Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Rendering artifact I can't identify.
by ChopBlock223 » Mon Feb 22, 2021 12:46 pm
- 4 Replies
- 216 Views
- Last post by ChopBlock223
Mon Feb 22, 2021 4:06 pm
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Crash when loading a map on OpenGL 3.3
by Cacodemon345 » Mon Feb 08, 2021 4:32 am
- 0 Replies
- 157 Views
- Last post by Cacodemon345
Mon Feb 08, 2021 4:32 am
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Weird decal behaviour (being cut off) in different renderers
by Sinael » Sat Apr 25, 2020 4:53 am
- 3 Replies
- 794 Views
- Last post by Graf Zahl
Mon May 04, 2020 2:45 pm
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[Unknown] gl_ssao_debug 4 breaks with MSAA on
by phantombeta » Sun Apr 19, 2020 1:37 pm
- 0 Replies
- 545 Views
- Last post by phantombeta
Sun Apr 19, 2020 1:37 pm
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Clip Middle Texture flag not working with skies in OpenGL
by whirledtsar » Thu Apr 09, 2020 6:22 pm
- 2 Replies
- 483 Views
- Last post by whirledtsar
Thu Apr 09, 2020 8:14 pm
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Ambient Occlusion in the GZDoom skybox
by Tormentor667 » Thu Aug 08, 2019 5:50 am
- 13 Replies
- 1727 Views
- Last post by Tormentor667
Wed Dec 25, 2019 10:22 am
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Plasma decal incorrect in hardware rendering
by Nash » Fri May 10, 2019 6:34 pm
- 11 Replies
- 1765 Views
- Last post by dpJudas
Wed Aug 14, 2019 1:26 am
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Crash using Vanilla Essence 4.3
by Beezle » Sat Jun 22, 2019 9:16 am
- 2 Replies
- 952 Views
- Last post by Beezle
Sat Jun 22, 2019 9:40 am
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Voxel models are too dark when Ambient Occlusion is enabled.
by axredneck » Wed Jun 19, 2019 3:09 pm
- 0 Replies
- 776 Views
- Last post by axredneck
Wed Jun 19, 2019 3:09 pm
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Dynamic Light Model Weirdness
by Major Cooke » Wed May 15, 2019 10:33 pm
- 2 Replies
- 1022 Views
- Last post by Marisa Kirisame
Fri May 17, 2019 5:59 pm
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Null FtF pink thing on floor
by Enjay » Thu May 02, 2019 3:31 pm
- 5 Replies
- 861 Views
- Last post by Enjay
Sat May 04, 2019 3:23 pm
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A bug with portals
by Serious_MOod » Sun Apr 07, 2019 2:15 pm
- 10 Replies
- 1428 Views
- Last post by Rachael
Mon Apr 08, 2019 8:33 am
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Player sprite seen briefly when crossing static portals
by gramps » Thu Feb 07, 2019 4:46 pm
- 10 Replies
- 1584 Views
- Last post by Darkcrafter
Tue Mar 26, 2019 4:30 pm
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Textures Flickering
by ReaperAA » Mon Dec 31, 2018 11:16 pm
- 10 Replies
- 2351 Views
- Last post by _mental_
Mon Jan 28, 2019 12:17 am
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GL renderer crashes in a map with mirror+portal+skybox
by ZZYZX » Sat Dec 15, 2018 8:24 pm
- 3 Replies
- 1120 Views
- Last post by ZZYZX
Sun Dec 16, 2018 9:56 am
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Ambient occlusion on material(pbr)textures missing
by skornedemon » Mon Jul 16, 2018 2:48 am
- 2 Replies
- 1271 Views
- Last post by Talon1024
Sun Oct 28, 2018 12:11 am
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[3.5.0] Skyboxes are affected by SSAO
by Marisa Kirisame » Thu Aug 09, 2018 3:19 pm
- 5 Replies
- 1303 Views
- Last post by Enjay
Mon Aug 13, 2018 7:19 am
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Inconsistent ordering of FLAT- and WALLSPRITES
by SuaveSteve » Mon Feb 05, 2018 1:22 pm
- 3 Replies
- 1314 Views
- Last post by Graf Zahl
Mon Feb 05, 2018 3:05 pm
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Sectors disappear while still in view.
by abbuw » Wed Jul 19, 2017 8:22 pm
- 7 Replies
- 1768 Views
- Last post by Tapwave
Thu Jul 20, 2017 9:50 am
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Sprite-based decals have dark grey edges with AO enabled
by Enjay » Sun Apr 30, 2017 6:34 pm
- 3 Replies
- 1566 Views
- Last post by Graf Zahl
Sun Apr 30, 2017 6:35 pm
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