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So this is a mod I started out of boredom, thinking how much everyone seems to enjoy those randomizer mods.
This mod randomizes the enemies and gives them a colourcode that reflects their rarity and strength using the generic MMO colour tier systems:
CommonEnemy: Your old looney, most of the doom classic monsters fall under common and don't generally have many changes to them, some monsters might have gained some buffs. They are most common enemy that pretty much spawn over half of the time GreenEnemy: "Uncommon". These enemies are slightly less common than the common obviously, and bit stronger and/or stranger than their common counter part. BlueEnemy:"Rare". These enemies are rarer than the above, yet not as rare as their name says. They are stronger and/or stranger than the above two, and should sometimes make the player be vary of em. They can also differ in behavior sometimes. PurpleEnemy:"Epic". These guys are bit more rare, yet you will most likely see em around tho. They are definatly more stronger and stranger compared to the above ones, they usualy come with lot of arnaments to make your day miserable and on the higher tier monsters these guys tend to approach the miniboss level. OrangeEnemy:"Legendary". These guys are definatly rarer than the others. They are way stronger compared to their common counter part and usualy give a run to the player if spawned. They tend to be accompanied by lackies sometimes. RedEnemy:"Relic". Definatly Rare, definatly a bitch to take down. They pretty much approach boss level even on medium and lower tier monsters and give a serious pain the ass if not dealt with care. Luckily you won't see em a lot.
And then two wildcards: BlackEnemy: "Lucifers handcrafted challenge just for you". When these guys spawn, they let you know it. These are always bosses that will make your day miserable if they spawn in a badplace. They are very rare so maybe that day wont always come, unless you tempt fate. They differ a lot from the usual enemy WhiteEnemy: "RNG Hates you tier". Similiar to the Black tier, these guys will let you know when they spawn and they are pretty much the hardmode boss style enemies. As their name implies, you should know what to expect. Just hope map01 wont spawn first former as white; they are the most rarest with the lowest chance to spawn. They differ a lot from the usual enemy.
Most of the fun of this mod should come with bosses so I'm hoping to get to code em down asap.
Progress As this mod is a WIP I'll keep this spot updated.
Currently:
-All enemies are now about ready
-As I try making new content, I also try polishing excisting ones; some enemies might still be using placeholder graphics and sounds. You will need to use the latest G/Zdoom release to run this mod
Unstable dev builds can break or clash easily, keep that risk in mind if you use them and try using stable builds instead if you run into crash issues
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-12-12-2023 - tweaks and fixes
-31-08-2023 - white baron added.
-01-17-2023 - Fixed spider spawns and other bugs
-02-11-2022 - fixed white spidies death animation
-01-11-2022 - White spidie added, tweakned some resistances and weakness, fixed some bugs
- 07-10-2021 - Fixed brown arachnotron ignoring spawn rules
- 01-10-2021 - fixed black arachnotron not spawning, hopefully fixed some killcount issues. nerfed blue baron a tiny bit
- 22-09-2021 - Added the brown tier and did a lot of changes fixes etc etc etc. Read the latest post.
- 19-03-2019 - hotfix: Freezing issue with orange mastermind should no longer occur
-16-03-2019 - Fixed up a lot stuffs added colourblind mode
-23-02-2019 - quick fix; supershotguns dropping soul spheres is now fixed
-18-02-2019 - Added cyan tier, added white revenant, added few new EX's and other tweaks
-24 -11- 2018 - Tweaked hitscanner hell, added white cybie
-26-07-2018 - hotfix = toggle able rocket damage
- 24-07-2018 - finished up optional tiers to be full, nerfed some abyssals a bit
-30-06-2018 - added more abyssals and other monsters, many tweaks.
-12-05-2018 - added white mancubi, small fixes, added abyssal tier and few more enemies
-24-03-2018 - white pain elemental added and bunch of optionals aswell
-28-01-2018 - added bunch of optional enemies
-12-01-2018 - fixed missing fireblus and added new fireblu, nerfed few whites
-01-01-2018 - Fixed couple of issues that had been oversighted
-31-12-2017 - added white caco, added optional enemies, and fixed issues!
-30-08-2017 - Added white spectre, added more gibs, balance tweaks.
-18-07-2017 - Added white vile, added gibs, polished monster looks
-24-03-2017 - Added blackvile, minor fixes
-10/12/2016 - Lot of bug fixes, retweaking of enemies and white demon added
-21/08/2016 - Compat for legendoom and doomrla, white zombieman added, little fixes here and there
-29/05/2016 - Added some menu options to tweak things, remade black shotgunners. Other small changes
-07/05/2016 - Archvile tweaks, height check shenigans, black spidie
-06/04/2016 - Tweaking, rebalancing, etc.
-17/03/2016 - TWEAKING. LOT OF IT.
-11/03/2016 - Added the Black Baron and did a lot of rebalances regarding health and drops.
