[HELP] HudMessageOnActor over enemies with powerup
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- Ozymandias81
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[HELP] HudMessageOnActor over enemies with powerup
Hi all, I am just brainstorming a little idea that I have discuss with Drugod for BlooM about: once you get the BeastForm, to make players not lose their orientation with all such reddish on screen, how does one could create a HudMessageOnActor special script which works only once you get such powerup? I know how to make it last for the duration of the powerup, but since we must stitch to Zandronum compatible code we can't go for zscript or fancy supermodern stuff, plus it should be cooperative compatible... Any ideas? The message should probably allow us to see enemies from a specific range even behind walls, we still need to decide if through monster name or sprite silhouette.
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Re: [HELP] HudMessageOnActor over enemies with powerup
Any support would be very appreciated! Thanks!