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DOOM Unleashed is a 10-map ZDoom WAD I'm working on. It features new music, Doom 3 sprites, Doom 3 sounds, levels built by me, and graphics designed by me. Every map has certain objectives and is based on the most memorable locations in Doom 3.
P.S: I'm sorry that the file is so big compared to other WADs (about 30MBs), but the Ogg Vorbis music from Quake that I put in was HUGE! The final thing will only be a little bigger (the levels themselves don't take up much space). Trust me, though. I think you'll be happy with this particular 30MB demo.
Last edited by Blade3327 on Sat Mar 10, 2012 8:59 pm, edited 5 times in total.
Zshare works flawlessly for me, and it's also relatively fast. Downloading now.
EDIT: Played it. Honestly not very impressive. If you're going for Doom 3 scary, you need some cheap tricks that will startle the player. Also, there was a HOM right at the start.
As far as the graphics I designed (the splash screen, credits, and intermission), I got separate images and tried to put them together.
For example, the pentagram wasn't on the intermission screen. I had to crop the screen, slightly edit the pentagram, then I added it.
You guys are using ZDoom, right? If you've read the Read-Me, you know that in GZDoom there's a texture glitch...
As far as the scare factor goes, I tried to have some monsters waiting behind doors. Scariness wasn't my only aim.
I wanted to add more modern gameplay to the WAD, by having barricades to hide behind when under fire. In DOOM Unleashed, it wouldn't do much good to run into a room (like the last one where the tunnel starts) and try to shoot everyone, because the chaingunner would blow you away...
BTW, I don't know if you've noticed, but my WAD has only one difficulty. I don't really know how to change that (is there a way to do it in Doom Builder?).
Last edited by Blade3327 on Mon Aug 04, 2008 11:11 am, edited 1 time in total.
Oh god, isn't that the guy who said "Enemies Respawn? NOT COOL? god damn i hate that mother ****** that criticizes games like that. he did that with Sonic too...and that knuckles dancing infront of the school!
@Doom Connector: Um... what now? Does this have anything to do with the WAD?
@Everyone: Guys, I need your help on some thing. First of all, knowing the capabilities of d3mod.wad, what can I do to add more jumpiness? It's a little difficult to do in Doom...
Plus, this is my first WAD that I've actually invested time and seriousness into, so advice would be welcome!
I think I'll also start working on MAP02 today (this level was heavily inspired by Doom 3).