D4T v2.0 (Released! 19-05-17)

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D4T v2.0 (Released! 19-05-17)

Postby DBThanatos » Tue Dec 27, 2016 5:20 am

Image


(AKA DOOM(4) for d-Touch)
By DBThanatos & Michaelis

Join our discord here

//=====================================================================

2.0 Trailer and Release Date




//=====================================================================
What is this?

A mod for Doom2 with the weapons, monsters and some mechanics from DOOM(4).

This mod was made with three things in mind:
a) To be compatible with D-Touch (android port of gzdoom)
b) To be as straight forward as possible, requiring as little additional configuration as necessary
c) To match the gameplay style I enjoy playing: Run and gun. Don't stop.

If what you seek is a fun and balanced D-Touch-compatible DOOM(4)-based mod, then look no further, for we have what you want.

//=====================================================================
What to expect?

  • All of the DOOM(4) weapons, weapon modifications included, multiplayer-only weapons included.
  • DOOM(4)-ish monsters. Some similar even in looks, others changed completely.
  • Quite a few useful (grenade) equipments.
  • Challenging, yet fair gameplay.
  • Demon Runes to turn the tables on the hellspawn.
  • Glory Kills, to heal yourself anywhere.
  • Double jump, to escape those tricky fights or to do some fancy acrobatics.
  • Too many skills, for playing on a phone, normal, hard or super hard (for the most persistent maniacs).
  • D-Touch compatible! Rip and Tear on the go!
  • Optimized for non-state-of-the-art mobile processors. This also benefits potato PCs.
  • GZdoom 1.8.6 to 3.0 compatible. Use whatever version you like the most.
  • Zandronum 3.0-161030-2038 compatible.
  • Coop compatible.
  • Deathmatch compatible (and rebalanced for this mode).

//=====================================================================
Things new in v2.0

It's no secret that a big part of this update, shines in the aesthetics department thanks to redrawn/retouched sprites for the weapons, the addition of praetor suit hands to them; many details like powerups, ammo, health, armor, etc. Brightmaps all around, sound improvements, you name it. But that's not all we did.

Features

  • Field Drones to supply you with upgrades.
  • Gore Nests to complicate the matters.
  • Elite Guards to lend you a hand, or rather, what it once held.
  • Completionist bonuses randomized, enough for any megawad, and also for some gigawads.
  • New Monsters: Unwilling, Shield Guy, Prowler, Harvester.
  • New Monster attacks: Most notably, Cyberdemon and Mastermind will greet you with new attack patterns.
  • Demon Runes: All new ones for Prowler and Harvester, and brand new sprites for 1st person view.
  • Deathmatch: Damage dealt is shown as numbers, like in Doom 4.
  • Deathmatch: Power Demon Runes: Cyberdemon and Mastermind.
  • Deathmatch: Pick up "Equipment Bonus" hourglasses after using equipment, to reduce cooldown.


Quality of life

  • Equipment: hold to lock, tap to throw. No more losing that Personal Teleporter you bled for.
  • Cooperative: bullets now go through allied players just like projectiles do. Rails don't because of Zandronum complications.


Balance:

  • The balance all around was adjusted. Balance of weapons, balance of monsters, balance of ammo. It's really a lot of subtle stuff that was changed to provide a better experience.
  • Deathbound difficulty has been bumped. No more backpacks or blue armor for the wicked.
  • All Demon Runes have been made a real threat in Deathmatch. Possession is once again worth fighting for.
  • Server-side console variable have been made available for fine-tuning balance of Deathmatch bots.


//=====================================================================
DOWNLOADS


....::::::Download v2.0 here::::::....


If ModDB says that it's only for registered users
reload the page, or select another mirror. You do not need to be registered to download. ModDB just likes to misbehave.


//=====================================================================
Changelog

Spoiler: "Changelog"



//=====================================================================
Frequently Asked Questions

Spoiler: "FAQ"



//=====================================================================
* Copyright / Permissions *

To our fellow modders:

Spoiler: "Please read"
Last edited by DBThanatos on Mon May 22, 2017 12:54 am, edited 34 times in total.
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Re: [WIP] Death Foretold (D4T)

Postby Mr.Enchanter » Tue Dec 27, 2016 5:32 am

HYPE!!!!!!!
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Re: [WIP] Death Foretold (D4T)

Postby Kinsie » Tue Dec 27, 2016 6:09 am

You have my attention.
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Re: [WIP] Death Foretold (D4T)

Postby TechnoDoomed1 » Tue Dec 27, 2016 6:10 am

:shock: OMG guys! How do you even sleep with so much work poured into these mods is beyond me.

Do you ever stop with the awesomeness?
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Re: [WIP] Death Foretold (D4T)

Postby blackfish » Tue Dec 27, 2016 6:54 am

This makes me wish iOS had some kind of gzdoom version. 😛
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Re: [WIP] Death Foretold (D4T)

Postby DoodGuy » Tue Dec 27, 2016 7:34 am

Can you make love with me?
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Re: [WIP] Death Foretold (D4T)

Postby Beed28 » Tue Dec 27, 2016 7:42 am

I'm gonna take a wild guess and say this releases later on tonight or tomorrow.
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Re: [WIP] Death Foretold (D4T)

Postby Stuka » Tue Dec 27, 2016 10:32 am

"To play in older potatoes" you bought me
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Re: [WIP] Death Foretold (D4T)

Postby Jeimuzu73 » Tue Dec 27, 2016 12:11 pm

Looks even better than D4D. I'll keep an eye on this.
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Re: [WIP] Death Foretold (D4T)

Postby TheLostSabre » Tue Dec 27, 2016 12:59 pm

You got my interest.
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Re: [WIP] Death Foretold (D4T)

Postby JohnnyTheWolf » Tue Dec 27, 2016 1:00 pm

So greater multiplayer focus aside, this is essentially D4D "Lite"? I am curious to see the new monster and weapon balance in action.
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Re: [WIP] Death Foretold (D4T)

Postby Captain J » Tue Dec 27, 2016 1:33 pm

Now that's smooth, agile, sassy and fast enough than D4D itself! Also i see you finally used the Doom 2016 sound effects as well. Yes, that's the reason why i'm hyped as well!
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Re: [WIP] Death Foretold (D4T)

Postby Vaecrius » Tue Dec 27, 2016 2:40 pm

Gameplay much more streamlined, no more "which key to open the menu #307?"
So basically D4D but without the thing that keeps me from playing D4D. :shock:

You have my attention.
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Re: [WIP] Death Foretold (D4T)

Postby Jeimuzu73 » Tue Dec 27, 2016 10:38 pm

Call me a grammar Nazi, but your video captions should read fewer weapons/effects/configurations instead of less. Less is usually used for uncountable nouns; fewer is used for countable nouns.
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Re: [WIP] Death Foretold (D4T)

Postby Vaecrius » Wed Dec 28, 2016 2:20 am

Jeimuzu73 wrote:Call me a grammar Nazi, but your video captions should read fewer weapons/effects/configurations instead of less. Less is usually used for uncountable nouns; fewer is used for countable nouns.
Scientifically proven no one ought to care.
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