Search found 54 matches

by Dr. Shotgun
Tue Jan 14, 2020 11:47 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1204
Views: 464806

Re: [3.3!] FINAL DOOMER +

I don't see what you mean too long to deploy, all weapon switching is much faster and the powerfist is much more spammable than the vanilla fist if you click quickly. "Deploy" was probably the wrong word. I meant as far as charging it to a point where it will actually do significant damage ...
by Dr. Shotgun
Mon Jan 13, 2020 8:39 am
Forum: Levels
Topic: DOOM Tribute Project - UPDATE: Vanilla Monsters Add-On
Replies: 161
Views: 88363

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

I apologize for the bump (again) but it appears I might have been mistaken. What I thought was an impassable door due to some zdoom/gzdoom specific thing turned out that it was a mis-set compatibility flag. I usually play with doom strict- ish settings (so strict set as default but I turn off ...
by Dr. Shotgun
Sat Jan 11, 2020 9:08 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1204
Views: 464806

Re: [3.3!] FINAL DOOMER +

Fine, but what I said about the arc-blaster still stands. As it is it is more or less useless due to the extended time to kill because of its new projectile.
by Dr. Shotgun
Fri Jan 10, 2020 5:12 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1204
Views: 464806

Re: [3.3!] FINAL DOOMER +

Having played around a bit with the BTSX set, here are my two cents on the machreaper: I think I have to take the side that doesn't enjoy it so much, but that's not because of the concept. Using it as a melee weapon for max damage is fine. I think what really brings it down is the fact that it uses ...
by Dr. Shotgun
Fri Jan 03, 2020 11:22 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1204
Views: 464806

Re: [3.2!] FINAL DOOMER +

The difference of not picking up ammo you are full on, therefore not wasting bfg ammo if you're full on it, but not full on other types of ammo. Yeah that's pretty obvious, I don't know why I didn't realize that... derp Because it can't be changed on the fly. I see. That's fair enough. Though now I ...
by Dr. Shotgun
Fri Jan 03, 2020 2:34 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1204
Views: 464806

Re: [3.2!] FINAL DOOMER +

Nope. To clarify, I meant that in the sense of "is that a thing that could be added in a later update". If that answer still applies, can I ask why? Large ammo pickups give you BFG ammo Cell ammo pickups give you BFG ammo Large ammo pickups spawn seperate BFG ammo pickups around themselves Cell ...
by Dr. Shotgun
Sun Dec 29, 2019 12:06 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1204
Views: 464806

Re: [3.2!] FINAL DOOMER +

On that note, is it possible for that to be toggled? There are a couple of platforming challenges out there that rely on the vanilla walking speed (where running is too fast and you'd hit a wall, but the current default is too slow to make those jumps). While I'm at it: Could someone give me a ...
by Dr. Shotgun
Wed Nov 06, 2019 6:08 pm
Forum: Levels
Topic: DOOM Tribute Project - UPDATE: Vanilla Monsters Add-On
Replies: 161
Views: 88363

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

drfrag wrote:
Dr. Shotgun wrote:Despite the text file saying zdoom 2.7 and up should work, I can confirm that it doesn't.
Does it run with LZDoom at least?
Edit: it does. What about GZDoom?
Sorry about the bump but I've been without computer access for two months.

Anyway, I can't test it with GZDoom.
by Dr. Shotgun
Wed Aug 28, 2019 8:34 pm
Forum: Levels
Topic: DOOM Tribute Project - UPDATE: Vanilla Monsters Add-On
Replies: 161
Views: 88363

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

Despite the text file saying zdoom 2.7 and up should work, I can confirm that it doesn't.
by Dr. Shotgun
Fri Aug 23, 2019 10:01 am
Forum: TCs, Full Games, and Other Projects
Topic: Laz Rojas' WolfenDoom for ZDoom [v1.32]
Replies: 197
Views: 58341

Re: [Release] Laz Rojas' WolfenDoom for ZDoom

Just gave the new version a spin. The ammo rebalancing and removal of dog food from the items% are greatly appreciated.

I'd say this is a legitimately good alternative (albeit different) way to play Wolfenstein 3D now. Fun way to kill time.
by Dr. Shotgun
Thu Jul 11, 2019 9:40 pm
Forum: TCs, Full Games, and Other Projects
Topic: Laz Rojas' WolfenDoom for ZDoom [v1.32]
Replies: 197
Views: 58341

Re: [Release] Laz Rojas' WolfenDoom for ZDoom

I'm not sure if it's the same thing, but I know there are a couple of maps with an incomplete kill count because in order to create the "ambient" dog barks, the maps literally just contain an out of bound dog. I think another "ambient" sound is linked to an invisible mancubus, too.
by Dr. Shotgun
Sun May 19, 2019 4:45 am
Forum: Levels
Topic: [WIP] [BETA RELEASED] Baphomet Virus Chapter 1: Lockdown
Replies: 5
Views: 2587

Re: [WIP] Baphomet Virus Chapter 1: Lockdown

ZealknightMR wrote:Q: What sourceport is required to run this map?

A: Zdoom 2.8.1
You have my attention. I'll definitely keep a watch on this one.
by Dr. Shotgun
Fri Nov 23, 2018 9:23 pm
Forum: Gameplay Mods
Topic: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
Replies: 454
Views: 216978

Re: Brutal Wolfenstein 3d-A final update

Phredreeke wrote:I thought it was because Zandronum has more reliable multiplayer code?
That is also part of it, but he has said a few times that it's also for the performance. It's both, really.
by Dr. Shotgun
Sun Nov 18, 2018 8:48 pm
Forum: Levels
Topic: Fall of Society for ZDOOM
Replies: 19
Views: 6401

Re: Fall of Society for ZDOOM

Just finished it (well as far as I could at least). I enjoyed it. It was aesthetically pleasing, gameplay was fairly balanced for the most part (just straight classic-style doom in that department; can't go wrong there), not any signifcant "screw yous" of note... and the new enemies were given ...
by Dr. Shotgun
Sat Nov 17, 2018 5:41 pm
Forum: Gameplay Mods
Topic: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
Replies: 454
Views: 216978

Re: Brutal Wolfenstein 3d-A final update

Gorman Frebmane wrote:Hopefully they keep it to gzdoom and not kneecap it by making it do double duty
Unlikely, I think. This "mysterious person" likes to make his stuff more accessible to those without high-end machines.

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