Remember, just because you request it, that doesn't mean you'll get it.
Moderator: GZDoom Developers
-
-
ZDoom.org Suggestions
Moderator: GZDoom Developers
- 13 Topics
- 72 Posts
-
Last post by Redneckerz
Sun Aug 15, 2021 10:46 am
-
-
Code Submissions
Like feature suggestions, but you've actually written code to make it happen. More likely to make it into the game than some random request in feature suggestions.
Moderator: GZDoom Developers
- 16 Topics
- 142 Posts
-
Last post by Shiny Metagross
Fri Jul 01, 2022 1:16 pm
-
-
On Hold Suggestions
These are not rejected - but are not considered highly important right now.
Moderator: GZDoom Developers
- 35 Topics
- 248 Posts
-
Last post by Graf Zahl
Tue Jun 28, 2022 4:27 am
-
-
True-Color PNG support for Hexen Startup
by StrikerMan780 » Fri Nov 17, 2017 3:33 pm
- 15 Replies
- 1759 Views
- Last post by Graf Zahl
Mon May 02, 2022 3:50 am
-
-
mapinfo/gameinfo option to allow title music to loop
by Marisa the Magician » Wed Mar 30, 2022 5:46 pm
- 1 Replies
- 209 Views
- Last post by Sir Robin
Sun May 01, 2022 7:08 pm
-
-
GetUDMFBool()
by Major Cooke » Wed Apr 06, 2022 1:54 pm
- 1 Replies
- 228 Views
- Last post by Graf Zahl
Fri Apr 29, 2022 1:11 am
-
-
Exposing NewGameStartupInfo to ZScript?
by TheShadsy » Sat Apr 02, 2022 9:33 am
- 0 Replies
- 149 Views
- Last post by TheShadsy
Sat Apr 02, 2022 9:33 am
-
-
Always force trilinear filtering for tiny pixels in 2D
by Rachael » Fri Apr 01, 2022 10:24 am
- 0 Replies
- 206 Views
- Last post by Rachael
Fri Apr 01, 2022 10:24 am
-
-
More actor functions should be data scoped?
by Sir Robin » Mon Mar 14, 2022 8:32 am
- 17 Replies
- 752 Views
- Last post by Nash
Sat Mar 19, 2022 1:15 pm
-
-
BounceBleedSound and BounceNonBleedSound actor properties
by XLightningStormL » Tue Mar 08, 2022 4:29 am
- 0 Replies
- 131 Views
- Last post by XLightningStormL
Tue Mar 08, 2022 4:29 am
-
-
Monsters to be able to [USE] PolyObjects
by Enjay » Sat Mar 05, 2022 6:25 am
- 2 Replies
- 232 Views
- Last post by Enjay
Sat Mar 05, 2022 8:55 am
-
-
Polyobject Flat Rendering
by Razumen » Sun Jul 18, 2021 1:59 am
- 17 Replies
- 4942 Views
- Last post by SeventhSentinel
Wed Mar 02, 2022 9:20 am
-
-
Proper support for size property in SkillMenu
by Jekyll Grim Payne » Fri Jun 18, 2021 12:47 pm
- 3 Replies
- 2234 Views
- Last post by Jekyll Grim Payne
Fri Feb 11, 2022 5:51 am
-
-
Reset After Death
by DovahClown » Mon Jan 13, 2020 9:49 pm
- 6 Replies
- 1351 Views
- Last post by PKr
Wed Feb 09, 2022 9:08 am
-
-
add offsets to decaldef
by Sir Robin » Sun Jan 09, 2022 11:01 pm
- 9 Replies
- 4074 Views
- Last post by Sir Robin
Sat Feb 05, 2022 7:26 pm
-
-
More options for texture alignment (pegging) (WITH CODE!)
