Search found 141 matches

by Echelon5
Sat Oct 23, 2021 1:15 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1776
Views: 661979

Re: (Release 1.00) Ashes Afterglow TC

I'm not crazy, right, you're supposed to be able to jump the fence with the rideable mutant in the south badlands? Because I cant make this dang jump lol.
by Echelon5
Fri Oct 22, 2021 4:38 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1776
Views: 661979

Re: (Release 1.00) Ashes Afterglow TC

An issue I've had since playing the demo is the, to be frank, absurd amount of damage enemies do even on the easiest difficulty. Seems a little unbalanced to have hitscanners be able to peel your health down so very fast. It's odd because I felt like the first Ashes episode was perfectly balanced on ...
by Echelon5
Sun Jul 25, 2021 11:34 pm
Forum: Gameplay Mods
Topic: Faspons [NOV 21 2025] - Now Monster Pack Compatible!
Replies: 831
Views: 160540

Re: Faspons [REL: MAR 13 2020 / DEV: MAR 16 2020]

Heya, I hadn't updated Faspons in a while so I'm trying to get the latest version from gitlab but I get a "this page cannot be found or you do not have permission to access it" error. I thought I just needed to register but nope, even after doing that the link doesn't work. Unless I missed some ...
by Echelon5
Mon Mar 08, 2021 9:35 am
Forum: TCs, Full Games, and Other Projects
Topic: The Crimson Deed
Replies: 93
Views: 46299

Re: The Crimson Deed | Public Beta Out Now! Happy Halloween!

Somehow this flew under my radar. Finally tried it and this just about seems like the dopest Doom TC ever. Would love to see more!
by Echelon5
Thu Apr 09, 2020 10:10 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3234
Views: 714176

Re: [Blade of Agony] Before and after screens | p184

The occult aspects has been part of Wolfenstein's DNA since 3D. Spear of Destiny ends with BJ fighting the Angel of Death using the Lance of Longinus, what kind of crack are you smoking.
by Echelon5
Wed Apr 01, 2020 9:42 am
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 428
Views: 174417

Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

So one of my favorite mapsets to play through is Hellbound (heresy, I know) but I've always felt like the I'm Too Young To Die skill level has the perfect amount of monsters per map. Using Nobody Told Me About Id, the lowest skill level has the next highest tier of enemy spawns, and it's messing ...
by Echelon5
Wed Apr 01, 2020 4:46 am
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 428
Views: 174417

Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

I just tested that with only NTMAI and Hellbound and the issue persists. :(
by Echelon5
Tue Mar 31, 2020 10:32 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 428
Views: 174417

Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod

So one of my favorite mapsets to play through is Hellbound (heresy, I know) but I've always felt like the I'm Too Young To Die skill level has the perfect amount of monsters per map. Using Nobody Told Me About Id, the lowest skill level has the next highest tier of enemy spawns, and it's messing ...
by Echelon5
Fri Aug 30, 2019 1:21 pm
Forum: Graphic/Audio Patches
Topic: Total Sound Modification for "FreeDoom"
Replies: 3
Views: 2108

Re: Total Sound Modification for "FreeDoom"

The download link is dead. Mind re-upping?
by Echelon5
Fri Aug 02, 2019 12:05 pm
Forum: Gameplay Mods
Topic: Dead Marine REDUX (V1.9.2)
Replies: 137
Views: 26800

Re: Dead Marine REDUX

All of the weapons have a slight delay because I would rather you use Doom weapons than Brutal Doom weapons. There absolutely should be a delay beteeen your shots because you are a lone Marine out of your element surrounded by your dead friends.

Just saying, sometimes it's better to tailor an ...
by Echelon5
Sat Jun 01, 2019 10:22 am
Forum: Abandoned/Dead Projects
Topic: Operation Sea Wolf [RELEASED] - Arctic Wolf Remake
Replies: 63
Views: 13723

Re: Operation Sea Wolf [RELEASED] - Arctic Wolf Remake

We're still doing unskippable cutscenes in Anno Domini 2019, huh.
by Echelon5
Wed May 22, 2019 11:45 am
Forum: TCs, Full Games, and Other Projects
Topic: Re-Blood | Relase | v 0.1
Replies: 77
Views: 87443

Re: Re-Blood | Relase | v 0.1

I'm likingthis very much so far but the sound effects for the sawed off shotgun are quite grating. The blast is too loud and you can barely hear the reload. I'd definitely suggest either just using the original sounds or finding/making sounds that sound similar. As of right now it's not all that fun ...
by Echelon5
Mon Oct 15, 2018 4:10 pm
Forum: TCs, Full Games, and Other Projects
Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
Replies: 1374
Views: 401868

Re: Ashes 2063 TC - (Release Ep1 Pg 54) Jetfire mod

That rifle looks t a s t y.
by Echelon5
Fri Oct 12, 2018 1:05 pm
Forum: TCs, Full Games, and Other Projects
Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
Replies: 1374
Views: 401868

Re: Ashes 2063 TC - (Release Ep1 Pg 54) V1.05

I think the handguns are just fine. Of course they won't do as much damage as buckshot, they're not supposed to. IMO each weapon has distinct applications. I tend to use the revolver against 1 or 2 bandits, then switch to the glock when there's more than that. Shotgun is saved for cannibals and the ...
by Echelon5
Wed Oct 10, 2018 10:01 am
Forum: TCs, Full Games, and Other Projects
Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
Replies: 1374
Views: 401868

Re: Ashes 2063 TC - (Release Ep1 Pg 54) V1.05

Question for you; have you thought of adding footstep sfx? You've already got the great ambience sounds going on, I feel like some good footsteps, especially ones that would echo in the long, dark tunnels of the sub-caverns, would add to the experience.

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