Models have several significant advantages over sprites... One of them being the ability to bind models to sprites based on their definitions via MODELDEF. This makes me wonder... If we can do that for models, why not sprites?
Code: Select all
Sprites Zombieman
{
// Sprite <SpriteName> <Frame> <Angle> <Graphic Path> [Flags]
// Angle: Exactly the same as sprite naming for consistency
// Flags:
// * Mirror: Flips the sprite.
Sprite ASDF A 1 "Graphics/ZombieA1.png"
Sprite ASDF A 2 "Graphics/ZombieA2A8.png"
Sprite ASDF A 3 "Graphics/ZombieA3A7.png"
Sprite ASDF A 4 "Graphics/ZombieA4A6.png"
Sprite ASDF A 5 "Graphics/ZombieA5.png"
Sprite ASDF A 6 "Graphics/ZombieA4A6.png" Mirror
Sprite ASDF A 7 "Graphics/ZombieA3A7.png" Mirror
Sprite ASDF A 8 "Graphics/ZombieA2A8.png" Mirror
}