Hi, am PsychoSilverTH is a mod with the property of unlock skills and upgrades weapons like increasing damage,increasing speed of projectiles, unlock unique abilities of weapons ETC., kill your enemies earn exp and money, boss fights and much more!.
-Prodoomer is now a .pk3
-New game mode: NEW GAME PLUS!
-"Concentration" skill removed
-New skill: Ironprison (replaces concentration)
-Elemental damage reduced
-Iceshots now deals more damage
-Rails does a little more damage
-Electric bow deals more damage
-Blizzard deals more damage
-Masterypistol modified: It now deals more explosive damage than masteryuzi, with less range
-Masteryuzi modified: It now deals less explosive damage than masterypistol, but with longer range
-Remote rocket now has increased damage and explosive radius
-Fixed a bug with remote rocket hitting enemies who reflect projectiles
-Changes on Electricdestruction
-Changes on some projectiles
-Changes on some enemies
-Changes on some maps
-Changes on some cutscenes
-Changes on the recruitment system
-Changes on the two HUDs
-Small bug fixes
-Added a small clue on how to obtain the "Badass combo" achievemen
-Rockets and grenades behave differently underwater
-Armorbonus replaced by manabonus
-Heavenguard is less strong
-0 damage and experience counter fixed for allies
-Skills now alert enemies
-Wounded state has been changed: The image now appears at 10% health
-New level up animation (old one still available)
-Player becomes less fatigued when punching
-Dynamic money and experience counters
-New concepts and events menu on map99 (City Orbit)
-Improved aerial mobility on maps: Map25, map26, and event08
-Strafing Camera Tilting (by Nash) added
-Entering a stage portal now shows the rings in that stage, and will ask you if you want to enter said stage
-Small improvement to life counter
-Mana regeneration is now quicker
-Gears of War symbol highly modified, now only the skull is used
-New way to unlock the secret map, Mobius
-Ortography and grammar revised through all the mod by SallazarSpellcaster
-The game code is now open and free to use
v3.1 is a version only for fix bugs.
WHAT'S NEW V3.1:
ADVICE: This mod IS NOT compatible with other mods, do not be stupid and do not blame the mod for something obvious.
I've created this advice by those persons who are mixing other mods with this mod, so don't blame for something so obvious.
This advice was created on 10/22/2015.
ATTENTION: I am conscious of the owners of the graphics and sprites ETC.
I have a list of special thanks
where I give credit to those owners .
Samuel Villarreal (Kaiser)
SRB2 (Sonic Robot Blast 2)
The Innocent Crew
The Skulltag Team
Mike (Announcer Killer Instinct)
Looking Glass Studios
Phantasy Star Online
zrrion the insect
if appear some resources from other mods and I have not mentioned on the credits list, please just tell me and i will include it.
Resident Evil 4
Devil may cry
amv2k9 I'm happy to know that I wasn't the only person who thought that damage counter would fit nicely with sunbeam's BorderDoom project. This does look like a very promising project, I look forward to seeing a release of any kind.
in really this damage counter I extracted of a wad but it was not as good the code because only shows up to 100 damage maximum and it was not accurate. EXAMPLE: "the damage shown in 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 >100"
to improve it now shown the damage up to 1000 and is more accurate. EXAMPLE:"the damage shown in 1 2 3 4 5 6 7 8 9 10...101..567..678...743...999.... >1000"
the delay was like 5 days and was a conviction.
for create damagecounter is used three things: ACS, DECORATE & TEXTURES
you want to know where I found the wad?
unfortunately do not remember where, but i founded on a ZDOOM forum
Last edited by PsychoSilverTH on Wed Jun 12, 2013 12:36 pm, edited 1 time in total.