TEXTURES lump
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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TEXTURES lump
I was trying to set up some definitions in TEXTURES, but no luck. I've read the wiki but nope, doesn't work for me. I would like to ask for some working simple high-res texture and high-res sprite definitions.Thanks.
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Re: TEXTURES lump
Any help? I would need infos especially at how to define scaled sprites.
Re: TEXTURES lump
For scaled sprites, what's stopping you from using the "scale" property in your actor's DECORATE?
Code: Select all
actor Heh : Zombieman replaces Zombieman
{
scale 4.0
}
Re: TEXTURES lump
I don't suppose anyone has made, or is thinking about making, a TEXTURE1 to TEXTURES converter of any sort are they?
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Re: TEXTURES lump
Nash wrote:For scaled sprites, what's stopping you from using the "scale" property in your actor's DECORATE?
For example I would like to scale down HUD weapon sprites?
Re: TEXTURES lump
That would rock.Enjay wrote:I don't suppose anyone has made, or is thinking about making, a TEXTURE1 to TEXTURES converter of any sort are they?
I suppose I could write in Perl something to convert from DeuTex's text files to TEXTURES, but not directly from the lump.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: TEXTURES lump
Enjay wrote:I don't suppose anyone has made, or is thinking about making, a TEXTURE1 to TEXTURES converter of any sort are they?
Actually I have made one. But it's currently buried in another tool so I'd have to extract it first.
Re: TEXTURES lump
That would be useful when you get a chance to look it out. 

- Xtyfe
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Re: TEXTURES lump
Don't mean to necropost, but is such a converter available as of now?
- sirjuddington
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Re: TEXTURES lump
The next version of SLADE should have this feature.