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Re-Blood is a expanded version of original Blood.
After much thought and the project developing for a long time, I decided to release it. But i don’t have much time to develop this project, but I make it my soul. I tried to recreate the gameplay as close as possible to the original, including features from the original, such as akimbo, delirium, step damage, burn system. I also paid great attention to the atmosphere and details. In fact, the gameplay, weapons and enemies are ready, but there are very few maps. Also i planned to expand the game much, including new weapons, enemies, maps, new areas, new secrets, more easter egg's.
I'm looking for a good mapper)
Some features i'd like to highlight:
- Reworked weapons! Most weapons have reload, improved sound and effects.
- Now you can carry 2 weapons anytime(full time akimbo).
- More BLOOD, More Gibs!
- Working Delirium mode.
- Beast mode!
- Few reworked maps
- Improved swimming system
- All weapons and enemies from original Blood included.
- Armor system like original.
- Headshot system.
07.05.2018:
- Name was changed from "Brutal Blood: One Unit Whole Blood Rebirth" to "Blood Rebirth". No "Brutal" in project name. So, no more confuse about what kind of project is that.
07.08.2018:
- Added new weapon "Tesla Cannon", including akimbo version. (Can see in screenshots section)
- Added new weapon "Aerosol Can", without alt-fire for now. (Can see in screenshots section)
- Added new enemy "Bloated Butcher". (Can see in screenshots section)
- Added new enemy "Bat".
- Added new enemy "Choking Hand".
- Added new enemy "Civilian", also zombie can chase after civilian. (Can see in screenshots section)
- Napalm Launcher now can set on fire near enemies.
- Fixed bug where Flare Gun sometimes don't set on fire enemies.
- Minor bug fixes.
07.14.2018:
- Added new weapon "Remote Detonator", dynamite with remote control. (Can see in screenshots section)
- Added new inventory item "Beast Vision". (Can see in screenshots section)
- Added new inventory item "Diving Suit". (Can see in screenshots section)
- Added new inventory item "Jump Boots". (Can see in screenshots section)
- Added new power-up "Cloak of Invisibility". (Can see in screenshots section)
- Added new power-up "Reflective Shots". (Can see in screenshots section)
- Added new power-up "Beast Mode". (Can see in screenshots section)
- Added new enemy "Bone Eel". (Can see in screenshots section)
- Added new enemy "Hell Hound". (Can see in screenshots section)
- Added new boss "Cerberus". (Can see in screenshots section)
- Added new map "Test polygon". (Can see in screenshots section)
- Added new pickup "Delirium mushroom", including "Drunk" effect from it.
- Added new map decorations.
- Added sprites for swimming player.
- Added sprites for crouching player.
- Added sounds for swimming player.
- Added some footsteps sounds.
- Added normal maps for some textures.
- Changed intermission music.
- Changed startup music.
- Changed some pickups sounds.
- Changed sound of fall damage death.
- New armor system like in original Blood, with 3 different resists from fire, body and spirit damages. Still need some bug fixes to work correctly.
- New blood system for underwater blood. (Can see in screenshots section)
- Improvements in burning system of enemies and player.
- Now Cultists and Fanatic can swim underwater. (Can see in screenshots section)
- If player underwater, reloading and changing weapons is slower.
- If alight dynamite fall underwater, the dynamite wick will extinguish. But you can shot in dynamite to explode it manually.
- If Bone Eel get out from water, it will begin slowly dying from lack of water.
- If Hell Hound fall underwater, it will instantly dies.
- Weapons that uses lighter, can't be used underwater.
- Fixed some issues on MAP01.
- Fixed height of player projectiles.
- Fixed bug with weapons pickups.
- Fixed bug with Phantasm behavior.
- Lots of other bug fixes.
12.05.2018:
- Added new weapon "Lever Action Rifle". (Can see in screenshots section)
- Added new weapon "Voodoo Doll". (Can see in screenshots section)
- Added new enemy "Zealot", cultist with Tesla Cannon.
- Added new enemy "Gill Beast". (Can see in screenshots section)
- Added new enemy "Red Spider". (Can see in screenshots section)
- Added new enemy "Green Spider". (Can see in screenshots section)
- Added new enemy "Mother Spider". (Can see in screenshots section)
- Added new enemy "Chrysalid Pod". (Can see in screenshots section)
- Added new enemy "Fire Pod". (Can see in screenshots section)
- Added new boss "Tchernobog". Have reworked attacks, bigger sizes and bigger HP pool.
