Search found 54 matches

by DoomerMr_T
Thu Jul 31, 2008 2:00 am
Forum: Editing (Archive)
Topic: Script doesn't want to be terminated
Replies: 7
Views: 468

Re: Script doesn't want to be terminated

You gave a restart command in your Script 37. You cannot terminate looped scripts.
by DoomerMr_T
Sun Jul 27, 2008 10:23 am
Forum: Editing (Archive)
Topic: DEHACKED Question: how to make a monster shoot two fireballs
Replies: 7
Views: 474

Re: DEHACKED Question: how to make a monster shoot two fireballs

I could help you, but I would need to replace some frames in order to gain the effect.
by DoomerMr_T
Sun Jul 13, 2008 10:51 am
Forum: Graphic/Audio Patches
Topic: 2X resolution sprites
Replies: 27
Views: 5770

Re: 2X resolution sprites

K I see the reason why don't you like his work, but ya know; not too rough.He is a modder just like as many of us here.
by DoomerMr_T
Wed Jul 09, 2008 2:53 pm
Forum: Editing (Archive)
Topic: TEXTURES lump
Replies: 9
Views: 666

Re: TEXTURES lump

Nash wrote:For scaled sprites, what's stopping you from using the "scale" property in your actor's DECORATE?

For example I would like to scale down HUD weapon sprites?
by DoomerMr_T
Wed Jul 09, 2008 12:36 pm
Forum: Editing (Archive)
Topic: TEXTURES lump
Replies: 9
Views: 666

Re: TEXTURES lump

Any help? I would need infos especially at how to define scaled sprites.
by DoomerMr_T
Wed Jul 09, 2008 12:33 pm
Forum: Closed Bugs [GZDoom]
Topic: sprite definitions not working in TEXTURES
Replies: 5
Views: 380

Re: sprite definitions not working in TEXTURES

Using this command also doesn't work:

Code: Select all

sprite sul2a0, 128, 128
{
XScale 2.0
YScale 2.0
}
by DoomerMr_T
Wed Jul 09, 2008 12:04 pm
Forum: Editing (Archive)
Topic: Error when DB tries to build nodes
Replies: 7
Views: 377

Re: Error when DB tries to build nodes

Thanks,gotcha, but SEGS and SSECTORS are empty. Only the NODES is full with stuff. GZdoom reports still that the map has an incomplete BSP tree.
by DoomerMr_T
Wed Jul 09, 2008 11:34 am
Forum: Editing (Archive)
Topic: Error when DB tries to build nodes
Replies: 7
Views: 377

Re: Error when DB tries to build nodes

Could You tell me exactly how?
by DoomerMr_T
Wed Jul 09, 2008 10:44 am
Forum: Closed Bugs [GZDoom]
Topic: sprite definitions not working in TEXTURES
Replies: 5
Views: 380

Re: sprite definitions not working in TEXTURES

Of course, here it is:

Code: Select all

define balma0 36 36
define balmb0 28 28
define balmc0 20 20
define balmd0 14 14
define balme0 8 8
by DoomerMr_T
Wed Jul 09, 2008 8:20 am
Forum: Closed Bugs [GZDoom]
Topic: sprite definitions not working in TEXTURES
Replies: 5
Views: 380

sprite definitions not working in TEXTURES

When I try to use the old HIRESTEX commands in TEXTURES, it works well with textures, but not with sprites.Nothing is between TX markers.As for the new definition, it also doesn't work for sprites. I didn't tried to define a texture with this format, because it is too difficult for me :roll:
by DoomerMr_T
Wed Jul 09, 2008 5:57 am
Forum: Editing (Archive)
Topic: Error when DB tries to build nodes
Replies: 7
Views: 377

Error when DB tries to build nodes

When I try to save my map or go into 3D mode with DB it says it couldn't build the needed node structure stuffs or what, and won't go in 3D mode.When I want to save it, it saves without nodes.I've checked the map, but no unclosed sectors or zero-length lines. Map properties: Sectors: 7450 Linedef ...
by DoomerMr_T
Tue Jul 08, 2008 5:53 am
Forum: Editing (Archive)
Topic: TEXTURES lump
Replies: 9
Views: 666

TEXTURES lump

I was trying to set up some definitions in TEXTURES, but no luck. I've read the wiki but nope, doesn't work for me. I would like to ask for some working simple high-res texture and high-res sprite definitions.Thanks.
by DoomerMr_T
Thu May 22, 2008 9:44 am
Forum: Abandoned/Dead Projects
Topic: [MD] Mapper's Delight: a Visual Terrain Editor
Replies: 83
Views: 8636

Re: [MD] Mapper's Delight: a Visual Terrain Editor

All I want to say is to keep up the awesome work and release a stable version as soon as possible :)
by DoomerMr_T
Thu May 22, 2008 6:49 am
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56350

Re: Stronghold - Tier 1 fully playable, Intermap revised!

This mod is cool but megaupload sucks. "All download slots assigned to your country 'Hungary' are in use.Please try again later or download the mega-giga(or whatever)toolbar!" Sure, in Hungary everybody downloads only from megaupload in the day's 24 hours :roll:
by DoomerMr_T
Sat May 03, 2008 1:24 pm
Forum: Editing (Archive)
Topic: Multiple "if" Clauses in script - does that work?
Replies: 11
Views: 587

Re: Multiple "if" Clauses in script - does that work?

Tormentor667 wrote:...and possibilites you habe with ACS :)...

Du sollst "have" sagen, und kein "habe" :lol:

Ich weiß, typo.

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