[HELP] HudMessageOnActor over enemies with powerup

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Ozymandias81
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[HELP] HudMessageOnActor over enemies with powerup

Post by Ozymandias81 »

Hi all, I am just brainstorming a little idea that I have discuss with Drugod for BlooM about: once you get the BeastForm, to make players not lose their orientation with all such reddish on screen, how does one could create a HudMessageOnActor special script which works only once you get such powerup? I know how to make it last for the duration of the powerup, but since we must stitch to Zandronum compatible code we can't go for zscript or fancy supermodern stuff, plus it should be cooperative compatible... Any ideas? The message should probably allow us to see enemies from a specific range even behind walls, we still need to decide if through monster name or sprite silhouette.
TheDrugod
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Joined: Thu Oct 31, 2019 6:44 pm
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Re: [HELP] HudMessageOnActor over enemies with powerup

Post by TheDrugod »

Any support would be very appreciated! Thanks!
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