Search found 20 matches

by ddmeltzer8
Sat Jun 12, 2021 5:55 am
Forum: TCs, Full Games, and Other Projects
Topic: Trench Foot (New article + playable content)
Replies: 145
Views: 99612

Re: Trench Foot (Demo released)

this was one of the best 5 things i played all 2020!theres so much to like,it looks fantastic,sounds fantastic and the atmos is spot on!weapons all feel really nice.very engaging gameplay,both when advancing in tight quarters and trying to survive in frantic battle. theres one thing i HATE,tho-i ...
by ddmeltzer8
Mon Apr 26, 2021 12:56 pm
Forum: Technical Issues
Topic: plutonia revisited missing textures
Replies: 3
Views: 629

Re: plutonia revisited missing textures

_mental_ wrote:Do you use Plutonia as IWAD?

forget it,i got it now and it seems to work proper.
thanks a lot,man!stay safe.
by ddmeltzer8
Mon Apr 26, 2021 11:12 am
Forum: Technical Issues
Topic: plutonia revisited missing textures
Replies: 3
Views: 629

Re: plutonia revisited missing textures

_mental_ wrote:Do you use Plutonia as IWAD?
no,doom2.
do u know where i can get it?

thanks.
by ddmeltzer8
Sun Apr 25, 2021 3:51 pm
Forum: Technical Issues
Topic: plutonia revisited missing textures
Replies: 3
Views: 629

plutonia revisited missing textures

hey. im currently trying to play plutonia revisited in gzdoom 4.5.0 and theres missing half the textures,theyre just plain black.and theres also missing mid textures (i thing theyre called) like fences and handrails,places i cant pass.theres nothing there.first i thought that it was a shitty design ...
by ddmeltzer8
Wed Nov 11, 2020 3:07 pm
Forum: Technical Issues
Topic: gzdoom 4.5.0 settings issue
Replies: 2
Views: 572

Re: gzdoom 4.5.0 settings issue

sorry,didnt get a notified at all.
how do i post it?im not too familiar with this stuff.im also having issues with getting mwheel to work for next/prev weapon,so im very grateful for any help.

thanks.
by ddmeltzer8
Sat Nov 07, 2020 4:21 am
Forum: Technical Issues
Topic: gzdoom 4.5.0 settings issue
Replies: 2
Views: 572

gzdoom 4.5.0 settings issue

hey.
(apologises if this is the wrong place for this)
i just started using the latest gzd and i cant seem to get the automap zoom to work.with the last version i used(442) i mapped zoom to mouse wheel.now it doesnt work.

thanks,
by ddmeltzer8
Fri Sep 25, 2020 6:38 am
Forum: Levels
Topic: [Release] Waterlab GZD
Replies: 111
Views: 44165

Re: [Release] Waterlab GZD

FANTASTIC!!!this is sooo good!and the fact that it didnt win the caco is ridiculous.


thanks for making pc gaming what it is.
by ddmeltzer8
Sat Oct 26, 2019 7:46 pm
Forum: Technical Issues
Topic: screen tearing in gzdoom 4.1.3 win 10
Replies: 9
Views: 2488

Re: screen tearing in gzdoom 4.1.3 win 10

deathzero021 wrote:I'm on a windows 10 x64 desktop with a Ryzen 5 3600x and GTX 1660 (updated drivers, etc). Anyway, enabling Vulkan actually fixes the screen tearing issue. Even with vsync off I get no screen tearing using Vulkan. I guess that's a temporary solution for now.
thanks,il give that a try.
Cheers.
by ddmeltzer8
Sat Oct 26, 2019 7:45 pm
Forum: Technical Issues
Topic: screen tearing in gzdoom 4.1.3 win 10
Replies: 9
Views: 2488

Re: screen tearing in gzdoom 4.1.3 win 10

Rachael wrote:Are you using a laptop with a NVidia chipset? viewtopic.php?f=50&t=60226

If not, you told us nothing about your system so we can't figure out what's wrong.
If u gonna participate in a discussion,maybe read all the posts...just a tip.
by ddmeltzer8
Sun Sep 01, 2019 6:16 am
Forum: Technical Issues
Topic: screen tearing in gzdoom 4.1.3 win 10
Replies: 9
Views: 2488

Re: screen tearing in gzdoom 4.1.3 win 10

Desktop i built myself.
Thanks.
by ddmeltzer8
Fri Aug 30, 2019 4:54 am
Forum: Technical Issues
Topic: screen tearing in gzdoom 4.1.3 win 10
Replies: 9
Views: 2488

screen tearing in gzdoom 4.1.3 win 10

Hi. Im having some baaad tearing in gzdoom 4.1.3,loded through zdl.I see it in every wad i play.Iv tried turning stuff on/off many times. My res 1440p/fullscreen but no tearing in windowed.I tried to change some stuff in nvidia control panel but am not able to add gzdoom. Im not sure what specs is ...
by ddmeltzer8
Mon Dec 17, 2018 10:04 am
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 246
Views: 201312

Re: [WIP] Dusted's Pandemonia (v1.0.1)

ZDL is easy. use it You could have done so much more for a poor newbie than just five words. For example, perhaps the how-to page on the ZDoom Wiki might be really useful to link, or perhaps the wiki page for ZDL so OP doesn't have to spend hours trying to figure out what it is. Hi. I know how to ...
by ddmeltzer8
Sun Dec 16, 2018 1:05 pm
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 246
Views: 201312

Re: [WIP] Dusted's Pandemonia (v1.0.1)

Hi.
Im sure its quite obvious but i have no idea how to run this in gzdoom.I looked around in the download but still couldnt figure it out.
Please help!
This looks awesome!!!
Thanks.
by ddmeltzer8
Tue Sep 25, 2018 3:15 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 730
Views: 262186

Re: Lithium 1.5.3 (Nov. 22 2017) [2.0 info - pg24]

Hi,all!
This looks very cool!But I have no idea how to run it.I'm sure its completely obvious but ...
PLEASE HELP AN IDIOT!

Thanks.
by ddmeltzer8
Fri Sep 14, 2018 12:35 am
Forum: Technical Issues
Topic: unsupported openal implementation???
Replies: 6
Views: 1022

Re: unsupported openal implementation???

Thank y so much.

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