Search found 11 matches
- Thu Sep 02, 2021 5:27 am
- Forum: Assets (and other stuff)
- Topic: Animated mouse cursor
- Replies: 3
- Views: 721
Re: Animated mouse cursor
Seems nobody knows how to do that :_
- Tue Aug 31, 2021 4:47 am
- Forum: Assets (and other stuff)
- Topic: Animated mouse cursor
- Replies: 3
- Views: 721
Animated mouse cursor
Hi, its possible make an animated cursor on the menu? i was trying with animdefs but it doesnt work, thanks in advanced
- Tue Mar 03, 2020 2:45 pm
- Forum: Scripting
- Topic: [HELP] HudMessageOnActor over enemies with powerup
- Replies: 1
- Views: 184
Re: [HELP] HudMessageOnActor over enemies with powerup
Any support would be very appreciated! Thanks!
- Thu Nov 07, 2019 1:37 am
- Forum: TCs, Full Games, and Other Projects
- Topic: BlooM - DooM/Blood crossover
- Replies: 106
- Views: 63793
Re: BlooM - DooM/Blood crossover
Or just spidertron....BoJustBo wrote:Arachnospider... sooooo, spider spider?
- Thu Nov 07, 2019 1:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Re-Blood | Relase | v 0.1
- Replies: 75
- Views: 83646
Re: Re-Blood | Relase | v 0.1
Love you work dude!
- Tue Nov 05, 2019 5:42 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 705491
Re: [Blade of Agony] New screenshots | p179
Omfg looks incredible!! great work Ozy!!!! I cant wait to play it 

- Mon Nov 04, 2019 3:46 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: BlooM - DooM/Blood crossover
- Replies: 106
- Views: 63793
Re: BlooM - DooM/Blood crossover
Thanks @Enjay for save my ass xddd
- Mon Nov 04, 2019 2:42 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: BlooM - DooM/Blood crossover
- Replies: 106
- Views: 63793
Re: BlooM - DooM/Blood crossover
I understand what you say Enjay, and I'm not offended, in fact i feel i should had clarified these questions better. See, i really loved the mod, the team had a clear objective in mind: vanilla blood + vanilla doom. And they are on their way to make it 100% precise. But to make it clear to the devs ...
- Mon Nov 04, 2019 2:23 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: BlooM - DooM/Blood crossover
- Replies: 106
- Views: 63793
Re: BlooM - DooM/Blood crossover
I've been playing your mod a little bit and first and foremost I want to say that I think it looks absolutely stellar so far. The callbacks to old Doom and Blood levels with all the extras decorations and touches of the macabre is outstanding. One thing I have been having an issue with is the jump ...
- Thu Oct 31, 2019 6:59 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: BlooM - DooM/Blood crossover
- Replies: 106
- Views: 63793
BlooM - DooM/Blood crossover
https://imgur.com/5AS9C23 BlooM Team website : https://www.bloomteam666.com/ ======================================================================================================================================== THE STORY SO FAR sQdblTIrM3A Our story begins 10 years after the events of Doom II ...
- Thu Oct 31, 2019 6:46 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 794
- Views: 202818
Re: New Member Introductions
Hi im new here, just a doom fan since first shareware is out