https://www.doomworld.com/forum/topic/1 ... wcase-mod/
Still needs to be investigated.
MBF21: Some weapons in Vesper do not shoot a projectile
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- Lead GZDoom+Raze Developer
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- Lead GZDoom+Raze Developer
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- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: MBF21: Some weapons in Vesper do not shoot a projectile
Does this still happen with Xaser's fixes? I can't check right now.
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Re: MBF21: Some weapons in Vesper do not shoot a projectile
From what little testing that I gathered using the latest build of GZDoom as of writing this post (gzdoom-x64-g4.8pre-305-g1ba4dfbfa), I didn't notice anything out of the ordinary. I did notice sound bugs with the chainsaw and BFG replacement. The chainsaw replacement, which is currently an axe, still makes the chainsaw idle sound, and the BFG replacement's firing sound seems to be bugged as it doesn't play properly.
EDIT: As mentioned by Marisa in this thread, there also seems to be an issue of certain weapons not consuming ammo. I didn't notice at first, but after a few tests, I can confirm this bug still exist as well.
EDIT: As mentioned by Marisa in this thread, there also seems to be an issue of certain weapons not consuming ammo. I didn't notice at first, but after a few tests, I can confirm this bug still exist as well.
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Re: MBF21: Some weapons in Vesper do not shoot a projectile
The SSG replacement still shoots hitscans, which it shouldn't do.
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Re: MBF21: Some weapons in Vesper do not shoot a projectile
It shoots hitscans in dsda-doom as well, last I tested.
Edit: Looking at the decohack code, it seems intentional.
Edit: Looking at the decohack code, it seems intentional.