-21/01-2016 - Added White Imp and did a lot of changes and fixes overall, a lot of things and polishing.
-9/10-2015 - Added white lost soul variant, updated various buggy behaviors and tweaked the souls and elementals
-19/6/2015 - Added 1 black eneny and 1 white enemy; Arachnotrons! Tweaked some balance things, such as boss enemy radius damages.
-31/5/2015 - Added 2 black enemies; CYBIE and Pain elemental. Tweaked some spawn rates again and nerfed black spawns in general. Fixed some blood colour issues.
-7/5/2015 - Added 3 black enemies; Imp, Spectre and Cacodemon. Tweaked some spawn rates and did a lot of small fixes and tweaks full notes in latest update post.
-16/4/2015 - Added 3 black enemies; Mancubi, Chaingunner and HellKnight and 2 white; Hell Knight and Chaingunner. Tweaked some spawn rates and monsters a bit.
-11/4/2015 - Added black demon and black lostsouls spawn and did some more monster tweaks. Fixed trails on green monster projectiles and added doom1 support for some monster spawns.
-30/3/2015 - Behavior and balance changes on few monsters such black shotgunners, benellus and archviles + few barons/hks. Added Black Zombieman. Tweaked Spawn rates.
-26/3/2015 - Red Spidie's death plosion no longer hurts as much, Red cybie no longer does shockwave on death, that was pretty cheap. Added Black Revenant, Black Shotgunner and White shotgunner. Tweaked a few things here and there.
-25/3/2015 - Red Spidie and cybie added. Some balance changes and other tweaks, check latest post for details.
-21/3/2015 - Hotfix; Orange Spidie should now be visible. Orange cybie should no longer cause akwardies sometimes.
-20/3/2015 - Added Red Tier monsters, all monsters now have red apart from; Baron - Cybie and spidie. Added Orange cybie and Orange Spidie aswell. Minor balance tweaks and some sound tweaks. Yellow Shotgunner should now spawn. Revenants melee range slightly lowered
-16/3/2015 - Hotfix to a crash issue, few balance changes tossed in aswell while at it(mostly to do with archviles, again).
-16/3/2015 - Added Orange Fatso, Orange Pain Elemental, Orange Arachno, Orange Archvile, Orange Hell Knight, Orange Chaingunner, Orange ShotgunGuy, and oranges in general. 2 red ones have been added; Red Hell Knight, Red Archvile. Some more translation fixes, archvile nerfs, sound fixes and other small things.
-8/3/2015 - Fixed various spawning issues and monster closet issues
-7/3/2015 - Added Green to Purple Cybies, Green to Purple MasterMinds, Orange Lostsoul, Orange Baron, Orange Zombie, Orange Imp, Orange Cacodemon. improved many translations, added some better sounds for few monsters, general balance tweaks, added additional random drops to monsters. Few monsters also have gained new sprites, and other small polishes here and there I cannot remember all. AAAAAAAAAAAAAAAA
-28/2/2015 - Added Green to Purple PainElementals. Tweaked meelee speeds and damages. Added more colourful gibs to lesser enemies.
-27/2/2015 - Added Green to Purple Lost souls, added common pain elemental, added orange revenant. Damage's tweaked; added higher randomization, lowered general damage from lower tier enemies, made formers be bit more generous with drops. Graphics changed for few projectiles, added few more new sounds, and improved some translations.
-26/2/2015. -Early Alpha WIP Release, enemies from common to purple barebone level done for all except lost soul, pain elementa, spidie and cybie.
Some simple Q&A
Q: Are the enemies all gonna be just recolours?
A: No. I Will aim to give certain enemies more customized graphics as I keep polishing the looks of this mod, however you can expect them to still look very similiar and have the colourcode to reflect their rarity so you actually know what is what.
Q: Will this work with other mods?
A: Weapon only mods work with this just fine. If a mod also replaces enemies, this mod won't work as intended.
Q: Will this include weapons?
A: No, only enemies.
Q: Why isn't SS Nazi's replaced?
A: To keep ye olde dehacked compatibility at maximun. There might be optional patches for this tho
Credit List so far:
Spoiler:
Various sounds are from warcraft by Blizzard
usual hexen stuff is by Raven Software obviously
Alternative Mancubus Death by David G
Bluewavedisc is from Azufight by Comic White, sprites ripped by Random Talking Bush
Cacodemon gib dath by David G
Lightning sprites from chrono trigger ripped by daemoth
Flamethrower fire effect from castlevania chronicles ripped by smithycgn
Fireground effect from soul nomad ripped by crimsonpenguin
Tortured soul sprites by assmaster
Hazmat zombie by: scalliano, Enjay
Female Zombies by DavidRaven
Scroton for the cybies missile interception ACS
Heresy lord sprites by Vader and tormentor667
Cacolich sprites by Vader
Forgotten one sprites by captaintoenail, original script by Ghastly_dragon
Demolisher sprite edit by Eriance
Void Imp edit by ItsNatureToDie
Autshotgunner; scalliano for sprites & Decorate, Sounds: Eriance
Diabolist; Decorate recycling Eriance, Sprite edit by eriance, Sounds raven, rogue entarteinment, eriance, id.
