Search found 11 matches

by TheDrugod
Thu Sep 02, 2021 5:27 am
Forum: Assets (and other stuff)
Topic: Animated mouse cursor
Replies: 3
Views: 721

Re: Animated mouse cursor

Seems nobody knows how to do that :_
by TheDrugod
Tue Aug 31, 2021 4:47 am
Forum: Assets (and other stuff)
Topic: Animated mouse cursor
Replies: 3
Views: 721

Animated mouse cursor

Hi, its possible make an animated cursor on the menu? i was trying with animdefs but it doesnt work, thanks in advanced
by TheDrugod
Tue Mar 03, 2020 2:45 pm
Forum: Scripting
Topic: [HELP] HudMessageOnActor over enemies with powerup
Replies: 1
Views: 184

Re: [HELP] HudMessageOnActor over enemies with powerup

Any support would be very appreciated! Thanks!
by TheDrugod
Thu Nov 07, 2019 1:37 am
Forum: TCs, Full Games, and Other Projects
Topic: BlooM - DooM/Blood crossover
Replies: 106
Views: 63793

Re: BlooM - DooM/Blood crossover

BoJustBo wrote:Arachnospider... sooooo, spider spider?
Or just spidertron....
by TheDrugod
Thu Nov 07, 2019 1:36 am
Forum: TCs, Full Games, and Other Projects
Topic: Re-Blood | Relase | v 0.1
Replies: 75
Views: 83646

Re: Re-Blood | Relase | v 0.1

Love you work dude!
by TheDrugod
Tue Nov 05, 2019 5:42 am
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 705491

Re: [Blade of Agony] New screenshots | p179

Omfg looks incredible!! great work Ozy!!!! I cant wait to play it :D
by TheDrugod
Mon Nov 04, 2019 3:46 pm
Forum: TCs, Full Games, and Other Projects
Topic: BlooM - DooM/Blood crossover
Replies: 106
Views: 63793

Re: BlooM - DooM/Blood crossover

Thanks @Enjay for save my ass xddd
by TheDrugod
Mon Nov 04, 2019 2:42 pm
Forum: TCs, Full Games, and Other Projects
Topic: BlooM - DooM/Blood crossover
Replies: 106
Views: 63793

Re: BlooM - DooM/Blood crossover

I understand what you say Enjay, and I'm not offended, in fact i feel i should had clarified these questions better. See, i really loved the mod, the team had a clear objective in mind: vanilla blood + vanilla doom. And they are on their way to make it 100% precise. But to make it clear to the devs ...
by TheDrugod
Mon Nov 04, 2019 2:23 pm
Forum: TCs, Full Games, and Other Projects
Topic: BlooM - DooM/Blood crossover
Replies: 106
Views: 63793

Re: BlooM - DooM/Blood crossover

I've been playing your mod a little bit and first and foremost I want to say that I think it looks absolutely stellar so far. The callbacks to old Doom and Blood levels with all the extras decorations and touches of the macabre is outstanding. One thing I have been having an issue with is the jump ...
by TheDrugod
Thu Oct 31, 2019 6:59 pm
Forum: TCs, Full Games, and Other Projects
Topic: BlooM - DooM/Blood crossover
Replies: 106
Views: 63793

BlooM - DooM/Blood crossover

https://imgur.com/5AS9C23 BlooM Team website : https://www.bloomteam666.com/ ======================================================================================================================================== THE STORY SO FAR sQdblTIrM3A Our story begins 10 years after the events of Doom II ...
by TheDrugod
Thu Oct 31, 2019 6:46 pm
Forum: Off-Topic
Topic: New Member Introductions
Replies: 794
Views: 202818

Re: New Member Introductions

Hi im new here, just a doom fan since first shareware is out

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