[minimod][v0.7.2] Gearbox - weapon/inventory handling
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling
Having an issue with Project Brutality, both running Gearbox before and after in load order it just doesn't work. Attempting to use the wheel selector with the left alt key and other keys, nothing happens. Appreciate the help.
Edit: NVM, didn't realize you need to start a new level for it to work.
Edit: NVM, didn't realize you need to start a new level for it to work.
Last edited by hexfiend on Sat Oct 15, 2022 6:20 pm, edited 1 time in total.
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Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling
No way to have it replace normal weapon selection?
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Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling
Options -> Gearbox Options -> Behavior options -> Intercept next/previous weapon keys, Intercept slot keys.
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Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling
Hello, I want to report a bug when using both this mod and Dakka weapon mod. If you switch weapon using intercept slot key; the score combo system of Dakka will stop working.
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Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling
Thanks for reporting! Created an issue. No ETA.
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Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling
Posting so that hopefully that this won't disappear on me... I'll let you know if there's any bugs.
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Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling
Could you add the Extras.wad icons?
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Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling
This does not pause Legendoom enemies and all legendary tier enemies in God Complex when the menu is open and the setting is enabled. Got toasted by a legendary pinky when I was trying to switch weapons; it moved as if it weren't paused at all.
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Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling
I will talk about an interesting situation:
I set Weapon slot 7 to mouse scroll up and weapon slot 8 to mouse scroll down, and turned on the “intercept slot keys” setting. There is only one weapon in each slot. The problem is that slots 7 and 8 only work when I move the mouse wheel up one level. When I swipe up to quickly select a weapon during battle, the menu opens. Is there a setting for this? I don't want the menu to open since there is only one weapon in those slots.
I set Weapon slot 7 to mouse scroll up and weapon slot 8 to mouse scroll down, and turned on the “intercept slot keys” setting. There is only one weapon in each slot. The problem is that slots 7 and 8 only work when I move the mouse wheel up one level. When I swipe up to quickly select a weapon during battle, the menu opens. Is there a setting for this? I don't want the menu to open since there is only one weapon in those slots.
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Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling
TBH, I'm surprised this isn't standard with source ports. As someone who plays with controllers (my primary Doom device is an Ayn Loki Zero), it's so much easier to have a a weapon wheel rather than swapping between weapons one at a time.
My only complaint is that I'd love to be able to select weapons (and inventory items) by pressing the right stick in the direction of the weapon I want to select, like with how weapon wheels work in most other FPS games. Unfortunately, as it is the right stick acts more like a mouse cursor that makes selecting weapons more difficult.
My only complaint is that I'd love to be able to select weapons (and inventory items) by pressing the right stick in the direction of the weapon I want to select, like with how weapon wheels work in most other FPS games. Unfortunately, as it is the right stick acts more like a mouse cursor that makes selecting weapons more difficult.
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Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling
I received VM abort but I was able to get a copy paste of the error. Strange enough I was able able to switch weapons right before the crash. I was using a mod called destroyer of hell, but this also happened on pandemonium.
Called from gb_WheelIndexer.getInnerIndex at gearbox-master.zip:zscript/gearbox/wheel/indexer.zs, line 65
Called from gb_EventHandler.RenderOverlay at gearbox-master.zip:zscript/gearbox/event_handler.zs, line 253
Called from gb_WheelIndexer.getInnerIndex at gearbox-master.zip:zscript/gearbox/wheel/indexer.zs, line 65
Called from gb_EventHandler.RenderOverlay at gearbox-master.zip:zscript/gearbox/event_handler.zs, line 253
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Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling
https://imgur.com/a/WvVQvC4
I was checking out my weapons when it happened. I wasn't able to reproduce it.
I was checking out my weapons when it happened. I wasn't able to reproduce it.
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Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling
I agree with this sentiment, I play primarily on mobile using delta touch, using gearbox to switch weapons with the wheel is hit or miss especially using touch screen. Pywheel is more exact when switching weapons as it does not behave like a mouse. If only gearbox had a setting or option for those that prefer the pywheel method or just automatically move to a weapon that would be awesome. But other than that ans random crashes it's still great.Jareth247 wrote: ↑Sun May 05, 2024 10:36 am My only complaint is that I'd love to be able to select weapons (and inventory items) by pressing the right stick in the direction of the weapon I want to select, like with how weapon wheels work in most other FPS games. Unfortunately, as it is the right stick acts more like a mouse cursor that makes selecting weapons more difficult.
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Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling
Thanks for this mod.. it is awesome! Just what I was looking for. Seems to work great so far.. no problems. Thank you.