Search found 15 matches

by Adam3
Tue Sep 02, 2008 3:10 pm
Forum: Abandoned/Dead Projects
Topic: The Most Epic Wow Remake Ever Made
Replies: 24
Views: 3002

Re: The Most Epic Wow Remake Ever Made

So far it's an awesome wad, nice story, and a wicked-catchy tune for map02! :)
by Adam3
Sat Aug 09, 2008 5:41 pm
Forum: General
Topic: Most memorable wad experience.
Replies: 30
Views: 1478

Most memorable wad experience.

The best experience I had, was when I was new to zdoom, and trying out Mock 2.
I have never laughed so hard when playing doom2, it was pure bliss!!! :'D
by Adam3
Wed Aug 06, 2008 10:25 am
Forum: Abandoned/Dead Projects
Topic: DOOM Unleashed: Doom 3 ZDoom TC (DEAD)
Replies: 93
Views: 11789

Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD

TheDarkArchon wrote:
Doom Connector wrote: god damn i hate that mother ****** that criticizes games like that.
Shut the f*ck up, tripf*g
Heh, Excuse Doom connector, He thought Blade3327 was this guy: http://www.youtube.com/user/Guptill89
by Adam3
Fri Jan 04, 2008 10:04 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142735

Re: WHAT THE HELL are you working on

Yeah, I need to work on that a bit.
by Adam3
Thu Jan 03, 2008 9:14 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142735

Re: WHAT THE HELL are you working on

Vaecrius wrote:[scary distorted backwards voice] pip pip!
Eh..Icon of London? :?
by Adam3
Thu Jan 03, 2008 7:56 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142735

Re: WHAT THE HELL are you working on

I've been working on this sprite edit a little bit.
http://img521.imageshack.us/img521/2662/rwdmon2ds4.png
I think I need to improve it a bit.
by Adam3
Tue May 01, 2007 9:19 pm
Forum: General
Topic: Argh! Spiders!
Replies: 24
Views: 1751

Heh, this is pretty crazy!,I like it.
by Adam3
Mon Jan 22, 2007 7:06 pm
Forum: Editing (Archive)
Topic: An idea about rotating npcs
Replies: 25
Views: 1220

Ok then how about an offtopic question?,can gravity be applied to 3d models in gzdoom?and maybe a little ragdoll physics going on too?
by Adam3
Thu Jan 18, 2007 6:12 pm
Forum: Editing (Archive)
Topic: An idea about rotating npcs
Replies: 25
Views: 1220

Well,that might work...although the only experiance
I have with doom editing is textures and a little mapping skill
(If I spend the hours intended hehe..)
by Adam3
Wed Jan 17, 2007 8:50 pm
Forum: General
Topic: The Ghoul's Forest 2!
Replies: 193
Views: 12628

It was pretty cool, the constant scream of it gets more annoying than scary
but it was fun!
by Adam3
Wed Jan 17, 2007 5:45 pm
Forum: Editing (Archive)
Topic: An idea about rotating npcs
Replies: 25
Views: 1220

Hmm... I guess only 3d models instead of 2d shapes would work in Fps...
ok then, how about zdoomgl and its 3d models?
by Adam3
Tue Jan 16, 2007 3:48 pm
Forum: Editing (Archive)
Topic: An idea about rotating npcs
Replies: 25
Views: 1220

oh well...how about duke nukem 3d?
by Adam3
Mon Jan 15, 2007 11:49 pm
Forum: Editing (Archive)
Topic: An idea about rotating npcs
Replies: 25
Views: 1220

Well I could try that(if I knew how) but what Iam talking about is ingame sprite manipulation and morphing ,like turning something upside down with the doom engine. Either that would take A lot of ACS or a heavily modified source code,I mean if zdoom can make slopes,Im sure it could set an imp ...
by Adam3
Mon Jan 15, 2007 6:12 pm
Forum: Editing (Archive)
Topic: An idea about rotating npcs
Replies: 25
Views: 1220

An idea about rotating npcs

I was just wondering, is it possible in zdoom to make a npc kind of rotate when it is blown into the air? you know kind of like if you fall off a cliff you would lose control and spin and twist about?
Is that possible?
by Adam3
Mon Jan 15, 2007 4:38 pm
Forum: General
Topic: The Exterminator: A Cartoony ZDoom Weapons mod
Replies: 71
Views: 9491

You know,as far as editing weapon properties, I think it was pretty good
but the only thing that kinda bugged me was the rpg skin but thats just my opinion.

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