Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Wrong camera area II
by drfrag » Mon Feb 15, 2021 2:00 pm
- 0 Replies
- 142 Views
- Last post by drfrag
Mon Feb 15, 2021 2:00 pm
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[4.4.2] Scaled Midtex Weird Vertical Wraparound
by Antroid » Sun Oct 18, 2020 11:35 am
- 0 Replies
- 309 Views
- Last post by Antroid
Sun Oct 18, 2020 11:35 am
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Problems with sky rendering
by Graf Zahl » Sat May 05, 2018 2:38 am
- 29 Replies
- 4833 Views
- Last post by drfrag
Sat Aug 22, 2020 3:39 pm
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textures lump translation, color shift
by simc » Mon Apr 27, 2020 10:54 pm
- 1 Replies
- 714 Views
- Last post by Graf Zahl
Tue Jun 02, 2020 4:57 pm
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Pixels missing on texture in software renderer
by SanyaWaffles » Wed Feb 19, 2020 1:24 am
- 0 Replies
- 547 Views
- Last post by SanyaWaffles
Wed Feb 19, 2020 1:24 am
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[4.3.0+] Sprite add-on + HQ resize mode compresses vert size
by mjr4077au » Sat Feb 01, 2020 11:37 pm
- 9 Replies
- 1010 Views
- Last post by dpJudas
Sun Feb 02, 2020 8:57 am
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[4.2.4]Scrambled Voxel Colors When Models Are On
by TheMightyHeracross » Tue Dec 03, 2019 1:29 pm
- 1 Replies
- 684 Views
- Last post by phantombeta
Tue Dec 03, 2019 5:43 pm
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[4.2.4] Fuzz Effect Incorrect with Invulnerability
by sinisterseed » Tue Nov 05, 2019 11:55 am
- 0 Replies
- 717 Views
- Last post by sinisterseed
Tue Nov 05, 2019 11:55 am
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[4.1.2->4.2.3] Random hard crashes with outsidefog
by Jimmy » Tue Sep 03, 2019 12:18 pm
- 22 Replies
- 2535 Views
- Last post by drfrag
Sun Nov 03, 2019 5:50 pm
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[4.2.x] Wallsprites do not sample texture data correctly
by Rachael » Thu Oct 03, 2019 9:59 pm
- 4 Replies
- 949 Views
- Last post by drfrag
Sat Oct 05, 2019 3:20 am
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Slope Artifacts in Doom Software Renderer
by Urthur » Sun Jan 20, 2019 10:28 am
- 6 Replies
- 1528 Views
- Last post by drfrag
Sun Sep 29, 2019 5:17 pm
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Z-fighting occurring with dynamic lights
by Jimmy » Sun Sep 15, 2019 2:25 am
- 0 Replies
- 732 Views
- Last post by Jimmy
Sun Sep 15, 2019 2:25 am
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Invisible weapon models in software if sprite doesn't exist
by Marisa Kirisame » Sat Sep 14, 2019 7:11 am
- 2 Replies
- 859 Views
- Last post by Marisa Kirisame
Sat Sep 14, 2019 10:10 am
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Multithread sw render buffer overflow
by Edward-san » Sat Mar 02, 2019 2:12 pm
- 1 Replies
- 911 Views
- Last post by Rachael
Sat Mar 02, 2019 2:37 pm
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Models in carmack render incorrectly with screenblocks < 10
by Marisa Kirisame » Wed Jan 02, 2019 1:39 am
- 0 Replies
- 885 Views
- Last post by Marisa Kirisame
Wed Jan 02, 2019 1:39 am
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[g3.7.1] Mid-texture clipping issue
by Maniac » Mon Dec 31, 2018 5:00 pm
- 0 Replies
- 839 Views
- Last post by Maniac
Mon Dec 31, 2018 5:00 pm
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Black dropshadow showing underneath certain sprites
by DenisBelmondo » Fri Dec 21, 2018 4:05 am
- 3 Replies
- 1028 Views
- Last post by DenisBelmondo
Tue Dec 25, 2018 12:41 am
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Bugged slopes in carmack with texture resizing enabled
by Marisa Kirisame » Sun Dec 23, 2018 9:42 am
- 2 Replies
- 1030 Views
- Last post by Marisa Kirisame
Sun Dec 23, 2018 10:28 am
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Texture scaling inconsistencies with software renderers
by Talon1024 » Wed Nov 21, 2018 9:02 am
- 6 Replies
- 1351 Views
- Last post by Graf Zahl
Sun Dec 23, 2018 5:27 am
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New texture refactor broke translucency on single-file texs
by ZZYZX » Sun Dec 16, 2018 10:30 am
- 2 Replies
- 984 Views
- Last post by dpJudas
Sun Dec 16, 2018 6:49 pm
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Incorrect offsets/UVs with TEXTURES lump scaling
by Talon1024 » Sun Oct 28, 2018 12:34 am
- 1 Replies
- 963 Views
- Last post by Graf Zahl
Wed Oct 31, 2018 5:00 pm
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Models in Software complicate masked pass drawing order
by Rachael » Tue Oct 30, 2018 3:10 pm
- 0 Replies
- 926 Views
- Last post by Rachael
Tue Oct 30, 2018 3:10 pm
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r_debug_draw broken
by Jaxxoon R » Mon Sep 17, 2018 6:28 pm
- 1 Replies
- 910 Views
- Last post by dpJudas
Tue Sep 18, 2018 5:19 pm
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crash with soundless mound
by drfrag » Mon Aug 20, 2018 2:39 am
- 9 Replies
- 1728 Views
- Last post by drfrag
Mon Sep 03, 2018 3:10 pm
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[2D_Refactor] r_clearbuffer doesn't work in TC software
by Rachael » Sat Apr 14, 2018 1:06 am
- 2 Replies
- 1067 Views
- Last post by Graf Zahl
Sat Apr 14, 2018 1:35 am
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All dynamic lights are normal lights
by Xane123 » Sat Sep 16, 2017 3:17 pm
- 7 Replies
- 1724 Views
- Last post by Rachael
Wed Feb 28, 2018 6:50 am
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PolyObject not being affected by destination sector fog
by ibm5155 » Sat Jan 06, 2018 7:19 am
- 0 Replies
- 939 Views
- Last post by ibm5155
Sat Jan 06, 2018 7:19 am
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Inconsistency using TNT1 for a model frame
by Marisa Kirisame » Wed Nov 29, 2017 1:57 pm
- 1 Replies
- 967 Views
- Last post by Graf Zahl
Wed Nov 29, 2017 2:00 pm
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Models with transparent textures are opaque in some modes
by Marisa Kirisame » Wed Nov 29, 2017 12:53 pm
- 0 Replies
- 787 Views
- Last post by Marisa Kirisame
Wed Nov 29, 2017 12:53 pm
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PowerInvisibility doesn't "blink" when expiring
by Blue Shadow » Sat Nov 04, 2017 7:14 am
- 0 Replies
- 762 Views
- Last post by Blue Shadow
Sat Nov 04, 2017 7:14 am
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