Re-Blood | Relase | v 0.1

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MaxiClouds
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Joined: Wed May 22, 2019 2:23 am
Graphics Processor: nVidia with Vulkan support

Re-Blood | Relase | v 0.1

Post by MaxiClouds »



Hello :D

General Description

Re-Blood is a expanded version of original Blood.
After much thought and the project developing for a long time, I decided to release it. But i don’t have much time to develop this project, but I make it my soul. I tried to recreate the gameplay as close as possible to the original, including features from the original, such as akimbo, delirium, step damage, burn system. I also paid great attention to the atmosphere and details. In fact, the gameplay, weapons and enemies are ready, but there are very few maps. Also i planned to expand the game much, including new weapons, enemies, maps, new areas, new secrets, more easter egg's.

I'm looking for a good mapper)

Some features i'd like to highlight:

- Reworked weapons! Most weapons have reload, improved sound and effects.
- Now you can carry 2 weapons anytime(full time akimbo).
- More BLOOD, More Gibs!
- Working Delirium mode.
- Beast mode!
- Few reworked maps
- Improved swimming system
- All weapons and enemies from original Blood included.
- Armor system like original.
- Headshot system.

DOWNLOAD
Spoiler:
Changelog
Spoiler:
Screenshots
Spoiler:
Video
Spoiler:
I hope you will like it)
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Ghost Prototype
Posts: 185
Joined: Sun May 19, 2013 12:22 pm
Location: Philadelphia

Re: Re-Blood | Relase | v 0.1

Post by Ghost Prototype »

Intro is 10/10. Highly recommend. In all seriousness though, I'm having a blast right now. Well done!!
spoone
Posts: 309
Joined: Mon Apr 24, 2006 4:36 pm

Re: Re-Blood | Relase | v 0.1

Post by spoone »

In the 2nd level where is the key to the train? I only found the moon key but can't find the door.
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TiberiumSoul
Posts: 1066
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Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: Re-Blood | Relase | v 0.1

Post by TiberiumSoul »

this is v0.1 my friend not everything is done yet. i hate to say it but load Re-Blood up with the maps from ZBlood if you cant wait patiently

on another note:
Echelon5
Posts: 141
Joined: Wed Mar 09, 2011 3:44 pm

Re: Re-Blood | Relase | v 0.1

Post by Echelon5 »

I'm likingthis very much so far but the sound effects for the sawed off shotgun are quite grating. The blast is too loud and you can barely hear the reload. I'd definitely suggest either just using the original sounds or finding/making sounds that sound similar. As of right now it's not all that fun to use.
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TiberiumSoul
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Graphics Processor: nVidia (Modern GZDoom)
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Re: Re-Blood | Relase | v 0.1

Post by TiberiumSoul »

Magmacow made some pretty nice Double Barrel sounds in his "Dumpster Fire Vol. 2" package
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SamVision
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Re: Re-Blood | Relase | v 0.1

Post by SamVision »

Please enable a way of skipping that intro.
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Ravick
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Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil

Re: Re-Blood | Relase | v 0.1

Post by Ravick »

This project makes me wonder what would Blood Modding Comm be today, if it haven't die alongside with "Planet Blood Forums".

It is a hell of an awesome mod you got there, sir. Groovy!
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Batandy
Posts: 1279
Joined: Tue Jul 19, 2011 2:56 am

Re: Re-Blood | Relase | v 0.1

Post by Batandy »

I really like it, however I'd personally tweak the physics of the player to make it more similiar to Blood's, (I'd mostly make the player a bit faster since Caleb atm feels a bit sluggish, and also mess with the AirControl to make the jump less like Doom's)
Also, would it be possible to have the reload bind to the default Gzdoom Reload key instead of having to bind a mod-specific one?
I like the reworked maps, they are a breath of fresh air. Keep it up!
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MrRumbleRoses
Posts: 333
Joined: Thu Feb 25, 2016 2:01 pm

Re: Re-Blood | Relase | v 0.1

Post by MrRumbleRoses »

i played a little bit of it, and it looks good. and i think it's cool how ya did like a custom intro opening in the game, to recreate the original opening from the game
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cybermeme
Posts: 32
Joined: Thu Apr 05, 2018 10:43 pm

Re: Re-Blood | Relase | v 0.1

Post by cybermeme »

this is really good so far. the weapon animations, effects, gore, and levels all look and feel great, but some of the sound effects are kinda lackin, like the shotgun reload, the tommy gun fire, and the tommy gun cultists fire. some of the original sound effects sound low quality, but maybe thats just me. cant wait for future updates!
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GoldenGuard95
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Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Re-Blood | Relase | v 0.1

Post by GoldenGuard95 »

Wanted to try it... but i cant. It always crashes when the intro finishes...
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xenoxols
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Location: Behind you

Re: Re-Blood | Relase | v 0.1

Post by xenoxols »

Holy crap this is amazing!
_mental_
 
 
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Re: Re-Blood | Relase | v 0.1

Post by _mental_ »

GoldenGuard95 wrote:Wanted to try it... but i cant. It always crashes when the intro finishes...
This is not very informative. Such issues should be posted to Bugs subforum with crash reports attached.
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Tormentor667
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Joined: Wed Jul 16, 2003 3:52 am

Re: Re-Blood | Relase | v 0.1

Post by Tormentor667 »

This is really brilliant. You should definitely finish this!

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