Error when DB tries to build nodes

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DoomerMr_T
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Error when DB tries to build nodes

Post by DoomerMr_T »

When I try to save my map or go into 3D mode with DB it says it couldn't build the needed node structure stuffs or what, and won't go in 3D mode.When I want to save it, it saves without nodes.I've checked the map, but no unclosed sectors or zero-length lines.
Map properties:

Sectors: 7450
Linedef: 29990
Sidedefs: 54723

Nodebuilder:

ZDBSP 1.9

The error occurs when copying/pasting sectors above sector number (cca.) 7200. This wasn't happened with me before.
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Ghastly
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Re: Error when DB tries to build nodes

Post by Ghastly »

Try updating your nodebuilder with the one on the ZDoom downloads page.
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Remmirath
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Re: Error when DB tries to build nodes

Post by Remmirath »

In case you haven't noticed, he's actually using ZDBSP 1.9, that means the version on the ZDoom page.

But i think that there's a limit to the amount of linedefs and sectors that can be built by ZDBSP...
A method is trying to split the map in 2 parts...
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InsanityBringer
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Re: Error when DB tries to build nodes

Post by InsanityBringer »

It might actually be a doom builder limitation. Try building your nodes outside of Doom Builder.
DoomerMr_T
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Re: Error when DB tries to build nodes

Post by DoomerMr_T »

Could You tell me exactly how?
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Enjay
 
 
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Re: Error when DB tries to build nodes

Post by Enjay »

From the command line:

Code: Select all

Usage: zdbsp [options] sourcefile.wad

  -m, --map=MAP            Only affect the specified map
  -o, --output=FILE        Write output to FILE instead of tmp.wad
  -q, --no-prune           Keep unused sidedefs and sectors
  -N, --no-nodes           Do not rebuild nodes
  -g, --gl                 Build GL-friendly nodes
  -G, --gl-matching        Build GL-friendly nodes that match normal nodes
  -x, --gl-only            Only build GL-friendly nodes
  -5, --gl-v5              Create v5 GL-friedly nodes (ignored if -z is used)
  -b, --empty-blockmap     Create an empty blockmap
  -r, --empty-reject       Create an empty reject table
  -R, --zero-reject        Create a reject table of all zeroes
  -E, --no-reject          Leave reject table untouched
  -p, --partition=NNN      Maximum number of segs to consider at each node
  -s, --split-cost=NNN     Adjusts the cost for splitting segs
  -d, --diagonal-cost=NNN  Adjusts the cost for avoiding diagonal splitters
  -P, --no-polyobjs        Do not check for polyobject subsector splits
  -z, --compress           Compress the nodes (including GL nodes, if created)
  -Z, --compress-normal    Compress normal nodes but not GL nodes
  -v, --view               View the nodes
  -w, --warn               Show warning messages
  -t, --no-timing          Suppress timing information
  -V, --version            Display version information
      --help               Display this usage information
eg go to the command line (start/run/cmd/enter)

Change to the directory where youre files are

cd\doom2

run the util (at it's simplest)

zdbsp myfile.wad
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Remmirath
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Re: Error when DB tries to build nodes

Post by Remmirath »

So this is the exact cause of why i can't build Z1M4 nodes (and i can't watch it in 3D mode :evil: )...DB has some limitations...
DoomerMr_T
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Re: Error when DB tries to build nodes

Post by DoomerMr_T »

Thanks,gotcha, but SEGS and SSECTORS are empty. Only the NODES is full with stuff. GZdoom reports still that the map has an incomplete BSP tree.
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