Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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[4.4.2] Scaled Midtex Weird Vertical Wraparound
by Antroid » Sun Oct 18, 2020 11:35 am
- 0 Replies
- 201 Views
- Last post by Antroid
Sun Oct 18, 2020 11:35 am
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[Carmack] wall portals look glitched
by Nash » Wed Sep 30, 2020 2:41 pm
- 0 Replies
- 205 Views
- Last post by Nash
Wed Sep 30, 2020 2:41 pm
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[4.4.2] Wall Sprites are not rendered properly
by SanyaWaffles » Tue Aug 25, 2020 3:32 pm
- 3 Replies
- 294 Views
- Last post by Rachael
Tue Aug 25, 2020 5:27 pm
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Problems with sky rendering
by Graf Zahl » Sat May 05, 2018 2:38 am
- 29 Replies
- 4425 Views
- Last post by drfrag
Sat Aug 22, 2020 3:39 pm
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textures lump translation, color shift
by simc » Mon Apr 27, 2020 10:54 pm
- 1 Replies
- 624 Views
- Last post by Graf Zahl
Tue Jun 02, 2020 4:57 pm
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[4.3.1] Additive Shaded renderstyle for UDMF things bugged
by Jimmy » Sun Apr 19, 2020 10:37 am
- 1 Replies
- 391 Views
- Last post by drfrag
Mon Apr 20, 2020 6:04 am
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Dancing torches in Heretic on Carmack
by drfrag » Wed Apr 01, 2020 10:34 am
- 3 Replies
- 631 Views
- Last post by drfrag
Thu Apr 02, 2020 5:06 am
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Pixels missing on texture in software renderer
by SanyaWaffles » Wed Feb 19, 2020 1:24 am
- 0 Replies
- 466 Views
- Last post by SanyaWaffles
Wed Feb 19, 2020 1:24 am
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Wallsprites appear dark
by SanyaWaffles » Wed Feb 19, 2020 1:19 am
- 0 Replies
- 396 Views
- Last post by SanyaWaffles
Wed Feb 19, 2020 1:19 am
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[4.3.0+] Sprite add-on + HQ resize mode compresses vert size
by mjr4077au » Sat Feb 01, 2020 11:37 pm
- 9 Replies
- 886 Views
- Last post by dpJudas
Sun Feb 02, 2020 8:57 am
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[4.2.4]Scrambled Voxel Colors When Models Are On
by TheMightyHeracross » Tue Dec 03, 2019 1:29 pm
- 1 Replies
- 600 Views
- Last post by phantombeta
Tue Dec 03, 2019 5:43 pm
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[4.2.4] Fuzz Effect Incorrect with Invulnerability
by sinisterseed » Tue Nov 05, 2019 11:55 am
- 0 Replies
- 635 Views
- Last post by sinisterseed
Tue Nov 05, 2019 11:55 am
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[4.1.2->4.2.3] Random hard crashes with outsidefog
by Jimmy » Tue Sep 03, 2019 12:18 pm
- 22 Replies
- 2293 Views
- Last post by drfrag
Sun Nov 03, 2019 5:50 pm
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[4.2.x] Wallsprites do not sample texture data correctly
by Rachael » Thu Oct 03, 2019 9:59 pm
- 4 Replies
- 842 Views
- Last post by drfrag
Sat Oct 05, 2019 3:20 am
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Slope Artifacts in Doom Software Renderer
by Urthur » Sun Jan 20, 2019 10:28 am
- 6 Replies
- 1388 Views
- Last post by drfrag
Sun Sep 29, 2019 5:17 pm
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Z-fighting occurring with dynamic lights
by Jimmy » Sun Sep 15, 2019 2:25 am
- 0 Replies
- 649 Views
- Last post by Jimmy
Sun Sep 15, 2019 2:25 am
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Invisible weapon models in software if sprite doesn't exist
by Marisa Kirisame » Sat Sep 14, 2019 7:11 am
- 2 Replies
- 763 Views
- Last post by Marisa Kirisame
Sat Sep 14, 2019 10:10 am
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Multithread sw render buffer overflow
by Edward-san » Sat Mar 02, 2019 2:12 pm
- 1 Replies
- 829 Views
- Last post by Rachael
Sat Mar 02, 2019 2:37 pm
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Models in carmack render incorrectly with screenblocks < 10
by Marisa Kirisame » Wed Jan 02, 2019 1:39 am
- 0 Replies
- 805 Views
- Last post by Marisa Kirisame
Wed Jan 02, 2019 1:39 am
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[g3.7.1] Mid-texture clipping issue
by Maniac » Mon Dec 31, 2018 5:00 pm
- 0 Replies
- 760 Views
- Last post by Maniac
Mon Dec 31, 2018 5:00 pm
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Black dropshadow showing underneath certain sprites
by DenisBelmondo » Fri Dec 21, 2018 4:05 am
- 3 Replies
- 933 Views
- Last post by DenisBelmondo
Tue Dec 25, 2018 12:41 am
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Bugged slopes in carmack with texture resizing enabled
by Marisa Kirisame » Sun Dec 23, 2018 9:42 am
- 2 Replies
- 942 Views
- Last post by Marisa Kirisame
Sun Dec 23, 2018 10:28 am
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Texture scaling inconsistencies with software renderers
by Talon1024 » Wed Nov 21, 2018 9:02 am
- 6 Replies
- 1226 Views
- Last post by Graf Zahl
Sun Dec 23, 2018 5:27 am
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New texture refactor broke translucency on single-file texs
by ZZYZX » Sun Dec 16, 2018 10:30 am
- 2 Replies
- 892 Views
- Last post by dpJudas
Sun Dec 16, 2018 6:49 pm
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Incorrect offsets/UVs with TEXTURES lump scaling
by Talon1024 » Sun Oct 28, 2018 12:34 am
- 1 Replies
- 874 Views
- Last post by Graf Zahl
Wed Oct 31, 2018 5:00 pm
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Models in Software complicate masked pass drawing order
by Rachael » Tue Oct 30, 2018 3:10 pm
- 0 Replies
- 846 Views
- Last post by Rachael
Tue Oct 30, 2018 3:10 pm
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r_debug_draw broken
by Jaxxoon R » Mon Sep 17, 2018 6:28 pm
- 1 Replies
- 823 Views
- Last post by dpJudas
Tue Sep 18, 2018 5:19 pm
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crash with soundless mound
by drfrag » Mon Aug 20, 2018 2:39 am
- 9 Replies
- 1571 Views
- Last post by drfrag
Mon Sep 03, 2018 3:10 pm
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[2D_Refactor] r_clearbuffer doesn't work in TC software
by Rachael » Sat Apr 14, 2018 1:06 am
- 2 Replies
- 984 Views
- Last post by Graf Zahl
Sat Apr 14, 2018 1:35 am
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All dynamic lights are normal lights
by Xane123 » Sat Sep 16, 2017 3:17 pm
- 7 Replies
- 1607 Views
- Last post by Rachael
Wed Feb 28, 2018 6:50 am
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