
The WIP Thread
Re: WHAT THE HELL are you working on
I started a sequel to "Violent Shoeplay" simply because I have nothing better to do with my break time. 

Re: WHAT THE HELL are you working on
Do vocals this time. 

Re: WHAT THE HELL are you working on
I've been working on this sprite edit a little bit.
http://img521.imageshack.us/img521/2662/rwdmon2ds4.png
I think I need to improve it a bit.
http://img521.imageshack.us/img521/2662/rwdmon2ds4.png
I think I need to improve it a bit.
- Matt
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Re: WHAT THE HELL are you working on
[scary distorted backwards voice] pip pip!
Re: WHAT THE HELL are you working on
Eh..Icon of London?Vaecrius wrote:[scary distorted backwards voice] pip pip!

- Project Shadowcat
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Re: WHAT THE HELL are you working on
I must say. That looks rather bad-ass.
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Re: WHAT THE HELL are you working on
@Adam: The pink monocle.
@PDF: Doubly bad-ass for being the 666th post in this thread.
@PDF: Doubly bad-ass for being the 666th post in this thread.
Re: WHAT THE HELL are you working on
Yeah, I need to work on that a bit.
- Juan "JacKThERiPPeR
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Re: WHAT THE HELL are you working on


Soul Eater: Khaos
- Matt
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Re: WHAT THE HELL are you working on
...sorryVaecrius misread the last screenshot and thought it wrote:Here lies JackTheRipper
Died with honor in Alterac Valley.
Many heroes of Azeroth lie with him
After death.
Re: WHAT THE HELL are you working on
More low poly head doodling. I think I'm getting the hang of proper edge loops...
Spoiler:
- Juan "JacKThERiPPeR
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Re: WHAT THE HELL are you working on
And I've shown you a secret!Vaecrius wrote:...sorryVaecrius misread the last screenshot and thought it (fixed) wrote:Here lies JacKThERiPPeR
Died with honor in Alterac Valley.
May heroes of Azeroth live with him
after death.

(fixed)
- leileilol
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Re: WHAT THE HELL are you working on
ANOTHER CRAP ASS FF 4 TUNE
http://openarena.ws/crap/msc/ff4bs.mod
i really wish a higher precision for vibrato/portamento was possible so i can make those damn strings and trumpets sound right, either way it sounds better than all those other fan modules of this song i've heard wow they're pathetic running with EGO between their legs (not to mention technically optimal)
http://openarena.ws/crap/msc/ff4bs.mod
i really wish a higher precision for vibrato/portamento was possible so i can make those damn strings and trumpets sound right, either way it sounds better than all those other fan modules of this song i've heard wow they're pathetic running with EGO between their legs (not to mention technically optimal)
Re: WHAT THE HELL are you working on
Heh, 44 pages...
Well I'm working on Doom 2D my awesome little platformer...
http://forum.zdoom.org/viewtopic.php?f=12&t=15421
And I'm also making a little megawad. Probably not 32 maps, maybe like 10. I was inspired by Demons of Problematique to make some awesome Hell levels. So far I'm on level 3 and they are all tech levels still. I also made a rule to myself that I will absolutely not add any new textures/flats and that it needs to be compatible with Vanilla Doom 2, well I don't really care about visplane overflow and other limits, but I'm just not making any crazy Zdoom features. This is to ensure that I actually get it done. I've tried many times to make an awesome wad and I never got it done because it was too ambitious due to the new features I had to learn and the new textures I was trying to make... So I'm just making some classic Evilution style levels with a bit more detail than the average stock map. They're very fun to play, at least to me... This is a reason why over all the years that I've been getting to know Doom mapping, I never once released a single wad. And I only completed one level outside the course of this current project of mine, so for now progress is going VERY well since I already completed more maps than I ever got done before...
Well I'm working on Doom 2D my awesome little platformer...
http://forum.zdoom.org/viewtopic.php?f=12&t=15421
And I'm also making a little megawad. Probably not 32 maps, maybe like 10. I was inspired by Demons of Problematique to make some awesome Hell levels. So far I'm on level 3 and they are all tech levels still. I also made a rule to myself that I will absolutely not add any new textures/flats and that it needs to be compatible with Vanilla Doom 2, well I don't really care about visplane overflow and other limits, but I'm just not making any crazy Zdoom features. This is to ensure that I actually get it done. I've tried many times to make an awesome wad and I never got it done because it was too ambitious due to the new features I had to learn and the new textures I was trying to make... So I'm just making some classic Evilution style levels with a bit more detail than the average stock map. They're very fun to play, at least to me... This is a reason why over all the years that I've been getting to know Doom mapping, I never once released a single wad. And I only completed one level outside the course of this current project of mine, so for now progress is going VERY well since I already completed more maps than I ever got done before...