Seeing it was removed from sv_cheats had me thinking... There's been many times I've been craving latches for different events happening, some of which could be when changing a map, or starting a new game. I have some gameplay options that, in order to prevent players from getting the immediate benefit and doing switcharoos and then switching back, I had to code in myself but if it's hard coded into the engine, I wouldn't need to worry about those anymore.
So I propose a couple latches:
- Map Latch - The config option kicks in the change upon loading a new map
- New Game Latch - Takes place upon starting fresh - pistol start, either from death exit or starting a new game - triggers it
Along with a sub-latch to specify whether to trigger on maps already visited in a hub or not.