So this is a mod I started out of boredom, thinking how much everyone seems to enjoy those randomizer mods.
This mod randomizes the enemies and gives them a colourcode that reflects their rarity and strength using the generic MMO colour tier systems:
CommonEnemy: Your old looney, most of the doom classic monsters fall under common and don't generally have many changes to them, some monsters might have gained some buffs. They are most common enemy that pretty much spawn over half of the time
GreenEnemy: "Uncommon". These enemies are slightly less common than the common obviously, and bit stronger and/or stranger than their common counter part.
BlueEnemy: "Rare". These enemies are rarer than the above, yet not as rare as their name says. They are stronger and/or stranger than the above two, and should sometimes make the player be vary of em. They can also differ in behavior sometimes.
PurpleEnemy: "Epic". These guys are bit more rare, yet you will most likely see em around tho. They are definatly more stronger and stranger compared to the above ones, they usualy come with lot of arnaments to make your day miserable and on the higher tier monsters these guys tend to approach the miniboss level.
OrangeEnemy: "Legendary". These guys are definatly rarer than the others. They are way stronger compared to their common counter part and usualy give a run to the player if spawned. They tend to be accompanied by lackies sometimes.
RedEnemy: "Relic". Definatly Rare, definatly a bitch to take down. They pretty much approach boss level even on medium and lower tier monsters and give a serious pain the ass if not dealt with care. Luckily you won't see em a lot.
And then two wildcards:
BlackEnemy: "Lucifers handcrafted challenge just for you". When these guys spawn, they let you know it. These are always bosses that will make your day miserable if they spawn in a badplace. They are very rare so maybe that day wont always come, unless you tempt fate. They differ a lot from the usual enemy
WhiteEnemy: "RNG Hates you tier". Similiar to the Black tier, these guys will let you know when they spawn and they are pretty much the hardmode boss style enemies. As their name implies, you should know what to expect. Just hope map01 wont spawn first former as white; they are the most rarest with the lowest chance to spawn. They differ a lot from the usual enemy.
Most of the fun of this mod should come with bosses so I'm hoping to get to code em down asap.
As this mod is a WIP I'll keep this spot updated.
-All enemies are now about ready
-As I try making new content, I also try polishing excisting ones; some enemies might still be using placeholder graphics and sounds.
You will need to use the latest G/Zdoom release to run this mod
Unstable dev builds can break or clash easily, keep that risk in mind if you use them and try using stable builds instead if you run into crash issues
Current Version Download. (Version 1.01)
zdoom 2.8.1/Zandronum friendly version;
Download (warning: might not be as stable) (Version 0.94, outdated!)
Public discord with other great projects here
Spoiler:Some screenies from testing: -OLD-
Spoiler:Some simple Q&A
Q: Are the enemies all gonna be just recolours?
A: No. I Will aim to give certain enemies more customized graphics as I keep polishing the looks of this mod, however you can expect them to still look very similiar and have the colourcode to reflect their rarity so you actually know what is what.
Q: Will this work with other mods?
A: Weapon only mods work with this just fine. If a mod also replaces enemies, this mod won't work as intended.
Q: Will this include weapons?
A: No, only enemies.
Q: Why isn't SS Nazi's replaced?
A: To keep ye olde dehacked compatibility at maximun. There might be optional patches for this tho
Credit List so far:
Spoiler:So yeah, hopefully this end up as fun little mod.
Feedback is highly welcome and I'm open for balance suggestions.
Custom difficulty add on by itsmedoggo
Recommended weapon mods;
If you like my work, you can buy me a cup of coffee here;