Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Dusted's Pandemonia is a gameplay overhaul mod that heavily relies on progression. Fight new enemies, get better equipment, and take on unimaginable foes.
Heavily inspired by older randomizer mods, the goal of Pandemonia is to offer a hectic gameplay experience while also providing a good sense of balance and progression. A controlled chaos, if you will.
Credits are included in the pk3 in a conveniently named CREDITS file.
Pandemonium Discord Server
Main hub for my content, and soon to be a hub for other developers as well! I recommend reporting bugs in the server, I'll see them a lot quicker.
Spoiler: Current Features
- 110+ new, randomized enemies
- A progression "game level" system that affects enemy, item, and weapon spawns
- A scalable progression, you can decide how quickly your playthrough can ramp up in difficulty
- Enemies shoot projectiles instead of hitscans
- A balanced Death Exit system, where you keep your inventory items and some important weapons
- Pistol start settings for challenge playthroughs
- "Autosave Rerolling", you can reroll enemy spawns by reloading a map's initial autosave - Recolors
- Enemy spawner presets for wad compatibility (Scythe 2, Epic 2, and more)
- All weapons are replaced with smoothly animated versions, and mostly retain the same vanilla behavior
- Weapon sidegrades, randomly dropped by enemies that give your weapons new abilities
- Unique bosses to challenge your skill
- New weapons such as the Auto Shotgun, Grenade Launcher, Nailgun, Dark Blaster, Railgun, and more!
- Heavy emphasis on flashy special effects
- Several new powerups, such as the Salvation Sphere, Doomsphere, Supersphere, and more
- New HUD based off of BTSXHUD by Hexereticdoom
- Juicy gibs, explosions can cause a bloodbath!
- Unique armor system with damage-type resistances and special abilities
- Runes, randomly dropped from bosses (minus regular cyberdemon and mastermind) which greatly increase your power for the duration of one map
- Very strong durability weapons that break after using them too much! (but can be repaired!)
- Pursuer bosses; special enemies that will hunt you down throughout your playthrough
- Spawn events; special events that change the types of enemies that spawn (Dark Forces spawns dark enemies, Hard Mode spawns more difficult enemies, etc.)
- Dark Souls-like status effects
Spoiler: Screenshots
Spoiler: Videos
(2.5)
(2.4)
(2.3)
(2.3)
(v2.2)
(v2.2)
(v2.2)
Spoiler: Addons
Included in the downloads folder Requires Pandemonia: Anarchy Weapon Module!
Load order is:
- Pandemonia
- Anarchy (weapons file)
- Insurrection
Complete overhaul of the weapon system; Instead of sidegrades, you can augment your weapons with various augments scattered in secrets or dropped from enemies.
Insurrection lets you build your weapons how you want, it is your decision on what augment combinations work best. Strength augments will increase damage. Precision augments will decrease hitscan or projectile spread, and increase projectile speed. Haste augments will increase the overall speed of your weapon; firing, switching, and reloading are all effected. Capacity augments increase the ammo capacity of your weapon's ammo type. Reloadable weapons will have increased clip size. Blast augments can have two functions: Add blast damage to a non-explosive weapon, or increase the splash radius of an explosive weapon. Weapons that are already explosive will bypass splash damage resistance on bosses. Flame augments allow weapons to spawn fire. Explosive weapons will have a greater effect. Non-orange colored fire will bypass splash damage resistance! Chaos augments make impacts spawn seeking Chaos projectiles. More effective on high damage weapons. Not compatible with BFGs. Superior augments require a weapon to be fully augmented with 5 augments. Can do various different functions depending on the weapon; each weapon has a unique superior augment function. Not compatible with durability weapons or weapons that have been formatted to have more augment slots. Formatters add more augment slots to a weapon. First two uses add two slots, the third use adds one slot.
Regular weapons start at 5 maximum augments, and Durability weapons start at 3. Arcane Remnants are only compatible with Arcane weapons. Like Superior augments, they provide a unique upgrade depending on the weapon. To make it even better, these do not take up normal augment slots!
Comes with a configurable weapon limit system. By default, having over 7 total weapons will make you move a bit slower, and having over 10 will make you move extremely slow.
Comes with two modules!
Included in the downloads folder
An addon that adds things I consider unbalanced, experimental, or things that would bloat the base mod.
The Weapon module includes new weapons and powerups, including things such as the Quad Shotgun.
The Monster module includes new enemies, and will be compatible with the "monsters only" version of Pandemonia.
Pandemonia: Renovation Included in the downloads folder
A decoration pack, will replace various object and decorations in maps with special ones. Will be customizable in the case of wads having their own custom decor or they replace certain decor actors in Dehacked. Includes the PBR Liquids addon.
Pandemonic Ascension Included in the downloads folder Requires Pandemonia: Insurrection!
A very difficult challenge map tailored around Pandemonia: Insurrection. Plays very similarly to Call Of Duty Zombies, points system and all. Is based off of the custom Zombies map, Octogonal Ascension.
