMPATF2_OLD_RANDOM_GENERATOR to Doom compatibility mode.
  • Prevent potential crash with fog and software light modes.
  • Fixed crash with voodoo dolls in MP after players quit the game.
  • Fix crash with wind effect on special water sectors.
  • More fixes and features from GZDoom.
Details



Yay, this is f.lux friendly now!
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Joined: 10 May 2021
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Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: LZDoom 3.88 released

Postby drfrag » Mon Aug 02, 2021 1:22 am

Yeah, i use an old SunsetScreen tough. It's only for software and due to how the gamma ramp works it freezes and you need to get rid of it (either switching to windowed and back or restarting).
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Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: LZDoom 3.88 released

Postby drfrag » Mon Aug 02, 2021 1:23 am

Linux and Mac versions uploaded.
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Joined: 23 Apr 2004
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Re: LZDoom 3.88 released

Postby Logan MTM » Mon Aug 02, 2021 5:08 am

Im impressed How Things run smooth in this Port. :shock:
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Re: LZDoom 3.88a released

Postby drfrag » Sun Aug 08, 2021 7:35 am

I've released 3.88a, mainly to fix the broken spotlights in 3.88.
I've updated the links to the Windows versions for now.
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Joined: 23 Apr 2004
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Re: LZDoom 3.88a released

Postby _mental_ » Mon Aug 09, 2021 6:03 am

Links for other OSes updated as well.
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Re: LZDoom 3.88a released

Postby Hexereticdoom » Thu Aug 26, 2021 11:14 am

Really nice, as usual! Thank you for the new release, keep it up... :thumb:
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Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.88a released

Postby Kamil » Sun Sep 26, 2021 7:45 pm

I think that if the fork of LZDoom is for potato pc, then it would make sense to add GLES rendering to the new version of LZDoom
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