Overridable Level Intermissions
Moderator: GZDoom Developers
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- Posts: 455
- Joined: Sun Jan 04, 2004 6:24 pm
Overridable Level Intermissions
With a recent increase in custom intermission scripts for IWADs, it'd be cool to be able to set these up as overridable so that mods with INTERPICs can replace them if applicable. This would be useful if you're autoloading intermission scripts, for example, DevilMyEye's Doom 2 intermission screen, but you feel like playing Requiem today and don't want to comment out your autoload list in your config.
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- Posts: 1
- Joined: Tue Aug 20, 2024 1:56 am
- Operating System Version (Optional): Windows 10
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Overridable Level Intermissions
In the context of modding and customizing DOOM IWADs (Initialized WADs), how can the implementation of overridable intermission scripts be beneficial for players and mod developers?