by RockstarRaccoon » Sat May 26, 2018 1:02 pm
- 4 Replies
- 894 Views
- Last post by RockstarRaccoon
Sat Feb 05, 2022 12:38 pm
-
-
More options for how "Glow" is applied from flats
by RockstarRaccoon » Fri Jan 28, 2022 8:43 pm
- 6 Replies
- 617 Views
- Last post by Major Cooke
Sat Feb 05, 2022 9:59 am
-
-
WorldThingDamaged(WorldEvent e) : add NewDamage
by merlin86 » Thu Apr 30, 2020 2:22 am
- 7 Replies
- 1172 Views
- Last post by Major Cooke
Fri Feb 04, 2022 3:26 pm
-
-
Add menu sliders for FluidSynth chorus, reverb, etc settings
by HydroFS02 » Thu Feb 03, 2022 10:26 pm
- 0 Replies
- 304 Views
- Last post by HydroFS02
Thu Feb 03, 2022 10:26 pm
-
-
Skew wall textures (looking for solutions)
by RockstarRaccoon » Tue Feb 01, 2022 7:53 pm
- 0 Replies
- 231 Views
- Last post by RockstarRaccoon
Tue Feb 01, 2022 7:53 pm
-
-
Allow mod cvars to be set as global
by Marisa the Magician » Fri Jan 21, 2022 6:49 am
- 1 Replies
- 1456 Views
- Last post by Hey Doomer
Fri Jan 21, 2022 10:40 am
-
-
Add an analogue of damageterraineffect in terrain definition
by Kzer-Za » Sun Jan 09, 2022 1:53 am
- 0 Replies
- 532 Views
- Last post by Kzer-Za
Sun Jan 09, 2022 1:53 am
-
-
SKININFO lump
by Scuba Steve » Fri Aug 06, 2021 12:20 pm
- 8 Replies
- 3436 Views
- Last post by Ultimate Freedoomer
Sat Jan 08, 2022 3:43 pm
-
-
Shift/Alt/ctrl key support for Menu Sliders/numbers
by Major Cooke » Wed Sep 22, 2021 3:18 pm
- 4 Replies
- 1964 Views
- Last post by Marisa the Magician
Thu Dec 30, 2021 3:07 am
-
-
Allow 'user' CVARINFO cvars to be set by ZScript
by Major Cooke » Mon Dec 27, 2021 1:18 am
- 3 Replies
- 1022 Views
- Last post by Ludicrous_peridot
Tue Dec 28, 2021 3:40 am
-
-
ACS - LocalSetMusicVolume
by OkDoomer174 » Mon Dec 27, 2021 1:58 pm
- 0 Replies
- 644 Views
- Last post by OkDoomer174
Mon Dec 27, 2021 1:58 pm
-
-
Fuzz style Software is slow. A theoretical cheaper version.
by RuscoIstar » Wed Dec 22, 2021 11:15 pm
- 2 Replies
- 1279 Views
- Last post by RuscoIstar
Thu Dec 23, 2021 4:15 am
-
-
New aim mode for A_CustomRailgun that doesn't force pitch
by Jekyll Grim Payne » Thu Dec 16, 2021 8:27 am
- 0 Replies
- 1075 Views
- Last post by Jekyll Grim Payne
Thu Dec 16, 2021 8:27 am
-
-
Modify Thrust Damage
by Lilybeth Sarringdale » Wed Dec 15, 2021 8:55 pm
- 0 Replies
- 634 Views
- Last post by Lilybeth Sarringdale
Wed Dec 15, 2021 8:55 pm
-
-
Improve FPS counter positioning
by Jekyll Grim Payne » Sun Dec 12, 2021 4:45 am
- 3 Replies
- 1092 Views
- Last post by 3saster
Mon Dec 13, 2021 6:43 pm
-
-
Filename/path function for Wads struct
by Varden Hupperwell » Thu Dec 09, 2021 6:22 pm
- 4 Replies
- 1146 Views
- Last post by Varden Hupperwell
Mon Dec 13, 2021 11:47 am
-
-
SetDamageFunction
by Kzer-Za » Sun Dec 12, 2021 3:33 am
- 2 Replies
- 784 Views
- Last post by Kzer-Za
Sun Dec 12, 2021 8:43 am
-
-
Let HUD use square pixels without ignoring scale
by Jekyll Grim Payne » Mon Aug 23, 2021 12:44 pm
- 1 Replies
- 892 Views
- Last post by Jekyll Grim Payne
Sun Dec 12, 2021 4:31 am
Return to Board index
Who is online
Users browsing this forum: No registered users and 0 guests