
Search found 15 matches
- Sun Dec 10, 2017 5:34 pm
- Forum: Gameplay Mods
- Topic: D4T (New v2.5 Trailer pg 47)
- Replies: 714
- Views: 164135
Re: D4T v2.1 (Final Version Released 07-19-17)
Done and done. Good luck fellas. 

- Wed Dec 06, 2017 1:07 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667254
Re: Smooth Doom
There's a chance a spectre will continue to hunt you down as a ghost monster (no pun intended) even after you killed it. It's probably due to gibbing it with a super-shotgun. I disabled that option and it doesn't happen anymore. Prior to that it happened twice, on the same map. I know it's a normal ...
- Tue Dec 05, 2017 2:06 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667254
Re: Smooth Doom
That did the trick. Thanks!
- Tue Dec 05, 2017 1:01 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667254
Re: Smooth Doom
"Execution could not continue.
Script error, "SmoothDoom.pk3:deco/monsters/zombieman.txt" line 89:
Expected string constant but got '+' instead."
I'm using ZDoom 2.8.1
Script error, "SmoothDoom.pk3:deco/monsters/zombieman.txt" line 89:
Expected string constant but got '+' instead."
I'm using ZDoom 2.8.1
Re: ZDL issue
Thank you! It works.
The current build is 3.2.2.3 so there's probably hardly any difference.
The current build is 3.2.2.3 so there's probably hardly any difference.
ZDL issue
I wanted to download ZDL, but the download page on github is missing an exe launcher. It's a fairly recent issue since the thread describing the problem was opened 4 days ago, can anyone provide an alternate link, or upload ZDL again?
- Fri Apr 07, 2017 5:55 am
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.03 now with zandro friendly version included
- Replies: 953
- Views: 410812
Re: [WIP]Colourful Hell 0.89 shady shady
I retreated from a fight with red pain elemental, but when I came back, he wasn't there. I couldn't find him anywhere at all. After a while my health began to chip away, also there were some disturbing noises in the background. Is it supposed to be like this or was that a bug?
- Fri Sep 23, 2016 7:10 am
- Forum: Abandoned/Dead Projects
- Topic: Monkey's RPG Mod Beta 0.31 [WIP]
- Replies: 19
- Views: 6530
Re: Monkey's RPG Mod Beta 0.29 [WIP]
It works now. Re-downloading did the trick. Thanks!
- Fri Sep 23, 2016 6:31 am
- Forum: Abandoned/Dead Projects
- Topic: Monkey's RPG Mod Beta 0.31 [WIP]
- Replies: 19
- Views: 6530
Re: Monkey's RPG Mod Beta 0.29 [WIP]
I can't get it to start.
Can anyone tell me what the load order is? (The pk3 file gets me to the point when I pick the difficulty, and the game is supposed to start, but then it exists with a crash report)

- Mon Aug 29, 2016 12:25 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] Prodoomer V3.1
- Replies: 367
- Views: 99266
Re: [RELEASED] Prodoomer V2 [GZDooM]
It works with 1.8.10. Thank you!
- Sun Aug 28, 2016 11:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] Prodoomer V3.1
- Replies: 367
- Views: 99266
Re: [RELEASED] Prodoomer V2 [GZDooM]
After I pick the difficulty and watch the cutscene, it exists the game with a error report.
Summary
Code: C0000005 (Access violation - tried to read adress 83E44E11)
Adress: 010763F2
I'm using GZDoom 1.9.1 (OpenGL 2.x compatible)
Anyone know what's causing it?
Summary
Code: C0000005 (Access violation - tried to read adress 83E44E11)
Adress: 010763F2
I'm using GZDoom 1.9.1 (OpenGL 2.x compatible)
Anyone know what's causing it?
- Thu Aug 25, 2016 6:28 am
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 416863
Re: [WIP] MetaDoom - Techdemo 2 "Kane" Released! (p29)
Not sure if someone brought this up before, but I get this when I try to launch:
"Execution could not continue.
Script error, "metadoom_td2_kane.pk3:actors/player.dec" line 66:
Sprite names must be exactly 4 characters"
"Execution could not continue.
Script error, "metadoom_td2_kane.pk3:actors/player.dec" line 66:
Sprite names must be exactly 4 characters"
- Thu Aug 25, 2016 6:21 am
- Forum: Gameplay Mods
- Topic: Weapons of Saturn
- Replies: 449
- Views: 138425
Re: Weapons of Saturn [UPDATE Aug 02, 2016]
I can't download. When I click "Download" on mediafire, it refreshes the page without starting the download...
- Fri Jul 29, 2016 8:51 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 547140
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
Anyways, I've experimented a bit, and every time I pick the "kill reinforcements" mission, I get the runaway script error on the level after that. Kill, Kill Auras, Assassination, Find Secrets and Find Items missions seem to be working fine. Is there a way to increase weapon, mod pack and armor ...
- Thu Jul 21, 2016 1:24 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 547140
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
Hello everyone. I am new here.
I've been checking the thread for the "runaway script terminated" bugs. Any progress/fix on that?
I've been checking the thread for the "runaway script terminated" bugs. Any progress/fix on that?