D4T (Death Foretold) The last teaser (3)

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D4T (Death Foretold) The last teaser (3)

Postby DBThanatos » Tue Dec 27, 2016 5:20 am

Image
(AKA DOOM(4) for d-Touch)
By DBThanatos & Michaelis

Join our discord here

//=====================================================================

2.0 Teaser Video

Teaser video 3


//=====================================================================
What is this?

A mod for Doom2 with the weapons, monsters and some mechanics from DOOM(4).

This mod was made with three things in mind:
a) To be compatible with D-Touch (android port of gzdoom)
b) To be as straight forward as possible (as opossed to my previous project D4D, which had very granular configurations for many things)
c) To match the gameplay style I enjoy playing: Run and gun. Don't stop.

If what you seek is a fun and balanced d-touch compatible DOOM(4)-based mod, then look no further, for we have what you want.

//=====================================================================
What to expect?

  • Most of the DOOM(4) weapons, weapon modifications included.
  • DOOM(4)-ish monsters. Some similar even in looks, others changed completely.
  • Several useful (grenade) equipments.
  • Challenging, yet fair gameplay.
  • Glory kill and Double Jump are in (no ledge grabbing).
  • Too many skills, for playing on a phone, play normal or super hard (for the masochists).
  • D-Touch compatible! Rip and Tear on the go!
  • Optimized for non-state-of-the-art mobile processors.
  • GZdoom 1.8.6 compatible.
  • GZdoom 2.2 compatible.
  • Zandronum Alpha 3.0 compatible.
  • Coop compatible.
  • Deathmatch compatible (and rebalanced for this mode).

//=====================================================================
DOWNLOAD NOW


Download v1.0.1.1 here

Spoiler: Changelog



//=====================================================================
Trailers


Last edited by DBThanatos on Mon Apr 10, 2017 1:54 pm, edited 26 times in total.
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Re: [WIP] Death Foretold (D4T)

Postby Mr.Enchanter » Tue Dec 27, 2016 5:32 am

HYPE!!!!!!!
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Re: [WIP] Death Foretold (D4T)

Postby Kinsie » Tue Dec 27, 2016 6:09 am

You have my attention.
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Re: [WIP] Death Foretold (D4T)

Postby TechnoDoomed1 » Tue Dec 27, 2016 6:10 am

:shock: OMG guys! How do you even sleep with so much work poured into these mods is beyond me.

Do you ever stop with the awesomeness?
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Re: [WIP] Death Foretold (D4T)

Postby blackfish » Tue Dec 27, 2016 6:54 am

This makes me wish iOS had some kind of gzdoom version. 😛
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Re: [WIP] Death Foretold (D4T)

Postby DoodGuy » Tue Dec 27, 2016 7:34 am

Can you make love with me?
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Re: [WIP] Death Foretold (D4T)

Postby Beed28 » Tue Dec 27, 2016 7:42 am

I'm gonna take a wild guess and say this releases later on tonight or tomorrow.
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Re: [WIP] Death Foretold (D4T)

Postby Stuka » Tue Dec 27, 2016 10:32 am

"To play in older potatoes" you bought me
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Re: [WIP] Death Foretold (D4T)

Postby Jeimuzu73 » Tue Dec 27, 2016 12:11 pm

Looks even better than D4D. I'll keep an eye on this.
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Re: [WIP] Death Foretold (D4T)

Postby TheLostSabre » Tue Dec 27, 2016 12:59 pm

You got my interest.
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Re: [WIP] Death Foretold (D4T)

Postby JohnnyTheWolf » Tue Dec 27, 2016 1:00 pm

So greater multiplayer focus aside, this is essentially D4D "Lite"? I am curious to see the new monster and weapon balance in action.
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Re: [WIP] Death Foretold (D4T)

Postby Captain J » Tue Dec 27, 2016 1:33 pm

Now that's smooth, agile, sassy and fast enough than D4D itself! Also i see you finally used the Doom 2016 sound effects as well. Yes, that's the reason why i'm hyped as well!
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Re: [WIP] Death Foretold (D4T)

Postby Vaecrius » Tue Dec 27, 2016 2:40 pm

Gameplay much more streamlined, no more "which key to open the menu #307?"
So basically D4D but without the thing that keeps me from playing D4D. :shock:

You have my attention.
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Re: [WIP] Death Foretold (D4T)

Postby Jeimuzu73 » Tue Dec 27, 2016 10:38 pm

Call me a grammar Nazi, but your video captions should read fewer weapons/effects/configurations instead of less. Less is usually used for uncountable nouns; fewer is used for countable nouns.
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Re: [WIP] Death Foretold (D4T)

Postby Vaecrius » Wed Dec 28, 2016 2:20 am

Jeimuzu73 wrote:Call me a grammar Nazi, but your video captions should read fewer weapons/effects/configurations instead of less. Less is usually used for uncountable nouns; fewer is used for countable nouns.
Scientifically proven no one ought to care.
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