An idea about rotating npcs
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
An idea about rotating npcs
I was just wondering, is it possible in zdoom to make a npc kind of rotate when it is blown into the air? you know kind of like if you fall off a cliff you would lose control and spin and twist about?
Is that possible?
Is that possible?
Well I could try that(if I knew how)
but what Iam talking about is ingame sprite manipulation and morphing ,like turning something upside down with the doom engine.
Either that would take A lot of ACS or a heavily modified source code,I mean if zdoom can make slopes,Im sure it could set an imp flying out of control yet smoothly without the use of extra animation frames.
but what Iam talking about is ingame sprite manipulation and morphing ,like turning something upside down with the doom engine.
Either that would take A lot of ACS or a heavily modified source code,I mean if zdoom can make slopes,Im sure it could set an imp flying out of control yet smoothly without the use of extra animation frames.
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