When I try to save my map or go into 3D mode with DB it says it couldn't build the needed node structure stuffs or what, and won't go in 3D mode.When I want to save it, it saves without nodes.I've checked the map, but no unclosed sectors or zero-length lines.
Map properties:
Sectors: 7450
Linedef: 29990
Sidedefs: 54723
Nodebuilder:
ZDBSP 1.9
The error occurs when copying/pasting sectors above sector number (cca.) 7200. This wasn't happened with me before.
Error when DB tries to build nodes
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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Re: Error when DB tries to build nodes
Try updating your nodebuilder with the one on the ZDoom downloads page.
- Remmirath
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Re: Error when DB tries to build nodes
In case you haven't noticed, he's actually using ZDBSP 1.9, that means the version on the ZDoom page.
But i think that there's a limit to the amount of linedefs and sectors that can be built by ZDBSP...
A method is trying to split the map in 2 parts...
But i think that there's a limit to the amount of linedefs and sectors that can be built by ZDBSP...
A method is trying to split the map in 2 parts...
- InsanityBringer
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Re: Error when DB tries to build nodes
It might actually be a doom builder limitation. Try building your nodes outside of Doom Builder.
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Re: Error when DB tries to build nodes
Could You tell me exactly how?
Re: Error when DB tries to build nodes
From the command line:
eg go to the command line (start/run/cmd/enter)
Change to the directory where youre files are
cd\doom2
run the util (at it's simplest)
zdbsp myfile.wad
Code: Select all
Usage: zdbsp [options] sourcefile.wad
-m, --map=MAP Only affect the specified map
-o, --output=FILE Write output to FILE instead of tmp.wad
-q, --no-prune Keep unused sidedefs and sectors
-N, --no-nodes Do not rebuild nodes
-g, --gl Build GL-friendly nodes
-G, --gl-matching Build GL-friendly nodes that match normal nodes
-x, --gl-only Only build GL-friendly nodes
-5, --gl-v5 Create v5 GL-friedly nodes (ignored if -z is used)
-b, --empty-blockmap Create an empty blockmap
-r, --empty-reject Create an empty reject table
-R, --zero-reject Create a reject table of all zeroes
-E, --no-reject Leave reject table untouched
-p, --partition=NNN Maximum number of segs to consider at each node
-s, --split-cost=NNN Adjusts the cost for splitting segs
-d, --diagonal-cost=NNN Adjusts the cost for avoiding diagonal splitters
-P, --no-polyobjs Do not check for polyobject subsector splits
-z, --compress Compress the nodes (including GL nodes, if created)
-Z, --compress-normal Compress normal nodes but not GL nodes
-v, --view View the nodes
-w, --warn Show warning messages
-t, --no-timing Suppress timing information
-V, --version Display version information
--help Display this usage information
Change to the directory where youre files are
cd\doom2
run the util (at it's simplest)
zdbsp myfile.wad
- Remmirath
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Re: Error when DB tries to build nodes
So this is the exact cause of why i can't build Z1M4 nodes (and i can't watch it in 3D mode
)...DB has some limitations...

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Re: Error when DB tries to build nodes
Thanks,gotcha, but SEGS and SSECTORS are empty. Only the NODES is full with stuff. GZdoom reports still that the map has an incomplete BSP tree.