Search found 15 matches

by PerilousPear
Sun Dec 10, 2017 5:34 pm
Forum: Gameplay Mods
Topic: D4T (New v2.5 Trailer pg 47)
Replies: 714
Views: 164135

Re: D4T v2.1 (Final Version Released 07-19-17)

Done and done. Good luck fellas. :)
by PerilousPear
Wed Dec 06, 2017 1:07 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 667254

Re: Smooth Doom

There's a chance a spectre will continue to hunt you down as a ghost monster (no pun intended) even after you killed it. It's probably due to gibbing it with a super-shotgun. I disabled that option and it doesn't happen anymore. Prior to that it happened twice, on the same map. I know it's a normal ...
by PerilousPear
Tue Dec 05, 2017 2:06 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 667254

Re: Smooth Doom

That did the trick. Thanks!
by PerilousPear
Tue Dec 05, 2017 1:01 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 667254

Re: Smooth Doom

"Execution could not continue.

Script error, "SmoothDoom.pk3:deco/monsters/zombieman.txt" line 89:
Expected string constant but got '+' instead."

I'm using ZDoom 2.8.1
by PerilousPear
Wed Aug 30, 2017 11:28 pm
Forum: General
Topic: ZDL issue
Replies: 2
Views: 322

Re: ZDL issue

Thank you! It works.

The current build is 3.2.2.3 so there's probably hardly any difference.
by PerilousPear
Wed Aug 30, 2017 3:30 am
Forum: General
Topic: ZDL issue
Replies: 2
Views: 322

ZDL issue

I wanted to download ZDL, but the download page on github is missing an exe launcher. It's a fairly recent issue since the thread describing the problem was opened 4 days ago, can anyone provide an alternate link, or upload ZDL again?
by PerilousPear
Fri Apr 07, 2017 5:55 am
Forum: Gameplay Mods
Topic: Colourful Hell 1.03 now with zandro friendly version included
Replies: 953
Views: 410812

Re: [WIP]Colourful Hell 0.89 shady shady

I retreated from a fight with red pain elemental, but when I came back, he wasn't there. I couldn't find him anywhere at all. After a while my health began to chip away, also there were some disturbing noises in the background. Is it supposed to be like this or was that a bug?
by PerilousPear
Fri Sep 23, 2016 7:10 am
Forum: Abandoned/Dead Projects
Topic: Monkey's RPG Mod Beta 0.31 [WIP]
Replies: 19
Views: 6530

Re: Monkey's RPG Mod Beta 0.29 [WIP]

It works now. Re-downloading did the trick. Thanks!
by PerilousPear
Fri Sep 23, 2016 6:31 am
Forum: Abandoned/Dead Projects
Topic: Monkey's RPG Mod Beta 0.31 [WIP]
Replies: 19
Views: 6530

Re: Monkey's RPG Mod Beta 0.29 [WIP]

I can't get it to start. :( Can anyone tell me what the load order is? (The pk3 file gets me to the point when I pick the difficulty, and the game is supposed to start, but then it exists with a crash report)
by PerilousPear
Mon Aug 29, 2016 12:25 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] Prodoomer V3.1
Replies: 367
Views: 99266

Re: [RELEASED] Prodoomer V2 [GZDooM]

It works with 1.8.10. Thank you!
by PerilousPear
Sun Aug 28, 2016 11:26 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] Prodoomer V3.1
Replies: 367
Views: 99266

Re: [RELEASED] Prodoomer V2 [GZDooM]

After I pick the difficulty and watch the cutscene, it exists the game with a error report.

Summary
Code: C0000005 (Access violation - tried to read adress 83E44E11)
Adress: 010763F2

I'm using GZDoom 1.9.1 (OpenGL 2.x compatible)

Anyone know what's causing it?
by PerilousPear
Thu Aug 25, 2016 6:28 am
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 416863

Re: [WIP] MetaDoom - Techdemo 2 "Kane" Released! (p29)

Not sure if someone brought this up before, but I get this when I try to launch:

"Execution could not continue.

Script error, "metadoom_td2_kane.pk3:actors/player.dec" line 66:
Sprite names must be exactly 4 characters"
by PerilousPear
Thu Aug 25, 2016 6:21 am
Forum: Gameplay Mods
Topic: Weapons of Saturn
Replies: 449
Views: 138425

Re: Weapons of Saturn [UPDATE Aug 02, 2016]

I can't download. When I click "Download" on mediafire, it refreshes the page without starting the download...
by PerilousPear
Fri Jul 29, 2016 8:51 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 547140

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Anyways, I've experimented a bit, and every time I pick the "kill reinforcements" mission, I get the runaway script error on the level after that. Kill, Kill Auras, Assassination, Find Secrets and Find Items missions seem to be working fine. Is there a way to increase weapon, mod pack and armor ...
by PerilousPear
Thu Jul 21, 2016 1:24 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 547140

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Hello everyone. I am new here.

I've been checking the thread for the "runaway script terminated" bugs. Any progress/fix on that?

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