Incubus: Banjo Software (HacX), Daniel, Induna
jpalomo for clean ups.
supershotgun zombie by skulltag team, Rhoq, Aerial
unmaker zombie by Xim
Pyro imp sprites by Dreadopp
chaingun major by vader
superdemon sprites by xim
SuperemeFiend sprites by Raz
augmented arach sprites by Jimmy
Beam revenant sprites by Spectator
Horn Beast by Rolls and MrGreen
Fallen By Eriance
Various touhou effects ripped by DarkOverord
Arachnophyte by Xaser, Quasar
Moloch by Project Angel, Clebardman, Eriance
deathknight by eriance
ZSpecOps by Mark Quinn, Vegeta, Ghastly_dragon, MagicWazard
Hellhound by monolith & eriance
Butcher by rolls & ghastly dragon
Hornet by captain toenail
CyberBruiser by Eriance
Phantom by Maelstrom & Ebola
FemaleScientist by scalliano
BabyCaco by osjclatchford, Scroton, IMX, MagicWazard, Yuraofthehairfan
arachbaron by WhoDaMan
Slimeworm by Freedoom (Fredrik Johanson), 3D Realms (Blake Stone) & captain toenail
Cryomundus for tossing me those white spiders new look
crudox for new banner
Craneo for the iron pinky sprites!
So yeah, hopefully this end up as fun little mod.
Feedback is highly welcome and I'm open for balance suggestions.
If you use .pk3 archive(but not .WAD), you can rename the DECORATE text files like this: Archvile.DECORATE; Mancubus.DECORATE etc.. So It will be more readable
ZDoom will automatically load it
I thought the first picture looked humorous.Kind of looked like a monster with a rather unusual way of firing a rocket.Made me lol.I do like the colored monsters though.They're kind of cute.
Tip about changing monster colors: Do it through through Photoshop/Gimp/Paint.NET through hue-shifting, and then palette it. That way, it will still look correct, and you wont get stuff like the overly-high-contrast blue Imp in shot three. However, some colors like the Purple which only has 5 colors will look like garbage, so you'll have to stick with some of the ones you have already.
Other than that, it looks fun; I'll be sure to try it out soon!
Last edited by TehRealSalt on Thu Feb 26, 2015 3:23 pm, edited 3 times in total.
KiLerZolika wrote:If you use .pk3 archive(but not .WAD), you can rename the DECORATE text files like this: Archvile.DECORATE; Mancubus.DECORATE etc.. So It will be more readable
ZDoom will automatically load it
Or you could even do it more neatly like it is in zdoom.pk3
i.e. a single DECORATE file with #includes pointing to files in an actors directory.
KiLerZolika wrote:If you use .pk3 archive(but not .WAD), you can rename the DECORATE text files like this: Archvile.DECORATE; Mancubus.DECORATE etc.. So It will be more readable
ZDoom will automatically load it
Or you could even do it more neatly like it is in zdoom.pk3
i.e. a single DECORATE file with #includes pointing to files in an actors directory.
That actually sounds like a neat way to sort the files, I'll look into that.
I actually tried to revenant.DECORATE way but it didnt seem to load em for me for some reason when I tried so I'll probably try that way.
TheRealSalt wrote:Tip about changing monster colors: Do it through through Photoshop/Gimp/Paint.NET through hue-shifting, and then palette it. That way, it will still look correct, and you wont get stuff like the overly-high-contrast blue Imp in shot three. However, some colors like the Purple which only has 5 colors will look like garbage, so you'll have to stick with some of the ones you have already.
I was actually considering this one for the most troublesome to recolour monsters, tho I kinda want to avoid it due of the horrible tediousness that is seperating the frames and all, I will result to it when the time for it comes tho.
(I already used the hue shifting for the banner kek)
PS. Purple Revenants are camping bastards.
They are pretty good at sniping
Woohoo! Good work, I had this idea too, mostly inspired by Diablo & Sonic Doom.
This actually is pretty much inspired by Diablo and warcraft series a bit.
I'm glad to see this mod gotten some likings.
I'll aim to work up another patch tomorrow that should add the lost souls + Pain elementals, with lot of other tweaks and polish ups.
There will be some nerfs and buffs to the current monsters aswell, cause some of the lower tier monsters did a bit too much damage than intended.
In the meantime:
Spoiler:
Orange revenants have learned a little trick from archviles.
Hege Cactus wrote:I actually tried to revenant.DECORATE way but it didnt seem to load em for me for some reason when I tried so I'll probably try that way.
maybe Enjay will let you use his green colored imp from his Enjay ZDoom, I think those can be color translated better than that brown, the green has a nice shadow to it too.