Remember, just because you request it, that doesn't mean you'll get it.
Moderator: GZDoom Developers
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ZDoom.org Suggestions
Moderator: GZDoom Developers
- 13 Topics
- 72 Posts
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Last post by Redneckerz
Sun Aug 15, 2021 10:46 am
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Code Submissions
Like feature suggestions, but you've actually written code to make it happen. More likely to make it into the game than some random request in feature suggestions.
Moderator: GZDoom Developers
- 16 Topics
- 142 Posts
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Last post by Shiny Metagross
Fri Jul 01, 2022 1:16 pm
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On Hold Suggestions
These are not rejected - but are not considered highly important right now.
Moderator: GZDoom Developers
- 35 Topics
- 248 Posts
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Last post by Graf Zahl
Tue Jun 28, 2022 4:27 am
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Improve the MIDI device selection.
by yum13241 » Sat May 29, 2021 12:54 pm
- 0 Replies
- 393 Views
- Last post by yum13241
Sat May 29, 2021 12:54 pm
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Tags for vanilla key items
by Marisa the Magician » Sun Jan 26, 2020 1:57 pm
- 2 Replies
- 754 Views
- Last post by Graf Zahl
Thu May 20, 2021 10:10 am
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MAPINFO ExitText Properties
by SPZ1 » Fri Apr 16, 2021 6:59 am
- 3 Replies
- 1049 Views
- Last post by Major Cooke
Tue May 18, 2021 7:33 pm
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+SHOWONAUTOMAP
by Major Cooke » Fri May 07, 2021 8:23 am
- 2 Replies
- 669 Views
- Last post by phantombeta
Sun May 16, 2021 10:56 am
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Global ACS Variables from ZScript play context
by AFADoomer » Sat May 01, 2021 12:37 pm
- 2 Replies
- 882 Views
- Last post by AFADoomer
Sat May 01, 2021 1:42 pm
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PickupMessage() Actor parameter
by Accensus » Wed Apr 21, 2021 1:06 am
- 0 Replies
- 416 Views
- Last post by Accensus
Wed Apr 21, 2021 1:06 am
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Controller Rumble Support?
by Outtagum » Sun Sep 17, 2017 5:58 am
- 20 Replies
- 3434 Views
- Last post by Muusi
Mon Apr 12, 2021 10:43 am
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[ZScript] Expose controller joystick deltas to InputEvent
by grahf78 » Sun Apr 11, 2021 1:57 am
- 0 Replies
- 415 Views
- Last post by grahf78
Sun Apr 11, 2021 1:57 am
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Hitscan only-Autoaim like in Duke 3D
by StroggVorbis » Sat Apr 10, 2021 2:32 am
- 0 Replies
- 531 Views
- Last post by StroggVorbis
Sat Apr 10, 2021 2:32 am
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Version dependent code
by m8f » Mon Apr 05, 2021 10:02 am
- 15 Replies
- 1845 Views
- Last post by Rachael
Thu Apr 08, 2021 1:37 pm
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glossiness map for specular workflow
by Steve5563 » Tue Apr 06, 2021 8:52 am
- 0 Replies
- 415 Views
- Last post by Steve5563
Tue Apr 06, 2021 8:52 am
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Footstep sound property in TERRAIN
by inkoalawetrust » Tue Jan 19, 2021 7:02 am
- 2 Replies
- 797 Views
- Last post by neoworm
Mon Apr 05, 2021 7:36 am
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TechPillar should use force_y_billboarding
by shino1 » Wed Mar 24, 2021 2:38 am
- 0 Replies
- 461 Views
- Last post by shino1
Wed Mar 24, 2021 2:38 am
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Class selection screen should show a 3D model if specified
by SPZ1 » Tue Mar 23, 2021 4:51 pm
- 2 Replies
- 675 Views
- Last post by Graf Zahl
Wed Mar 24, 2021 1:56 am
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MODELDEF : Inheritance
by SPZ1 » Mon Mar 15, 2021 11:59 am
- 2 Replies
- 607 Views
- Last post by SPZ1
Tue Mar 23, 2021 3:45 pm
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Inventory item binding menu
by doomwell » Fri Mar 19, 2021 3:12 pm
- 3 Replies
- 780 Views
- Last post by doomwell
Sat Mar 20, 2021 2:48 pm
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New bob option
by chamvl » Fri Mar 19, 2021 3:29 pm
- 0 Replies
- 427 Views
- Last post by chamvl
Fri Mar 19, 2021 3:29 pm
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Skip Spawn sprite name check for actors with models attached
by Jekyll Grim Payne » Fri Mar 19, 2021 12:54 pm
- 0 Replies
- 345 Views
- Last post by Jekyll Grim Payne
Fri Mar 19, 2021 12:54 pm
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SEESDAGGERS support for hitscans and projectiles
by StroggVorbis » Wed Mar 17, 2021 3:41 pm
- 2 Replies
- 554 Views
- Last post by StroggVorbis
Wed Mar 17, 2021 11:00 pm
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DMFlag for 1 pickup per player of the same object
by Colerx » Mon Mar 15, 2021 11:49 am
- 2 Replies
- 497 Views
- Last post by Colerx
Tue Mar 16, 2021 2:17 am
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PowerWeaponAccuracy
by XLightningStormL » Fri Mar 12, 2021 11:16 pm
- 1 Replies
- 481 Views
- Last post by Graf Zahl
Sat Mar 13, 2021 2:11 am
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[Models] Interpolation of hidden model frames
by Cherno » Fri Mar 12, 2021 2:06 am
- 1 Replies
- 464 Views
- Last post by Marisa the Magician
Fri Mar 12, 2021 3:48 pm
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Map option to extend the sky hack to lower textures
by Da Spadger » Wed Mar 10, 2021 8:30 am
- 2 Replies
- 539 Views
- Last post by Da Spadger
Wed Mar 10, 2021 9:18 am
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REVERBS: Increasing the usability of sound environments
by Caligari87 » Tue Mar 02, 2021 12:53 pm
- 5 Replies
- 1284 Views
- Last post by Caligari87
Wed Mar 03, 2021 8:51 pm
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[ZScript]Allow converting String to StateLabel
by FishyClockwork » Thu May 25, 2017 7:31 am
- 10 Replies
- 2084 Views
- Last post by Graf Zahl
Sun Feb 28, 2021 10:55 am
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Blending on Dynamic Light Shading for Map Geometry
by RockstarRaccoon » Wed Feb 24, 2021 7:05 pm
- 5 Replies
- 1373 Views
- Last post by Apeirogon
Sat Feb 27, 2021 3:53 am
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BloodColor based on palette
by Phoebe Honderstit » Sat Feb 20, 2021 1:16 pm
- 1 Replies
- 714 Views
- Last post by Gez
Sat Feb 20, 2021 5:39 pm
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I wished for Better Graphics
by John Willerpore » Thu Nov 12, 2020 11:59 am
- 20 Replies
- 4713 Views
- Last post by ZellSF
Mon Feb 15, 2021 8:39 am
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Automap line color for non locked doors
by Nicholas Greenwater » Thu Feb 11, 2021 8:16 pm
- 6 Replies
- 1906 Views
- Last post by Nicholas Greenwater
Sat Feb 13, 2021 2:26 pm
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A_SpawnParticle flag SPF_ABSPOS
by Matt » Wed Feb 03, 2021 9:35 pm
- 0 Replies
- 460 Views
- Last post by Matt
Wed Feb 03, 2021 9:35 pm
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