Pandemonia: Insurrection - Gunlocker
by VisceralCXXIII
Want more guns? This addon contains additional weapons for Pandemonia: Insurrection!
Load order is the same as with Insurrection, just put this mod at the very end.
Corruption Cards Patch Included in the downloads folder
Patch for Corruption Cards that adds a few new cards and fixes some incompatibilities.
PBR Liquids
Is now included in Pandemonia: Renovation, but will still be left here as a standalone mod.
Replaces vanilla Doom liquid flats with smoothly animated PBR textures; shoot something with dynamic lights over it, and gaze in awe!
This should be compatible with pretty much everything, even without Pandemonia.
ZPack Patch
Allows Pandemonia to be played with the ZPack mapset.
A strict load order is required to run this properly:
Pandemonia
Pandemonia Addons (optional)
ZPack ZPack-onlinepatch
Pand-ZPack
Pand-PBRLiquids (optional)
Auger;Zenith Patch
Made by DarkQuill.
Fixes various incompatiblities between Pandemonia and Auger;Zenith, namely decorations. Readme includes more details.
Last edited by DustedPandemonic on Wed Aug 28, 2024 11:27 pm, edited 39 times in total.
The effects-work in this is really fancy, well done on that! The particle effects make everything look really sparkly, really adds a lot of shine to everything. The soundwork is especially crisp as well! I'm not suuuper familiar with Realm667 weapons, but it seems like you went the extra mile to make all the sounds different and snappy, and I like that a lot.
I'm not the biggest fan of randomizers, but I really love the extra work that went into polishing this up to make it stand out compared to all the others. Well done!
Looking great dude.
Seems like you have spend time on every frame of it. Effects are looking good and smooth. The weapons are satisfactory to shoot.
At least It feels way different from randomizers. Gud work dude
Last edited by SenteyHunter on Mon Oct 08, 2018 7:40 pm, edited 1 time in total.
From Complex addons to full on GZ functions is a big step, one that you took with a stride. No enemies feel blatantly unfair in most situations, and playing through most mid-level mapset (Stardate 20x7 on HMP, Plutonia 2, and Sunlust for me) felt very smooth. Not to mention that the work in the effects is more than worth the download alone. Looking forward to future releases.
The mod is realy nice, its feels smooth and solid.
i am looking forward for next releases(hopefully there will be a chaingun, besides the assault rifle)
other than that its a great mod!
I think supershotgun zombie is bit too nasty.
His attack is seriously dangerous because it can one-shot unarmored doomguy.
Well, his attack is only dangerous in close range, but some maps have a large amount of shotgun guys in very small area.
namsan wrote:I think supershotgun zombie is bit too nasty.
His attack is seriously dangerous because it can one-shot unarmored doomguy.
Well, his attack is only dangerous in close range, but some maps have a large amount of shotgun guys in very small area.
SSG zombie is a bit strong indeed, but in most mods this type of enemy is usually a pretty nasty one. I'll try balancing out his accuracy and the amount of bullets he shoots in comparison to the actual gun (the regular shotgunner shoots 4 hitscans here, compared to the gun's 7).
Gorec wrote:happens to other projectiles
I suppose you mean the effects spawning behind the projectile? I could fix that by doing some trigonometry stuff but I have little experience with that lol. For now it'll be like that until I can find a proper alternative.
Added General Roasterock's video to the videos section of the first post!
In terms of upcoming content, I've been working on making some proper Cyber Hell Knight sprites, since the commonly used ones are extremely old recolors that don't match the hell knight very well.
Are you going to include all the Eriance weapons? Like the Missile launcher, Gatling gun and the Machine gun
http://www.mediafire.com/file/dmjp1zp8w ... V2.0.0.pk3
I edited a little bit the last version of erigun just to change the Chainsaw and the fists, idk is this could be useful for you besides of the ammo counter effect in the plasma gun.
NullWire wrote:Are you going to include all the Eriance weapons? Like the Missile launcher, Gatling gun and the Machine gun
http://www.mediafire.com/file/dmjp1zp8w ... V2.0.0.pk3
I edited a little bit the last version of erigun just to change the Chainsaw and the fists, idk is this could be useful for you besides of the ammo counter effect in the plasma gun.
The actual version 1.0 of Pandemonia has been released! The version number was going to be reserved for the first public release, but I forgot to change it. A ton of new features, fixes, and tweaks have been added, and the changelog will be included in the original post along with some screenshots of new content.
NullWire wrote:Are you going to include all the Eriance weapons? Like the Missile launcher, Gatling gun and the Machine gun
http://www.mediafire.com/file/dmjp1zp8w ... V2.0.0.pk3
I edited a little bit the last version of erigun just to change the Chainsaw and the fists, idk is this could be useful for you besides of the ammo counter effect in the plasma gun.
I might include the missile launcher at some point, but I dunno about the gatling gun or machine gun yet since there are already an assault rifle and minigun in Pandemonia with different sprites.