Remember, just because you request it, that doesn't mean you'll get it.
Moderator: GZDoom Developers
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ZDoom.org Suggestions
Moderator: GZDoom Developers
- 11 Topics
- 63 Posts
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Last post by Hexereticdoom
Wed Aug 12, 2020 9:21 am
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Code Submissions
Like feature suggestions, but you've actually written code to make it happen. More likely to make it into the game than some random request in feature suggestions.
Moderator: GZDoom Developers
- 18 Topics
- 188 Posts
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Last post by Major Cooke
Sat Jan 16, 2021 3:05 pm
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On Hold Suggestions
These are not rejected - but are not considered highly important right now.
Moderator: GZDoom Developers
- 35 Topics
- 238 Posts
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Last post by PaganRaven
Sun Dec 13, 2020 8:35 pm
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Shift+key support feature.
by I'mSorry » Wed Apr 15, 2020 9:04 pm
- 6 Replies
- 350 Views
- Last post by I'mSorry
Thu Apr 16, 2020 11:40 pm
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Spectate command
by Drifter64 » Thu Apr 16, 2020 3:52 am
- 1 Replies
- 240 Views
- Last post by drfrag
Thu Apr 16, 2020 5:39 am
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spectate after death in singleplayer
by Oliver Fanfield » Wed Apr 15, 2020 3:40 am
- 1 Replies
- 293 Views
- Last post by m8f
Thu Apr 16, 2020 2:16 am
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Allow multiple of a puzzle item to be picked up in co-op
by Ichor » Mon Apr 13, 2020 12:17 pm
- 0 Replies
- 174 Views
- Last post by Ichor
Mon Apr 13, 2020 12:17 pm
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Some Universal Faster Weapon Switching
by slyrboi » Thu Apr 09, 2020 10:36 am
- 0 Replies
- 241 Views
- Last post by slyrboi
Thu Apr 09, 2020 10:36 am
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Screen.DrawModel
by Accensus » Sat Apr 04, 2020 6:53 am
- 2 Replies
- 315 Views
- Last post by Graf Zahl
Sat Apr 04, 2020 10:01 am
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3D PolyObjects
by AtomicLugia » Tue Mar 31, 2020 8:30 am
- 2 Replies
- 357 Views
- Last post by Gez
Tue Mar 31, 2020 10:52 am
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TinySoundFont
by NightFright » Thu Mar 19, 2020 3:07 am
- 8 Replies
- 543 Views
- Last post by Graf Zahl
Sun Mar 29, 2020 7:52 am
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Autoplay Feature
by ark63 » Sat Mar 28, 2020 5:57 am
- 6 Replies
- 337 Views
- Last post by Jarewill
Sat Mar 28, 2020 10:26 am
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GLDEFS Glowing Flats "Don't Light Sprites" Flag
by silentzora » Fri Mar 27, 2020 6:25 pm
- 0 Replies
- 180 Views
- Last post by silentzora
Fri Mar 27, 2020 6:25 pm
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Add little tips for settings options.
by Jarvis Grandwater » Sun Mar 24, 2019 11:26 am
- 7 Replies
- 686 Views
- Last post by Tapwave
Thu Mar 26, 2020 4:06 pm
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Interpolate Actor Scale
by RaveYard » Mon Feb 24, 2020 6:38 am
- 4 Replies
- 490 Views
- Last post by Major Cooke
Tue Mar 24, 2020 1:16 pm
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-conv_file switch
by NickDoom » Mon Mar 23, 2020 1:11 pm
- 2 Replies
- 223 Views
- Last post by NickDoom
Tue Mar 24, 2020 6:06 am
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Support for SF3 soundfonts.
by Grizzly » Sat Feb 15, 2020 8:19 am
- 4 Replies
- 488 Views
- Last post by Chris
Fri Mar 20, 2020 2:36 pm
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Automap Line Thickness
by Hellser » Thu Jan 04, 2018 7:08 am
- 10 Replies
- 1306 Views
- Last post by NightFright
Fri Mar 20, 2020 11:32 am
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"Filled" automap/overlay - alternative to Textured automap
by Sinael » Sat Nov 09, 2019 12:55 am
- 7 Replies
- 759 Views
- Last post by NightFright
Mon Mar 16, 2020 7:01 am
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-nodeh parameter with gzdoom.exe
by Korell » Tue Sep 03, 2019 6:01 am
- 12 Replies
- 1140 Views
- Last post by Rachael
Wed Mar 11, 2020 4:22 pm
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[LZDoom] Sheet font support
by Marisa Kirisame » Wed Mar 11, 2020 2:58 am
- 5 Replies
- 406 Views
- Last post by Rachael
Wed Mar 11, 2020 7:54 am
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SplashDef in ZScript
by Nash » Tue Mar 10, 2020 7:05 am
- 0 Replies
- 163 Views
- Last post by Nash
Tue Mar 10, 2020 7:05 am
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Virtual function for overriding hurtfloor damage
by Marisa Kirisame » Sat Mar 07, 2020 9:28 am
- 10 Replies
- 493 Views
- Last post by Major Cooke
Sun Mar 08, 2020 8:48 am
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Lirary "field" for gameinfo lump
by Apeirogon » Sat Mar 07, 2020 10:39 am
- 0 Replies
- 153 Views
- Last post by Apeirogon
Sat Mar 07, 2020 10:39 am
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bDEHACKED Actor Flag
by Kinsie » Thu Mar 05, 2020 10:00 pm
- 2 Replies
- 273 Views
- Last post by Esther Pusslethodging
Fri Mar 06, 2020 8:07 am
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Improvements to console printing in ZScript
by Marrub » Thu Mar 05, 2020 12:15 am
- 1 Replies
- 297 Views
- Last post by Marisa Kirisame
Thu Mar 05, 2020 2:02 am
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A_StartSound's startTime - Additional flags
by Major Cooke » Wed Mar 04, 2020 12:43 pm
- 0 Replies
- 136 Views
- Last post by Major Cooke
Wed Mar 04, 2020 12:43 pm
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Separate post fx palettes per game actors.
by Darkcrafter » Wed Feb 26, 2020 6:18 pm
- 5 Replies
- 313 Views
- Last post by dpJudas
Thu Feb 27, 2020 5:40 am
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add melee attack range to A_CustomMeleeAttack
by Lagi » Sun Feb 23, 2020 6:38 am
- 2 Replies
- 361 Views
- Last post by Lagi
Tue Feb 25, 2020 1:13 am
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Add [decimal places] to NumberField
by Accensus » Mon Feb 24, 2020 10:05 am
- 0 Replies
- 131 Views
- Last post by Accensus
Mon Feb 24, 2020 10:05 am
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A function to check if a monster has moved in the past tic.
by Accensus » Sat Feb 22, 2020 11:49 am
- 0 Replies
- 170 Views
- Last post by Accensus
Sat Feb 22, 2020 11:49 am
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A better way to trigger ACS from DIALOGUE
by Kinsie » Sat Feb 22, 2020 3:08 am
- 0 Replies
- 150 Views
- Last post by Kinsie
Sat Feb 22, 2020 3:08 am
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[CONTROLS] Toggle walk/run for analog controllers.
by Dan_The_Noob » Tue Feb 18, 2020 9:36 pm
- 0 Replies
- 175 Views
- Last post by Dan_The_Noob
Tue Feb 18, 2020 9:36 pm
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