Search found 45 matches

by GeneralDelphox
Mon Sep 11, 2023 8:56 am
Forum: Gameplay Mods
Topic: War Rooster v1.3 (20/08/2022)
Replies: 152
Views: 56861

Re: War Rooster v1.3 (Updated! 20/08/2022)

I gotta say that I love this mod. I do have some suggestions, however. 1.) I would love to have a toggle to turn off the gravestones, barrel replacements, and tree replacements. Like Gordon Threeman said, the replacements fit the mod just fine, but when played with a certain megawads with it's own ...
by GeneralDelphox
Sat Apr 16, 2022 5:44 am
Forum: Closed Bugs [GZDoom]
Topic: MBF21: Some weapons in Vesper do not shoot a projectile
Replies: 4
Views: 1380

Re: MBF21: Some weapons in Vesper do not shoot a projectile

From what little testing that I gathered using the latest build of GZDoom as of writing this post (gzdoom-x64-g4.8pre-305-g1ba4dfbfa), I didn't notice anything out of the ordinary. I did notice sound bugs with the chainsaw and BFG replacement. The chainsaw replacement, which is currently an axe ...
by GeneralDelphox
Sun Oct 24, 2021 1:01 am
Forum: Gameplay Mods
Topic: Hearts of Demons - REVENANT [0.3.0 Beta]
Replies: 72
Views: 40670

Re: Hearts of Demons - REVENANT [0.2.0 Beta]

I noticed that this mod doesn't play well with Eviternity's MAP26: Transcendence. The map will just finish itself just about 12 seconds after you load into the map.
by GeneralDelphox
Fri Nov 27, 2020 9:54 am
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212390

Re: [v3.0.1] Doom Incarnate: A Wolfenstein style mod

I wanna play with this mod with nothing more but the Vanilla movement, but I can't seem to set Zmovement to the classic option. I tried putting the option to "Doom", but it's still doesn't work. Sure wish there was an option that completely disables Zmovement. I don't hate the mod, but when playing ...
by GeneralDelphox
Tue Nov 17, 2020 7:03 am
Forum: Gameplay Mods
Topic: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]
Replies: 108
Views: 38694

Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.6

As mentioned by fakemai on the DoomRL Arsenal thread, Zetashop isn't functioning properly anymore on recent versions of GZDoom and even LZDoom.
by GeneralDelphox
Sun Oct 18, 2020 7:08 pm
Forum: Graphic/Audio Patches
Topic: Glowing Liquids
Replies: 5
Views: 3644

Re: Glowing Liquids

This looks nice. Does it support the other liquid mods like smooth fluids?
by GeneralDelphox
Fri Oct 16, 2020 10:14 am
Forum: Vulkan Renderer Bugs
Topic: Vulkan's HDR Decreases Gamma
Replies: 1
Views: 6002

Re: Vulkan's HDR Decreases Gamma

I tried it for myself, and I'm not seeing anything wrong on my end. Though, I am using a NVIDIA GPU instead of AMD. I also used version 4.4.2 (the current stable release of GZDOOM as of making this post) while testing. Vulkan with HDR https://imgur.com/STty18y Vulkan without HDR https://imgur.com ...
by GeneralDelphox
Sun Aug 23, 2020 2:13 am
Forum: Gameplay Mods
Topic: [WIP] Kar En Tuk - "Doom E2rnal"
Replies: 41
Views: 35990

Re: [WIP] Kar En Tuk - "Doom E2rnal"

You never fail to impress, DBT! Also, will the pistol finally make it's appearance?
by GeneralDelphox
Sun May 17, 2020 9:17 am
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 237
Views: 164551

Re: Hellrider v0.6 - Swift demon killing!

Some things I notice with the Grenade Launcher's sticky alt is that it's capable of inducing monster infighting similar to that of an explosive barrel does. I was able to have monsters of the same species fight each other.
by GeneralDelphox
Sat Apr 25, 2020 10:46 am
Forum: Script Library
Topic: [v0.2.1] Stupid Achievements
Replies: 29
Views: 14308

Re: [v0.1] Stupid Achievements

Neato. All it needs now are fancy icons.
by GeneralDelphox
Fri Apr 24, 2020 8:14 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 884026

Re: The Guncaster - 3.6

I just realized something... This mod still doesn't support Chex Quest after all these years.
by GeneralDelphox
Tue Apr 14, 2020 1:01 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704715

Re: DoomRL Arsenal - [1.1.3] [MP-B7.3]

-WSTE-M5 Shotgun is now affected by Sharpshooter. Tried it out myself, and by god it just melts demons. I'm getting 720 damage in total when all pellets hit, and this is just without mods! Fun fact: Dual wielding the WSTEs actually does less damage in the hands of the Scout. Now each pull of the ...
by GeneralDelphox
Mon Apr 13, 2020 7:29 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704715

Re: DoomRL Arsenal - [1.1.3] [MP-B7.3]

-WSTE-M5 Shotgun is now affected by Sharpshooter.
Tried it out myself, and by god it just melts demons. I'm getting 720 damage in total when all pellets hit, and this is just without mods!
by GeneralDelphox
Sun Mar 29, 2020 3:18 am
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231233

Re: D(E?)4D - v3 Alpha 8.5 - DE Discussion p. 52

Out of curiosity, do you have plans on adding the cut Doom Eternal pistol? It looks much better than the one we had from Doom 2016.
Here's a video of it.
by GeneralDelphox
Wed Jan 01, 2020 7:14 am
Forum: Gameplay Mods
Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
Replies: 119
Views: 56827

Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

It's a new year, and term here is just gonna start out another excellent year of Doom modding with this one. Congrats on the release!

Go to advanced search