Pitch/Roll settings for "Skybox Viewer"

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Tormentor667
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Pitch/Roll settings for "Skybox Viewer"

Post by Tormentor667 »

Noticed that the Skybox Viewer actor doesn't care about the actor's pitch or roll. Can this be added? Some interesting effects could be done with adding that as well.
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Tormentor667
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Re: Pitch/Roll settings for "Skybox Viewer"

Post by Tormentor667 »

Sorry for pushing but is there no chance of adding this feature or has it just not been adressed?
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wildweasel
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Re: Pitch/Roll settings for "Skybox Viewer"

Post by wildweasel »

Tormentor667 wrote:Sorry for pushing but is there no chance of adding this feature or has it just not been adressed?
If it hasn't been closed, and there are no replies by developers, it just hasn't been addressed yet.
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Graf Zahl
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Re: Pitch/Roll settings for "Skybox Viewer"

Post by Graf Zahl »

Applying a pitch or roll to a viewpoint is one thing. But you also have to apply these transformations to the rotation of the main camera - and that's where it gets a bit tricky. I'm afraid my math is a bit too rusty for it.
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Tormentor667
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Re: Pitch/Roll settings for "Skybox Viewer"

Post by Tormentor667 »

Someone else capable of doing that?
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Re: Pitch/Roll settings for "Skybox Viewer"

Post by Major Cooke »

If there was, they would have also most likely been able to do this as well.
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Re: Pitch/Roll settings for "Skybox Viewer"

Post by Caligari87 »

Sorry for the five-year bump. I recently was working on a proof-of-concept for a spaceflight mechanic in GZDoom, and (per the topic of the thread) found that the skybox viewpoints don't respect pitch and roll.



With recent developments such as quarternions being added, is there any chance of revisiting this request?

8-)

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