TEXTURES lump

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DoomerMr_T
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TEXTURES lump

Post by DoomerMr_T »

I was trying to set up some definitions in TEXTURES, but no luck. I've read the wiki but nope, doesn't work for me. I would like to ask for some working simple high-res texture and high-res sprite definitions.Thanks.
DoomerMr_T
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Re: TEXTURES lump

Post by DoomerMr_T »

Any help? I would need infos especially at how to define scaled sprites.
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Nash
 
 
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Re: TEXTURES lump

Post by Nash »

For scaled sprites, what's stopping you from using the "scale" property in your actor's DECORATE?

Code: Select all

actor Heh : Zombieman replaces Zombieman
{
	scale 4.0
}
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Enjay
 
 
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Re: TEXTURES lump

Post by Enjay »

I don't suppose anyone has made, or is thinking about making, a TEXTURE1 to TEXTURES converter of any sort are they?
DoomerMr_T
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Re: TEXTURES lump

Post by DoomerMr_T »

Nash wrote:For scaled sprites, what's stopping you from using the "scale" property in your actor's DECORATE?

For example I would like to scale down HUD weapon sprites?
Gez
 
 
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Re: TEXTURES lump

Post by Gez »

Enjay wrote:I don't suppose anyone has made, or is thinking about making, a TEXTURE1 to TEXTURES converter of any sort are they?
That would rock.

I suppose I could write in Perl something to convert from DeuTex's text files to TEXTURES, but not directly from the lump.
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Graf Zahl
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Re: TEXTURES lump

Post by Graf Zahl »

Enjay wrote:I don't suppose anyone has made, or is thinking about making, a TEXTURE1 to TEXTURES converter of any sort are they?

Actually I have made one. But it's currently buried in another tool so I'd have to extract it first.
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Enjay
 
 
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Re: TEXTURES lump

Post by Enjay »

That would be useful when you get a chance to look it out. :)
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Xtyfe
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Re: TEXTURES lump

Post by Xtyfe »

Don't mean to necropost, but is such a converter available as of now?
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sirjuddington
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Re: TEXTURES lump

Post by sirjuddington »

The next version of SLADE should have this feature.
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