Search found 45 matches
- Mon Sep 11, 2023 8:56 am
- Forum: Gameplay Mods
- Topic: War Rooster v1.3 (20/08/2022)
- Replies: 152
- Views: 56861
Re: War Rooster v1.3 (Updated! 20/08/2022)
I gotta say that I love this mod. I do have some suggestions, however. 1.) I would love to have a toggle to turn off the gravestones, barrel replacements, and tree replacements. Like Gordon Threeman said, the replacements fit the mod just fine, but when played with a certain megawads with it's own ...
- Sat Apr 16, 2022 5:44 am
- Forum: Closed Bugs [GZDoom]
- Topic: MBF21: Some weapons in Vesper do not shoot a projectile
- Replies: 4
- Views: 1380
Re: MBF21: Some weapons in Vesper do not shoot a projectile
From what little testing that I gathered using the latest build of GZDoom as of writing this post (gzdoom-x64-g4.8pre-305-g1ba4dfbfa), I didn't notice anything out of the ordinary. I did notice sound bugs with the chainsaw and BFG replacement. The chainsaw replacement, which is currently an axe ...
- Sun Oct 24, 2021 1:01 am
- Forum: Gameplay Mods
- Topic: Hearts of Demons - REVENANT [0.3.0 Beta]
- Replies: 72
- Views: 40670
Re: Hearts of Demons - REVENANT [0.2.0 Beta]
I noticed that this mod doesn't play well with Eviternity's MAP26: Transcendence. The map will just finish itself just about 12 seconds after you load into the map.
- Fri Nov 27, 2020 9:54 am
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 212390
Re: [v3.0.1] Doom Incarnate: A Wolfenstein style mod
I wanna play with this mod with nothing more but the Vanilla movement, but I can't seem to set Zmovement to the classic option. I tried putting the option to "Doom", but it's still doesn't work. Sure wish there was an option that completely disables Zmovement. I don't hate the mod, but when playing ...
- Tue Nov 17, 2020 7:03 am
- Forum: Gameplay Mods
- Topic: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]
- Replies: 108
- Views: 38694
Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.6
As mentioned by fakemai on the DoomRL Arsenal thread, Zetashop isn't functioning properly anymore on recent versions of GZDoom and even LZDoom.
- Sun Oct 18, 2020 7:08 pm
- Forum: Graphic/Audio Patches
- Topic: Glowing Liquids
- Replies: 5
- Views: 3644
Re: Glowing Liquids
This looks nice. Does it support the other liquid mods like smooth fluids?
- Fri Oct 16, 2020 10:14 am
- Forum: Vulkan Renderer Bugs
- Topic: Vulkan's HDR Decreases Gamma
- Replies: 1
- Views: 6002
Re: Vulkan's HDR Decreases Gamma
I tried it for myself, and I'm not seeing anything wrong on my end. Though, I am using a NVIDIA GPU instead of AMD. I also used version 4.4.2 (the current stable release of GZDOOM as of making this post) while testing. Vulkan with HDR https://imgur.com/STty18y Vulkan without HDR https://imgur.com ...
- Sun Aug 23, 2020 2:13 am
- Forum: Gameplay Mods
- Topic: [WIP] Kar En Tuk - "Doom E2rnal"
- Replies: 41
- Views: 35990
Re: [WIP] Kar En Tuk - "Doom E2rnal"
You never fail to impress, DBT! Also, will the pistol finally make it's appearance?
- Sun May 17, 2020 9:17 am
- Forum: Gameplay Mods
- Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
- Replies: 237
- Views: 164551
Re: Hellrider v0.6 - Swift demon killing!
Some things I notice with the Grenade Launcher's sticky alt is that it's capable of inducing monster infighting similar to that of an explosive barrel does. I was able to have monsters of the same species fight each other.
- Sat Apr 25, 2020 10:46 am
- Forum: Script Library
- Topic: [v0.2.1] Stupid Achievements
- Replies: 29
- Views: 14308
Re: [v0.1] Stupid Achievements
Neato. All it needs now are fancy icons.
- Fri Apr 24, 2020 8:14 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 884026
Re: The Guncaster - 3.6
I just realized something... This mod still doesn't support Chex Quest after all these years.
- Tue Apr 14, 2020 1:01 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704715
Re: DoomRL Arsenal - [1.1.3] [MP-B7.3]
-WSTE-M5 Shotgun is now affected by Sharpshooter. Tried it out myself, and by god it just melts demons. I'm getting 720 damage in total when all pellets hit, and this is just without mods! Fun fact: Dual wielding the WSTEs actually does less damage in the hands of the Scout. Now each pull of the ...
- Mon Apr 13, 2020 7:29 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704715
Re: DoomRL Arsenal - [1.1.3] [MP-B7.3]
Tried it out myself, and by god it just melts demons. I'm getting 720 damage in total when all pellets hit, and this is just without mods!-WSTE-M5 Shotgun is now affected by Sharpshooter.
- Sun Mar 29, 2020 3:18 am
- Forum: Abandoned/Dead Projects
- Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
- Replies: 830
- Views: 231233
Re: D(E?)4D - v3 Alpha 8.5 - DE Discussion p. 52
Out of curiosity, do you have plans on adding the cut Doom Eternal pistol? It looks much better than the one we had from Doom 2016.
Here's a video of it.
Here's a video of it.
- Wed Jan 01, 2020 7:14 am
- Forum: Gameplay Mods
- Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
- Replies: 119
- Views: 56827
Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
It's a new year, and term here is just gonna start out another excellent year of Doom modding with this one. Congrats on the release!