Search found 54 matches
- Thu Jul 31, 2008 2:00 am
- Forum: Editing (Archive)
- Topic: Script doesn't want to be terminated
- Replies: 7
- Views: 468
Re: Script doesn't want to be terminated
You gave a restart command in your Script 37. You cannot terminate looped scripts.
- Sun Jul 27, 2008 10:23 am
- Forum: Editing (Archive)
- Topic: DEHACKED Question: how to make a monster shoot two fireballs
- Replies: 7
- Views: 474
Re: DEHACKED Question: how to make a monster shoot two fireballs
I could help you, but I would need to replace some frames in order to gain the effect.
- Sun Jul 13, 2008 10:51 am
- Forum: Graphic/Audio Patches
- Topic: 2X resolution sprites
- Replies: 27
- Views: 5770
Re: 2X resolution sprites
K I see the reason why don't you like his work, but ya know; not too rough.He is a modder just like as many of us here.
- Wed Jul 09, 2008 2:53 pm
- Forum: Editing (Archive)
- Topic: TEXTURES lump
- Replies: 9
- Views: 666
Re: TEXTURES lump
Nash wrote:For scaled sprites, what's stopping you from using the "scale" property in your actor's DECORATE?
For example I would like to scale down HUD weapon sprites?
- Wed Jul 09, 2008 12:36 pm
- Forum: Editing (Archive)
- Topic: TEXTURES lump
- Replies: 9
- Views: 666
Re: TEXTURES lump
Any help? I would need infos especially at how to define scaled sprites.
- Wed Jul 09, 2008 12:33 pm
- Forum: Closed Bugs [GZDoom]
- Topic: sprite definitions not working in TEXTURES
- Replies: 5
- Views: 380
Re: sprite definitions not working in TEXTURES
Using this command also doesn't work:
Code: Select all
sprite sul2a0, 128, 128
{
XScale 2.0
YScale 2.0
}
- Wed Jul 09, 2008 12:04 pm
- Forum: Editing (Archive)
- Topic: Error when DB tries to build nodes
- Replies: 7
- Views: 377
Re: Error when DB tries to build nodes
Thanks,gotcha, but SEGS and SSECTORS are empty. Only the NODES is full with stuff. GZdoom reports still that the map has an incomplete BSP tree.
- Wed Jul 09, 2008 11:34 am
- Forum: Editing (Archive)
- Topic: Error when DB tries to build nodes
- Replies: 7
- Views: 377
Re: Error when DB tries to build nodes
Could You tell me exactly how?
- Wed Jul 09, 2008 10:44 am
- Forum: Closed Bugs [GZDoom]
- Topic: sprite definitions not working in TEXTURES
- Replies: 5
- Views: 380
Re: sprite definitions not working in TEXTURES
Of course, here it is:
Code: Select all
define balma0 36 36
define balmb0 28 28
define balmc0 20 20
define balmd0 14 14
define balme0 8 8
- Wed Jul 09, 2008 8:20 am
- Forum: Closed Bugs [GZDoom]
- Topic: sprite definitions not working in TEXTURES
- Replies: 5
- Views: 380
sprite definitions not working in TEXTURES
When I try to use the old HIRESTEX commands in TEXTURES, it works well with textures, but not with sprites.Nothing is between TX markers.As for the new definition, it also doesn't work for sprites. I didn't tried to define a texture with this format, because it is too difficult for me 

- Wed Jul 09, 2008 5:57 am
- Forum: Editing (Archive)
- Topic: Error when DB tries to build nodes
- Replies: 7
- Views: 377
Error when DB tries to build nodes
When I try to save my map or go into 3D mode with DB it says it couldn't build the needed node structure stuffs or what, and won't go in 3D mode.When I want to save it, it saves without nodes.I've checked the map, but no unclosed sectors or zero-length lines. Map properties: Sectors: 7450 Linedef ...
- Tue Jul 08, 2008 5:53 am
- Forum: Editing (Archive)
- Topic: TEXTURES lump
- Replies: 9
- Views: 666
TEXTURES lump
I was trying to set up some definitions in TEXTURES, but no luck. I've read the wiki but nope, doesn't work for me. I would like to ask for some working simple high-res texture and high-res sprite definitions.Thanks.
- Thu May 22, 2008 9:44 am
- Forum: Abandoned/Dead Projects
- Topic: [MD] Mapper's Delight: a Visual Terrain Editor
- Replies: 83
- Views: 8636
Re: [MD] Mapper's Delight: a Visual Terrain Editor
All I want to say is to keep up the awesome work and release a stable version as soon as possible 

- Thu May 22, 2008 6:49 am
- Forum: Abandoned/Dead Projects
- Topic: [Stronghold] Final version 1.0 out!
- Replies: 1559
- Views: 56350
Re: Stronghold - Tier 1 fully playable, Intermap revised!
This mod is cool but megaupload sucks. "All download slots assigned to your country 'Hungary' are in use.Please try again later or download the mega-giga(or whatever)toolbar!" Sure, in Hungary everybody downloads only from megaupload in the day's 24 hours 

- Sat May 03, 2008 1:24 pm
- Forum: Editing (Archive)
- Topic: Multiple "if" Clauses in script - does that work?
- Replies: 11
- Views: 587
Re: Multiple "if" Clauses in script - does that work?
Tormentor667 wrote:...and possibilites you habe with ACS...
Du sollst "have" sagen, und kein "habe"

Ich weiß, typo.