- Added new map "E4M1".
- Added new map "E4M6".
- Added headshot system, now you can do more damage to common enemies like cultist and zombies by shooting in head. Including new animations for headshots.
- Added new minimized HUD. (Can see in screenshots section)
- Added new effect for HUD when Bloated Butcher or Chrysalid Pod vomits on player. (Can see in screenshots section)
- Added new blood colors for Chrysalid and Fire pods.
- Added vertical bobbing for weapons when players camera change height, when player jumping or falling. Like in original Blood.
- Added missing decorations.
- Added sound effects for some decorations.
- Reworked sound effects for Tommy Gun.
- Rebalanced akimbo versions of weapons, less overpowered now.
- Rebalanced damage multipliers for all monsters.
- Change scale of Bloated Butcher.
- Gargoyle projectiles now do less damage.
- Cerberus projectiles now do less damage.
- Accuracy of Cultists now depend on difficulty you choose.
- Zombie head now can spawn blood.
- When Cultists firing they spawn bullet casing.
- Some blood effects and bullet casing art disappear after some period, to increase performance.
- Gargoyle statues have more see range.
- Rats, spiders, bats and Gargoyles instantly die underwater.
- Boss corpses spawns bigger blood pools.
- Player take damage if shoot with Tesla Cannon underwater.
- Fixed lots of bugs with weapons and monsters.
- Fixed some minor bugs on map E1M1.
- Fixed incorrect sprite shows when cultist lies on the floor.
- Fixed incorrect collision for lying and underwater Cultists.
- Fixed bug when Gargoyle can reach super fast speed.
- Fixed bug when Cerberus without second head dont lose player.
- Fixed bug when gibbed enemy spawns incorrect gibs.
- Fixed footsteps.
- Fixed collisions for decorations.
- Fixed position of fire for some torches.
- Fixed blood behavior underwater.
05.22.2019:
- Added new map "E4M2".
- Added new map "E4M4".
- Added new map "E4M5".
- Added new map "E4M7".
- Added alt fire for "Aerosol Can".
- Added alt fire for "Napalm Launcher".
- Added new weapon "Life Leech".
- Added new enemy "Brown Spider".
- Added new enemy "Tiny Caleb".
- Added new enemy "Priest".
- Added new BOSS enemy "Beast".
- Added new item "Red Potion".
- Added new item "Feather Fall".
- Added new item "Asbestos Armor".
- Added new key 7.
- Added voxels!!!
- Added traps.
- Added sound effects for some decorations.
- Added new reload sounds for Tesla Cannon.
- Reworked sound effects for Tommy Gun.
- Rebalanced akimbo versions of weapons, less overpowered now.
- Rebalanced damage multipliers for all monsters.
- Headshot system.
- New armor system.
- Corpses most enemies can be dismembered.
- Stomp damage system.
- Choking Hands can choke!
- Fixed some minor bugs on map E1M1.
- Reworked AI for monsters.
- Lots of other bug fixes. - Re-Blood first relase
I'm likingthis very much so far but the sound effects for the sawed off shotgun are quite grating. The blast is too loud and you can barely hear the reload. I'd definitely suggest either just using the original sounds or finding/making sounds that sound similar. As of right now it's not all that fun to use.
I really like it, however I'd personally tweak the physics of the player to make it more similiar to Blood's, (I'd mostly make the player a bit faster since Caleb atm feels a bit sluggish, and also mess with the AirControl to make the jump less like Doom's)
Also, would it be possible to have the reload bind to the default Gzdoom Reload key instead of having to bind a mod-specific one?
I like the reworked maps, they are a breath of fresh air. Keep it up!
i played a little bit of it, and it looks good. and i think it's cool how ya did like a custom intro opening in the game, to recreate the original opening from the game
this is really good so far. the weapon animations, effects, gore, and levels all look and feel great, but some of the sound effects are kinda lackin, like the shotgun reload, the tommy gun fire, and the tommy gun cultists fire. some of the original sound effects sound low quality, but maybe thats just me. cant wait for future updates!