So, are the privacy issues just blown out of proportion by a loud minority then?
It's good to hear that it's (mostly) stable. At least they've got that bit right...
Search found 544 matches
- Wed Jun 01, 2016 11:38 am
- Forum: Off-Topic
- Topic: Anyone Regret Updating to Windows 10?
- Replies: 71
- Views: 4704
- Sun May 15, 2016 5:34 am
- Forum: Off-Topic
- Topic: Anyone Regret Updating to Windows 10?
- Replies: 71
- Views: 4704
Anyone Regret Updating to Windows 10?
I'm on Windows 7 Pro 64 bit at the moment but I'm thinking of updating to Windows 10 now that it's been out for a while and has matured a little. Does anyone have any regrets updating? Are there any nasty compatibility issues? Do you think M$ will deliberately kill off support for Win 7 early to ...
- Sat Apr 23, 2016 9:32 am
- Forum: General
- Topic: Jackal Wider, a ZDOOM movie!
- Replies: 20
- Views: 2260
Re: Jackal Wider, a ZDOOM movie!
Nice! A new episode of Jackal Wider, a cup of coffee, some biscuits and a Saturday afternoon off work!
Thanks dude.
Thanks dude.

- Fri Apr 01, 2016 1:54 pm
- Forum: General
- Topic: Jackal Wider, a ZDOOM movie!
- Replies: 20
- Views: 2260
Re: Jackal Wider, a ZDOOM movie!
I know it's been a while since I posted this topic, but anyway, I just wanted to share a full episode of the furry weird Jackal... See if you like. :) https://www.youtube.com/watch?v=aR0hxNQr6mU YES! I'm so glad you made it. I feared that the project had fallen by the wayside. I really enjoyed it ...
- Thu Mar 24, 2016 5:01 am
- Forum: Graphic/Audio Patches
- Topic: [HUD] SBAR+ 1.2
- Replies: 40
- Views: 13892
Re: [HUD] SBAR+ 1.2 (now with skins! and some other stuff)
I wonder would you consider making a version for 4:3 displays that replaces the small ammo display with the levels stats? I've tried doing it myself but I just end up with a static image (I'm rubbish at such things!).
No worries if you can't be bothered.
No worries if you can't be bothered.

- Mon Mar 21, 2016 2:21 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DooM the Tei-Tenga Incident NOT DEAD YET!
- Replies: 222
- Views: 39384
Re: DooM the Tei-Tenga Incident(Beta 4 Coming soon)(doom bib
Looking forward to it. I've got a bit of free time so perhaps I will be able to spend a bit of time with it and give you some (noob!) feedback. 

- Sun Mar 20, 2016 4:50 am
- Forum: Graphic/Audio Patches
- Topic: SBrightmaps.pk3 - Doom IWAD Brightmaps
- Replies: 54
- Views: 38492
Re: SBrightmaps.pk3 - Doom IWAD Brightmaps
I'll give them a try. I'm pretty impressed by SBrightmaps but I'm always willing to try something else. 

- Sat Mar 19, 2016 12:47 pm
- Forum: Graphic/Audio Patches
- Topic: SBrightmaps.pk3 - Doom IWAD Brightmaps
- Replies: 54
- Views: 38492
Re: SBrightmaps.pk3 - Doom IWAD Brightmaps
^
Does the Brutal Pack have the glowing eyes like SBrightmaps? That's the single biggest reason why I use it. Those glowing eyes coming at you out of the dark is super cool.
Does the Brutal Pack have the glowing eyes like SBrightmaps? That's the single biggest reason why I use it. Those glowing eyes coming at you out of the dark is super cool.
- Thu Mar 17, 2016 4:56 am
- Forum: General
- Topic: Reshade for GZDoom 2.0+ (1-24-16 update)
- Replies: 164
- Views: 46265
Re: Reshade for GZDoom 2.0+ (1-24-16 update)
Cheers for explaining. I'm quite happy with it as is. I think I'll just leave it alone.


- Wed Mar 16, 2016 1:31 pm
- Forum: General
- Topic: Reshade for GZDoom 2.0+ (1-24-16 update)
- Replies: 164
- Views: 46265
Re: Reshade for GZDoom 2.0+ (1-24-16 update)
Noob question: I haven't updated Reshade since Blackfish's first post. I have updated GZDoom though. The question is will GZDoom or Reshade eventually break the other? I've really no idea how these programs work together... I just used what Blackfish originally supplied and it worked and now I'm a ...
- Mon Mar 07, 2016 6:34 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hocusdoom RELEASED (/idgames pending)
- Replies: 469
- Views: 185861
Re: Hocus Doom
Yes, yes yes! So glad to see continuing work on this. Kudos for such a huge task - and keeping at it! 

- Sat Mar 05, 2016 1:05 pm
- Forum: Abandoned/Dead Projects
- Topic: [Deprecated] Quake-style strafe tilting
- Replies: 136
- Views: 36892
Re: Quake-style strafe tilting (GZDoom)
Thank you so much for this Nash. This and nashgore are the only two mods that I have on autoload. Both 'small' tweaks have added so much to my Dooming experience. Thanks again. 

- Sat Feb 20, 2016 4:55 am
- Forum: Launchers
- Topic: ZDoom Executor new ZDoom (and related projects) Frontend.
- Replies: 304
- Views: 94758
Re: ZDoom Executor new ZDoom (and related projects) Frontend
Hi Bloodbat. Are you still working on ZDE, at all? If you are would you consider allowing the program to remember the Use Advanced Settings tick box settings? At the moment, if I want to use advanced settings I have to go to the tab and tick the boxes on every load. I frequently use the No Music and ...
- Mon Feb 15, 2016 7:43 am
- Forum: Off-Topic
- Topic: Doom VS Rise of the Triad
- Replies: 55
- Views: 4015
Re: Doom VS Rise of the Triad
^
I like the palette. It gives the game its own character. Not so easily achieved in the sea of orthogonal FPS games at the time.
Agreed with your music choices. They are bona fide classics.
I like the palette. It gives the game its own character. Not so easily achieved in the sea of orthogonal FPS games at the time.
Agreed with your music choices. They are bona fide classics.

- Wed Jan 20, 2016 5:16 am
- Forum: Abandoned/Dead Projects
- Topic: Nash's Blood Mod [discontinued]
- Replies: 38
- Views: 20847
Re: Nash's Blood Mod
This looks fun. I'll need to try it out after work.
I've got both your nashgore and qtilt mods on permaload and have had for a long time so I look forward to seeing this mod in action!
Thanks for your work dude. These small non-game-breaking mods are perfect!
I've got both your nashgore and qtilt mods on permaload and have had for a long time so I look forward to seeing this mod in action!
Thanks for your work dude. These small non-game-breaking mods are perfect!
